I like threejs to import gltf into new GKTFloader(“url”)
more info into example ZIM with three.js
but when using an .glb I can’t see the color texture appeari g.
so from this video https://youtu.be/017kfUTcAPE?si=ah4ugh3BVhNzGfhb
and video
realPlayerMe character maker you can extract .glb
see video
but many people have problem with that Issues with Model textures not displaying in Three.js – Material Conversion Problem?
so solution seems to script and turn 180degree and flip the file to be able to see it in a html5 canvas
see the discussion at Issues with Model textures not displaying in Three.js – Material Conversion Problem?
thanks to make a .glb directly visible onto the html5 canvas
click/scan the qr-code to see fullscreen app ZAPP: person3D fix+head turns up/down+left/right sliders + you move cam(ml5) | ZIM JavaScript Canvas Framework
or this with small body ZAPP: threejs person with hat: now canlook to the moving the cursor (.glb) | ZIM JavaScript Canvas Framework
idea from https://youtube.com/shorts/9GGaOP8ooOA?si=b_feM-OePiNFsmAQ
and https://youtu.be/017kfUTcAPE?si=ah4ugh3BVhNzGfhb
check also discussion Loading GLB models with texture. Can't see the texture in the scene! - #5 by shanky