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Questions tagged [controllers]

Often the primary input device for console games. Typically designed to be held in one or both hands rather than being laid on a surface.

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I found that when you connect a controller, the buttons have a code. When I run console.log(navigator.getGamepads()[0].buttons), the A button on a Nintendo Switch ...
Alex's user avatar
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1 answer
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I asked a while ago on how to connect a Wiimote to a PC via bluetooth. I got no replies, so I'm guessing no one knows how to do this, so I was wondering if Joy-Cons are a good substitute for Wii ...
Alex's user avatar
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2 answers
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The details of my particular problem are a bit convoluted, but take this similar scenario: I want the player to be able to control the velocity of the character in some direction using only an analog ...
Thomas Klingler's user avatar
3 votes
2 answers
16k views

I'm attempting to upgrade my technique from the classic input methods to the new Input System for Unity; but I'm finding it a little sprawling and unhelpful so far. I know that if I have an action, ...
Michael Macha's user avatar
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1 answer
158 views

I am trying to get different models to go through animation cycles in Unity. The first four models are from Mixamo. Does anyone know why my characters end up like this (lodged into the ground) when I ...
tak's user avatar
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1 answer
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Update: I originally thought that it was more or less random whether the controller input works or not. I have now found out that it stops working once the game has been started for the first time. ...
the_clau's user avatar
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0 answers
251 views

I am working on a game engine, and currently I hesitate on this decision. I developed a library that allows Dualsense and Dualshock4 devices to be used in the engine. XBox Support is made possible via ...
broken-bytes's user avatar
0 votes
0 answers
291 views

When using Unity's XR system, the teleport ray / line renderer I'm stuck on the floor. Turning the XR rig also turns the line, so the line is stuck on 0,0,0 on the XR Rig I've played with most ...
Richard Muthwill's user avatar
3 votes
1 answer
1k views

I'm messing about with a knockoff PS3 controller and SDL2 on windows, and noticed that despite the circular restriction, when I position the stick as close as I can to an extreme diagonal, I am ...
Tom Davies's user avatar
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0 answers
76 views

I disabled gamecontroller for 15.9 seconds and controller not awake again.It's for cutscene cam before the race start. ...
Kaan Burak's user avatar
1 vote
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349 views

I was applying gamepad controls to my game & I found that the fall back device for my gamepad is a joystick. As I understand it, this is standard behavior for the new input system. I also read ...
Zechy's user avatar
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108 views

For example, the player may want to be able to aim precisely in a top down shooter. However, if the player is using a junky controller that has axis-independent deadzones, they will not be able to ...
marcAKAmarc's user avatar
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0 answers
89 views

Assume I have a VR headset, which has absolute orientation as output and this orientation is input to a game. In VR Games, your character looks wherever you look by using your headset's absolute ...
Yunus Yurtturk's user avatar
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1 answer
100 views

When the joystick servo control is idle (user not moving it) , i don't believe the axis value will be 0 because there's a lot of thing that interfere with the value (such as calibration , inaccuracy , ...
i'm ashamed with what i asked's user avatar
6 votes
1 answer
276 views

Do I need to pay Microsoft, or do I need some kind of license so I can support the xbox controller on a pc game? Or I just implement it and let people use their Xbox 360 controllers?
Millard's user avatar
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-1 votes
2 answers
2k views

I'm putting in the inputs for the XBOX ONE controller in Project settings, but when I try to put in the values for the triggers and click on the next window, that value vanishes. I'm putting the value ...
CraftyMaelyss's user avatar
3 votes
0 answers
699 views

I am developing a VR App in Unity3D for HTC Vive Pro (Wireless) everything works well with VR in the usual way. (SteamVR Plugin 2.5.0 (SDK 1.8.19)) Except for some requirement reasons in the same ...
Asema Hassan's user avatar
1 vote
1 answer
437 views

I'm making a multiplayer game in GameMaker Studio 2. The game supports upto 12 controllers, where the first four are XInput controllers. The rest would be DirectInput. If I try playing with 8 Xbox ...
Gurpreet Singh Matharoo's user avatar
1 vote
1 answer
131 views

I want to have my work featured in alt.ctrl.gdc someday. The process of building a bizarre custom controller is a question for a different stackexchange site, but Can you tell me a way how to take ...
jodediah holems's user avatar
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1 answer
577 views

I want to develop an addon that plugs to the bottom of the controller for the xbox one. Can I legally make addons to the xbox one controllers without Microsoft's blessing? If so, has anyone done ...
SomethingsGottaGive's user avatar
0 votes
1 answer
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When i grab a gameobject, there is a gap between them. I have tried changing the scale of the colliders, tool handle position from global to pivot but nothing worked for me. Should i reset the pivot ...
Vijay Viknesh Manivannan's user avatar
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1 answer
1k views

I am developing a 3D platformer, and I know that controller is optimal for the precise movement, but I don't feel players should have to buy a controller just to experience a 3D platformer that is ...
user avatar
0 votes
2 answers
317 views

Not sure if this is off topic, but I have a problem. I'm making buttons for my own controller in my Game. For example, the attached images will appear to indicate the player to press the A or B ...
PPCMD's user avatar
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1 vote
1 answer
1k views

Anyone know how to access the gyro/accelerometer values from a DualShock 4 controller in the Unreal engine (under windows)? Are there any plugins that do this? Does raw input work?
Hello bob's user avatar
2 votes
1 answer
230 views

After trying out a lot of stuff I finally need to surrender. Im having a project where I want to use the triggers of the Xbox Controllers seperately. To do so I added them as axis 9 and 10 in the ...
DasMork's user avatar
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1 vote
0 answers
81 views

My game supports touchscreen, keyboard + mouse and the Xbox One controller and the input so far works properly. Now I also want to add a second layout for the gamepad the player can then pick in the ...
Neph's user avatar
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2 answers
371 views

I've been designing some basic controls for a 2D platformer and managed to get the feeling that I've been looking for when moving and jumping, but something is not quite right, it's not very ...
Fer VT's user avatar
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1 vote
1 answer
50 views

I'm making an installation for exhibition or demonstration purpose. I want to have a physical handle the viewer can slide along a track. As they do so, the information displayed on the screen should ...
Antony's user avatar
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1 vote
2 answers
516 views

I'd like to implement an event listener that triggers character movement (left/right/up/down or stay) according to the direction of pushed axis on the joystick. Due to jittering, the approach I found ...
ymfoi's user avatar
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1 vote
1 answer
364 views

I'm working on an Android app (Java, level 19+) that uses a controller to e.g. walk and it's working (almost) fine with both the Steelseries Stratus XL and the Moga Pro Power. The only problem is that ...
Neph's user avatar
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0 votes
2 answers
249 views

I have problems with a character. I want to move myself at some speed, and by typing on WASD keys to rotate this object and move to the side where the face is. The object moves continuously without ...
Gheorghe Ciusca's user avatar
2 votes
1 answer
382 views

I am developing a platformer in Pygame with the eventual hope of releasing it on Steam. I am currently trying to add input support for multiple controllers. To do this, I am using the Pygame ...
DyingIsFun's user avatar
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0 votes
2 answers
17k views

I try to use my xbox controller as input device for a game targeted to run on windows. However the documentation fails to explain how to set it up. E.g. how can I use the right stick from my xbox ...
Black's user avatar
  • 641
0 votes
2 answers
1k views

In C#, how would I get the number of animations in an Animator Controller? So I want to find out how many animations there are in an Animator Controller, and have this number in script. Thanks in ...
John Smith's user avatar
  • 1,255
0 votes
1 answer
97 views

The game is a 2D platformer. The problem I have is when I press the B button to crouch from standing, I do not know how to implement a function where B can be pressed again to move back to the ...
Lonchenzo's user avatar
2 votes
1 answer
863 views

I am making a car simulation game, however, I find it being inefficient and difficult to test the simulation realism and accuracy via keyboard or even joystick control. I need a steering wheel ...
Adrians Netlis's user avatar
0 votes
1 answer
1k views

How the game will be some of the information feedback to the steering wheel, such as bumps, bumps, vibration and so on. View MSDN, which are introduced from the steering wheel to get the relevant ...
Weizhen Lin's user avatar
5 votes
0 answers
4k views

I am currently working on a 2D game in Unity3D with an option to play with a gamepad/controller. I would like the PS4/dualshock 4 controller to vibrate. I am on mac. I have looked into Xinput but I ...
RER1200's user avatar
  • 51
2 votes
1 answer
807 views

Currently implementing input support for a single player game and I'm unsure how best to handle the (admittedly odd) situation where the user plugs in 2 or more controllers. Should only one be active, ...
Okinawa Terminal's user avatar
0 votes
3 answers
15k views

I can't get a clear answer on the rest of the internet. What are the joystick buttons for left and right triggers? I'm on Windows, if it matters.
The MattBat999's user avatar
0 votes
1 answer
875 views

d platformer arena like game. Right now I have it so a reticle moves around the player based on a controller's right stick's horizontal movement using the rotate around function and while it works ...
Green Bray Games LLC's user avatar
1 vote
0 answers
84 views

As a developer it would seem natural that I would like to support as many possible hardware compositions as I can, however as I'm not a big studio I have a limited budget, which means I have to get by ...
Ceiling Gecko's user avatar
-2 votes
1 answer
114 views

I recently posted this How To Make My First Person Controller turn left and right in unity 5 but now I'm having a slight problem when I press the key that turns my camera it only does it for a little ...
sketcherskt's user avatar
0 votes
1 answer
328 views

I'm wanting to use mobile devices to control a game. I'd like to use an industry standard protocol for wifi game controllers rather than roll my own, but have been unable to find any standard. Does ...
William Morrison's user avatar
1 vote
1 answer
355 views

I'm working on a tvOS game that uses the siri gamepad controller. Everything works fine the first time out. If the user loses the round I reload the same scene using presentScene. After reloading the ...
Wide Awake Games's user avatar
0 votes
1 answer
2k views

I'm currently writing an interface driver for my Moga Power Pro controller on Windows. I'd like to release it for others to use, but first I have some questions on expected default mappings for the ...
Zel's user avatar
  • 3
2 votes
1 answer
3k views

I want players to be able to use a controller to navigate our game's menus. We use Unity's new UI, and in the EventSystem have specified a controller axis for our vertical axis. However the selection ...
DeeCeptor's user avatar
  • 447
2 votes
1 answer
2k views

I've been browsing through Google and researching button inputs in Unity, and I came across this page. When looking at it I noticed that the B button on the Xbox360 controller is set to Button 1, but ...
RandomAnimeGamer's user avatar
3 votes
1 answer
2k views

I'm implementing a touch controller for my game. I am attempting to imitate Tiki Taka Soccer's "ball shooting" controls (gameplay video), where the curvature of the player's swipe affects the curve ...
Stefan Doychev's user avatar
0 votes
1 answer
414 views

What should I change in the input manager to enable me to use a joystick? I have a usb cable to connect the joystick to the computer but how do I set up the controls?
John Smith's user avatar
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