diff options
| author | Qt Forward Merge Bot <qt_forward_merge_bot@qt-project.org> | 2019-04-27 03:01:14 +0200 |
|---|---|---|
| committer | Qt Forward Merge Bot <qt_forward_merge_bot@qt-project.org> | 2019-04-27 03:01:14 +0200 |
| commit | d2a661f16e9982c45260efb9875b83c581b82287 (patch) | |
| tree | 3a5f52f5509617c7e55788dd443bb8645a6adc37 /src/dialogs/qquickabstractdialog.cpp | |
| parent | bdff4debf5f3f8125e3b7876bb5c62bc4251727f (diff) | |
| parent | 44fe49e573539e22709c2d5c996f1ca9ee8fd760 (diff) | |
Merge remote-tracking branch 'origin/5.13' into dev
Change-Id: I1eda6648cc10fd5e0d5148fd357ebb04135acc68
Diffstat (limited to 'src/dialogs/qquickabstractdialog.cpp')
| -rw-r--r-- | src/dialogs/qquickabstractdialog.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/dialogs/qquickabstractdialog.cpp b/src/dialogs/qquickabstractdialog.cpp index e00c17a10..e71948d18 100644 --- a/src/dialogs/qquickabstractdialog.cpp +++ b/src/dialogs/qquickabstractdialog.cpp @@ -52,7 +52,7 @@ QT_BEGIN_NAMESPACE Q_LOGGING_CATEGORY(lcWindow, "qt.quick.dialogs.window") -QQmlComponent *QQuickAbstractDialog::m_decorationComponent(0); +QUrl QQuickAbstractDialog::m_decorationComponentUrl = QUrl(); QQuickAbstractDialog::QQuickAbstractDialog(QObject *parent) : QObject(parent) @@ -151,6 +151,8 @@ void QQuickAbstractDialog::setVisible(bool v) // If the platform does not support multiple windows, but the dialog is // implemented as an Item, then try to decorate it as a fake window and make it visible. if (!m_windowDecoration) { + if (!m_decorationComponent) + m_decorationComponent = new QQmlComponent(qmlEngine(this), m_decorationComponentUrl, QQmlComponent::Asynchronous, this); if (m_decorationComponent) { if (m_decorationComponent->isLoading()) connect(m_decorationComponent, SIGNAL(statusChanged(QQmlComponent::Status)), @@ -232,7 +234,7 @@ void QQuickAbstractDialog::decorationLoaded() "cannot be used as a window decoration because it's not an Item"; delete decoration; delete m_decorationComponent; - m_decorationComponent = 0; + m_decorationComponent = nullptr; } } // Window decoration wasn't possible, so just reparent it into the scene |
