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Questions tagged [android]

Android is an operating system for mobile devices developed and maintained by Google, Inc. This tag should contain specific programming questions about Android.

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In the Unity engine, I am using GPGS as a token to log in via Google sign-in. It works, but now I have another issue: As of the last update of the SDK 2.1., this method in PGS for Unity is deprecated: ...
Ramarolo's user avatar
-1 votes
1 answer
128 views

I have developed my first indie game (space survival genre) for Android phones, and I want to ask: which promotion channels are best to start with?
guher bozdogan's user avatar
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2 answers
112 views

I'm trying to make an animation from a Collada file, but I'm not having any success in animating it correctly. I assume it's an error in the Quartenions class, either during creation from matrices or ...
Edilon Francisco's user avatar
1 vote
1 answer
187 views

I am developing a Meta Quest 3 (v74 for my OS with SDKs version being the lates the time of writing - v72) application in Unity 6 41f1 (and 29f1), where I currently struggle to get the application ...
shanji97's user avatar
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89 views

ValueAnimator sounds like an awesome way to animate values which can be used on views. But, somehow the animated values are not showing up as they should! I used this set up before to animate a ...
i_o's user avatar
  • 131
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0 answers
31 views

There are multiple crashes where the spriteFrameCache is unable to find a spriteFrame. This only happens when an Android app ...
Ichan Kabir's user avatar
1 vote
0 answers
81 views

Question: I’m facing an issue with in-app purchases (IAP) in Unity, specifically when using Unity version 2022.3.55f1, Unity In-App Purchasing v4.12.2, and Google Billing v6.2.1 for a consumable ...
Mohammed Rilwan Ibrahim's user avatar
0 votes
1 answer
82 views

I'm thinking of making a game where using the phone accelerometer, the player would apply an appropriate force (adding velocity) to a Box2D body. Now, I know technically how to implement that, but I ...
guest86's user avatar
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118 views

I have a CCD pipeline set up using Addressables and they seem to load perfectly fine from Unity's CCD buckets but when I build for Android and test on my mobile device, it leads to a 400 error. Here ...
zz zz's user avatar
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1 answer
81 views

I've been scratching my head at how to best display a particular mechanic for my RPG which is on Android. I have a game mechanic where a moon has two opposing faces on it - Life and Death as an ...
Fluffeh's user avatar
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0 answers
61 views

I created a game using xml and views on Android. Yes, I know it was not the best choice of development for a 2d game. But, my game is turn based, so mostly static. You can test the game out here: ...
i_o's user avatar
  • 131
1 vote
1 answer
258 views

I have read that players get in-game cryptocurrency tokens when they play a play-to-earn game and then they can use it to purchase in-game items or they can exchange the cryptocurrency tokens to real ...
John_Kub's user avatar
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735 views

I’ve recently been learning how to prevent or secure my Unity game from being extracted. I used AssetRipper to extract someone else’s game, but it was not able to extract the code. Instead, it gave me ...
Darshan Soni's user avatar
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1 answer
72 views

I made a game in Unity and while testing it on my android phone someone called me and when I opened the game again it didn't continue where it left off. So what I noticed is that when the game goes ...
Volkan AKDAG's user avatar
2 votes
2 answers
83 views

I'm building a Godot mobile game and I'm trying to automate the export process. I can export the game simply enough: ...
stevex's user avatar
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0 answers
44 views

The MongoDB system (MongoDB Atlas) does not support Unity's IL2CPP setup on Android. My build.mongoDB and IL2CPP project is working perfectly in the Unity editor, ...
Varghese_K Thomas's user avatar
1 vote
0 answers
58 views

Is there a better format than PNG to store R16uint depth data on Android I find I get precision artifacts when using ASTC.
gpu's user avatar
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3 votes
1 answer
117 views

Today I struggled with the problem that appears on building my Monogame Android game with Release option. On Debug, everything is OK, but for some reason my game crashes on launch with Release build. ...
Code Watermelon's user avatar
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0 answers
105 views

I have wanted to make something like a rhythm game for Android in Unity, and for that I needed to write an audio manager to play my songs and sound effects in-game. I have followed Brackeys' tutorial ...
CheckerT's user avatar
  • 176
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1 answer
86 views

Why is it that when I compile this application in Unity for Android, the graphics completely break (camera image output). Maybe I need to set something special in the Player settings? I'm using the ...
Stiven's user avatar
  • 11
2 votes
0 answers
110 views

In https://developer.android.com/google/play/licensing/server-side-verification it was said that it is possible to perform license verification check on a server. The step for server-side license ...
pi squared's user avatar
1 vote
0 answers
70 views

What is happening to the textures when playing on the Motorola Android phone? Deleting and creating new materials doesn't work, the problem persists even with new materials, material overlay or ...
Atsinganoi Dragon's user avatar
1 vote
1 answer
354 views

I'm programming an app with OpenGL ES on Android in Java. The app uses 9 textures during a render loop pass. A depth, position, normal, albedo, noise, SSAO, SSAO blur and two image textures for the ...
Patrick's user avatar
  • 111
0 votes
1 answer
135 views

I have a VR game developed in Unity for Oculus and I want to create an Android App Bundle to upload it to the play store as a mobile game too. When I go into build I select this options: And here is ...
Alejandro's user avatar
7 votes
1 answer
2k views

I'm working on an indie rhythm game for Android that uses pre-existing music. We got the OK from the original artist to use said music on the condition that we release the game for free. However, ...
Neon Android's user avatar
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0 answers
235 views

I want to build a project with a release aab version. Unity asks me to create a keystore, and when I create one, it show this message: Android/2023.1.911/Editor/2023.3.0a6/Editor/Data/PlaybackEngines/...
Ali Ahmed's user avatar
0 votes
0 answers
119 views

I am facing an issue where I'm able to adjust the resolution for different phones like Android and iOS but not for tablet devices. Is there any way to set it, for all kinds of devices, to display only ...
Mohammed Rilwan Ibrahim's user avatar
0 votes
0 answers
501 views

I have a Compute Shader which uses InterlockedMin() and InterlockedMax(). The Compute Shader works very well on my PC (AMD ...
Suratraak's user avatar
  • 101
0 votes
1 answer
2k views

I am using Unity 2023.3.f1 When building an Android app I get the following. I have zero idea what this means. I've tried searching elsewhere but found nothing to fix it. ...
theblitz's user avatar
  • 123
0 votes
0 answers
239 views

I'm trying to build an android player, (worked like a charm yesterday), and I'm getting a single error when it fails ...
Yakuman's user avatar
1 vote
1 answer
144 views

I've been working on a project of mine(a game with SDL3 + OpenGL ES 3.2), and as of right now I want to port it to android with android NDK, I compile my game as a library(compiles and links correctly,...
koogel's user avatar
  • 79
2 votes
0 answers
1k views

I have been working for quite a lot of time with the Unity 2020.3 LTS releases and everything seems to be running smoothly when building for the Android platform. I recently decided to upgrade the ...
Panagiotis Iatrou's user avatar
1 vote
0 answers
234 views

I want to make custom godot export templates for android to use them instead of official export templates on linux. These templates are intended to not include 3d editor, 3d nodes or advanced ...
MAGS94's user avatar
  • 157
0 votes
1 answer
286 views

After creating a few bodies and a map with collisions, the app performance clearly goes down. However, RAM and CPU don't seem fully stuck, but the game experience is horrible nonetheless. GameScreen ...
ognevo's user avatar
  • 1
1 vote
1 answer
331 views

I wanted to make build of a project using custom shader for TextMeshPro text assets. It renders nicely on PC but It gives me block instead when build for the meta Quest 2. For me it looks like it ...
Felox's user avatar
  • 77
1 vote
0 answers
47 views

Did anyone use this library? I am wondering if this library has a possibility to display tile animation? When I try to show my "abc_main.tmx" map (created in Tiled application) the tile with ...
Jawegiel's user avatar
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1 vote
0 answers
138 views

I am developing my first libGDX game. I want to animate the buttons on the stage, so they transition into view instead of just popping into appearance. For example, each button should slide in from ...
Zerg's user avatar
  • 11
0 votes
1 answer
1k views

Today (March 21, 2023), Google sends out an email to developers as follows: Starting August 31, 2023: New apps and app updates must target API level 33 to be submitted to Google Play (Wear OS must ...
Job_September_2020's user avatar
1 vote
1 answer
300 views

I have a situation where _notificaion doesn't work as intended. I have three scenes: game scene (named Puzzle), main menu scene (...
MAGS94's user avatar
  • 157
2 votes
1 answer
2k views

I am building an APK in Unity. The build log says this: ...
Job_September_2020's user avatar
0 votes
0 answers
343 views

I am writing an Android game. I wonder if there is a possibility to use this sprite generator https://sanderfrenken.github.io/Universal-LPC-Spritesheet-Character-Generator/#?body=Body_color_light&...
Jawegiel's user avatar
  • 111
0 votes
1 answer
5k views

I'm attempting to save player data into a Saves folder like so: ...
David Starkey's user avatar
0 votes
1 answer
252 views

Android has this document where they define thee terms for screen size, and pixel density such as screenSize="small", "ldpi". Here is the link to that document: https://developer....
Job_September_2020's user avatar
1 vote
1 answer
4k views

I’m learning to use Unity to create VR applications for my company to use internally. I created an app that worked great on the Quest 2, and decided to try to do this for Pico as well. I followed a ...
Wes Tomer's user avatar
  • 141
0 votes
1 answer
1k views

I built a Unity AR app which worked on my phone. However, on sharing the APK to another phone with the same Android version, it crashes on startup. I've tried increasing the target API level to max, ...
Apocalypse's user avatar
1 vote
1 answer
2k views

Whenever I try to package my project for Android I get this. Z:\app\src\main\java\com\epicgames\ue4\WebViewControl.java:122: error: cannot find symbol My setup: ...
GEO's user avatar
  • 13
0 votes
1 answer
2k views

I have been trying to get Asset Bundles to work since my app is larger than 150MB, but the Google -> Build Android App Bundle... step keeps failing on me. I am ...
Fabio S.'s user avatar
  • 485
0 votes
0 answers
1k views

Unity version 2020.3.20f1. I am getting this error in the console. The game is working fine in Unity but not in the apk. In apk the scene is loading finely but throwing this error and the characters ...
Harsh Gupta's user avatar
1 vote
0 answers
396 views

could not find anything that answers this in a detailed way ? I managed to optimise the game to the point that the device heat up(real heat up and frame drop) only after 90 min of continuous gameplay. ...
Brother_77's user avatar
0 votes
0 answers
504 views

I downloaded Unity 2021.3.6f1 from Unity Hub for Windows and Android Build but Unity didn't download the gradle which is required for Android build so i download gradle 7.5 and linked it to unity but ...
Ch.Muhammad.Bin.khalid's user avatar

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