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Questions tagged [animation]

The simulation of an in-game entity's motion, such as running or sitting or striking.

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I'm working on a 2.5D game in Godot 4.5 that uses skeletal animation + ragdoll physics. I'm really happy with how the full ragdoll mode behaves, but I can't get anything close to a good active ragdoll ...
Eugene Khyst's user avatar
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I use Godot 4.4 and gdscript. I have a 2D isometric character with hundreds of sprite sheets for different angles and weapon status. Its not feasible to do this in ...
Jason Crosby's user avatar
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I'm following CodeMonkeys 'Learn Unity Beginner/Intermediate' and I'm at the animation section. i tried doing it myself after watching it and I am pretty sure I did all the steps. But I reached the ...
Mohamed Nasser's user avatar
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Background I'm making a platformer game, in C#, in Monogame. I've got a middling amount of experience with gamedev, having done some mini projects in Unity in the past and deciding I don't like a big ...
Jake Lawrence's user avatar
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I have animations that are played via script. Occasionally, glitches occur at runtime that I can't explain. Here is an example: These glitches do not occur consistently but appear in almost all ...
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I'm developing a real-time combat system and have run into an issue with handling attack animations. Right now, when a character attacks, the animation locks movement until it finishes, making the ...
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UE5 noob here, So I am following a tutorial for how to do motion matching and when I import the animations, only the head gets animated while the rest of the body is in a T-pose. It is very comical ...
Pyrotechn1cs's user avatar
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I'm using Unity to build a game, where players can customize their robots with different parts of a variety of sizes and lenghts. For example, players can put a pair of very long legs with an average ...
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According to this Anim Coding tutorial: In additive animations, additional movements are layered on top of existing animations. This allows for complex actions to be created without the need for ...
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I'm experiencing unexpected camera behavior while implementing a camera shake effect in my first-person project. After adding the camera shake, the camera is not behaving correctly (the camera is not ...
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Animations are made up of frames, for example in the below animation it takes Ryu 3 frames to execute his kick, it does damage during the next 12 frames, and finally takes him 17 frames to recover. ...
FrontEnd's user avatar
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I am trying to implement an animation system using cubic bezier curves. It was easy to setup the calculation of the curve itsself. Only evaluating the curve at a specific time x gives me headaches. I ...
Kerby's user avatar
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I'm attempting to play an animation from different layers but having some difficulty. I'm trying to play animation transitions in one layer and then go back to the base layer to play an animation ...
wrappingduke's user avatar
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I’m experiencing a strange issue in my Unreal Engine project. The trees in my scene have started to animate unexpectedly, almost as if they are performing a synchronized "dance" or wave ...
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I have an object that has 2 materials, both using the URP/Lit shader. One of them is emissive and its color changes at runtime. I would like to create an effect where the two materials become pitch ...
jenkins's user avatar
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I am working on a game where the player needs to open a door using a button. A door open animation plays when the player clicks the button which triggers a keymap. So I used: ...
Nabir14's user avatar
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Animation retargeting (also called motion retargeting) is the transfer of movement from one character to another in animation (i.e. from one skeleton to another), allowing the reuse of animation on ...
aymen ayoo's user avatar
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My main goal is to create an explosion effect when I clicked the object. Therefore, I searched in Unity Assets, and found a cool framework called CartoonFX, which is really ok for me. Cartoon FX - ...
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I'm new to Unity. I'm trying to create a black screen transition when pressing a button using SetTrigger(). However it's not working. It doesn't even play at the ...
Quoc Dung Vu's user avatar
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I am aware that a common approach in game development for attack animations is to separate the player from the weapon and 'stitch' them together at runtime, depending on the weapon equipped. This ...
Silas Hayes-Williams's user avatar
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I am trying to understand the flyweight pattern better by trying to optimize memory usage by spawning 10000 copies of an enemy GameObject that I have which has an Animator component, SpriteRenderer ...
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I'm newbie to Unity and attempting to move a prefab's arm up and down on a button click but having some difficulty. The arm movement works when called from the Update() method without checking for a ...
wrappingduke's user avatar
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I tried to migrate the rifle anims from the lyra sample project. I am using the same skeleton as the Lyra project, but the wrist is twisted once they are retargeted. If I open the anim before ...
TechnicalVoid's user avatar
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I added a death animation among some other things in case of death. But after playing it the player is airborne, so I might need to change the pivot. But I'm wondering if this can't be done with some ...
martin suchodol's user avatar
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The problem is that rb.velocity probably returns too small values ...
martin suchodol's user avatar
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I finished following the "setting up character movement" gameplay tutorial and everything works, except for the jump animation, which does not play when jumping. I determined that the issue ...
TechnicalVoid's user avatar
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Given: I have animation of character arming the pistol using IK. The pistol In Character's Idle State is on the characters hip and it's barrel is looking at the floor. Next I have armed state when ...
Taras Fityo's user avatar
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For enemies in a video game is there a way to change / generate an animation based off predefined code to work in any given environment. An example could be a giant spider walking over rough terrain, ...
AussieNote's user avatar
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What is a better way to create moving frontline animation in Unity? Hi, I'm new in the Unity and I'm interested to create a moving frontline map animation for a strategy game. Here is what I want to ...
Tomoaki's user avatar
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I'm following this Unity Animation Rigging tutorial by TheKiwiCoder. What I have now is a rig layer containing all kinds of constraints. The tutorial instructs to add an animator to this rig layer and ...
pond's user avatar
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I’ve created animation through UE Sequencer,but it seems moving in global space. How could I do animatian of a character in local space? Could somebody say which concept is supposed to be used here? ...
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I have the following structure of my Turret: The Body rotates by Y and Head rotating by X via script to a target, I have created simple Idle animation for turret which rotate Body and Head. The ...
Jabka's user avatar
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So I am very new to Game Dev, and I am running into a problem that seems like it should have a simple answer. Unfortunately, I have not been able to figure it out. I am creating a 2d side scroller. I ...
Bobb Starling's user avatar
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I've got two animations, and they blend well. Can I save the thing as a singular .anim file ?
Reincarnated as a worldbuilder's user avatar
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I want to code a real time cutscene editor in my engine but I couldn't find any pdf documents or websites explaining it in detail. Is the cinematic scene file loaded with instructions like ...
user23344561's user avatar
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497 views

How could I set it so that an animation track switches update mode mid animation? For example, when I need to have separate parts of a sprite's image remain in place as the frame changes? An example ...
Programmer S's user avatar
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142 views

I have a player moving and jumping by changing its x or y velocity. It worked well until i created a walking and idle animation. Now, the player is animated correctly when idle or walking, but does ...
Usylom's user avatar
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For some time now I have been trying to do skeleton animation using Rust and OpenGL(specifically the gl library), I loaded the animation information correctly(with the gltf library), the bone ids and ...
Arthur Sally's user avatar
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Nader Amir's user avatar
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I've been testing/exploring character movement with root motion in Unreal. I've modelled a simple character in Blender, animated a walk cycle with root motion, and in the end I've got the desired ...
Vanetchka's user avatar
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I'm creating a simple game / digital picture frame as a present. It is split into a picture scene and a planetary scene, which will have slight animations, date, time and maybe some messages. The ...
Peter's user avatar
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Godot v4.1.2.stable My goal is to make DirectionalLight3D rotate 360° around the scene, and in a second animation change the angle of rotation every 180 rotations between 75° and 30° on the X axis (a ...
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What I'm doing: I'm moving a projectile to it's target along a Bézier curve with one control point. The projectile moves from Transform A to ...
PayasoPrince's user avatar
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I extracted drg's auto cannon, and the gun and arms are separated models. When I try to get them into unity, something wrong happened, I tried a lot of methods. Like using script to attach, using ...
Wolf Smith's user avatar
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I want to play my UAnimMontage via C++, and in particular, want to make use of the conveniences of UPlayMontageCallbackProxy. ...
brain56's user avatar
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How do I use a sprite sheet in pygame zero? The height of the images are 32, width is 25
Tokyn Blast's user avatar
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Is there a way to set the pivot point for rotating a sprite? The default option seems to be arbitrarily chosen point on the sprite or the mid point. ...
Naveen's user avatar
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I designed a character that has 4 walking modes for godot4. I saved the picture in PNG format. I enter it into the animation section. When I set the keyframes and play, in addition to playing the ...
Nina Monti's user avatar
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103 views

I'm new on this site so please let me know if this is the wrong section to post to. I have an idea for a whole bunch of animations revolving around 2 semi-identical twins that live in the same body. I ...
Majd Odeh's user avatar
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I'm new to Unity in general, and particularly to animations, but what I'm trying to do should be fairly basic so I'm probably doing something simple wrong. I've broken this down into a very simple ...
Keith Stein's user avatar

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