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import QtQuick
import QtQuick.Shapes
Rectangle {
width: 320
height: 480
color: "lightyellow"
ListModel {
id: renderers
ListElement { renderer: Shape.GeometryRenderer }
ListElement { renderer: Shape.CurveRenderer }
}
Row {
Repeater {
model: renderers
Column {
Repeater {
model: 4
Item {
width: 160
height: 120
Shape {
id: shape1
anchors.fill: parent
preferredRendererType: renderer
ShapePath {
id: path2
strokeWidth: 5
strokeColor: "blue"
fillColor: "transparent"
capStyle: ShapePath.RoundCap
joinStyle: ShapePath.RoundJoin
PathAngleArc {
centerX: shape1.width / 2
centerY: shape1.height / 2
radiusX: centerX - 10
radiusY: centerY - 10
sweepAngle: 360
}
trim.start: 0.1
trim.end: 0.9
}
ShapePath {
id: path1
strokeWidth: 5
strokeColor: "black"
fillColor: "orange"
startX: 30; startY: 100
PathCubic {
x: 130; y: 100
control1X: 30; control1Y: 15
control2X: -30; control2Y: 30
}
PathLine {
x: 50; y: 80
}
PathQuad {
x: path1.startX; y: path1.startY
relativeControlX: 30
relativeControlY: 15
}
}
Timer {
running: true
interval: 50
onTriggered: {
path1.trim.start = model.index * 0.2
path1.trim.end = 1 - model.index * 0.2
path2.trim.offset = model.index * -0.3
}
}
}
}
}
}
}
}
}
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