I'd like to implement an event listener that triggers character movement (left/right/up/down or stay) according to the direction of pushed axis on the joystick. However, dueDue to jittering, the approach I found is to set area near (0, 0) is set as dead zone. However, soby this approach, I can't tell when the axis is no longer pushed and goes back to the center. It's a very typical usage of joystick axis but I couldn't find helpful info elsewhere. Thanks in advance.
Bumped by Community user