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Questions tagged [art]

Refers to attributes of the visual elements of the game (the style).

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For the past few days, I've been trying to recreate an effect from this blog post on 3D Pixel Art Rendering by David Holland. If you scroll down, you'll reach the Water section in which the author ...
Garflington's user avatar
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How to make it so that when using burst there are no seams between cycles of its spawning? The burst cycle should start at the beginning of the system cycle, i.e. at 0 Demonstration of the problem ...
White Raven's user avatar
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1 answer
217 views

I'm creating a simple game / digital picture frame as a present. It is split into a picture scene and a planetary scene, which will have slight animations, date, time and maybe some messages. The ...
Peter's user avatar
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2 answers
266 views

What do you call a 2D game where its view is directly from above looking down? Does the art style have a similar name? (Ie isometric is a art style, but not the art style name I am after.) When I use &...
Rewind's user avatar
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I have been following a game called Aeterna Noctis: https://www.youtube.com/watch?v=ZdCSCvSuZ6k This game has been made in unity and I'm really curious about how did they create the walkable layer ...
Notbad's user avatar
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I am researching different art styles to find one fit for my game, and want to look for more games in the style of Railbound, but not sure how best to describe its art style - the color palette choice,...
Ignas's user avatar
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I am working on a map for an open world project. I am currently designing it in Photoshop which then I will try my best to replicate on Unity terrain by hand. I have looked around and have been ...
zaboombafoo's user avatar
1 vote
1 answer
1k views

For many years really, I have been slowly learning game dev and asset creation (3d modelling etc). After much time, I am becoming reasonably skilled at modelling and writing code for games. However, ...
I_Keep_Trying's user avatar
3 votes
1 answer
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Recently I came across a game concept (New Game Plus @ Superflatgames) that used a very interesting "2.5D" art style where the world is in 3D and the characters & objects are in 2D (see ...
Applekini's user avatar
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[Unity 2021.3.0f1] I'm making an open world game, and I'm creating the open world using the Unity terrain system. My grass model is very simple, the prefab being 4 planes with a grass texture on each ...
Ross Lazenby's user avatar
1 vote
1 answer
3k views

I intend to develop a fantasy 3D game focused on warships, with a look similar to oil paintings. The reasoning behind this decision is that the art style would allow for a sense of wonder and ...
Fulano's user avatar
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1 answer
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I'm curious about character designers, do they design characters in game related images like wallpapers or something like these :
Kinan GH's user avatar
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1 answer
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I'm wondering how to create art like this (the map, not the characters), is this 2D or 3D?
Rigel Rivaldo's user avatar
2 votes
1 answer
159 views

I don't know if it's the right place to ask or not but: I would like to color most NPCs’ hair colors orange, green, etc. Do you think this will damage the main characters and secondary characters? (I ...
Arian_ki's user avatar
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(Please read the entire question before you crucify me :p) This is a question that has been on my mind for some time. Basically, How much of a sprite needs to be changed in order for you to claim &...
FaffyWaffles's user avatar
3 votes
0 answers
74 views

I am using some placeholder humanoid models for my game, which will be replaced later. I am concerned that when I replace them, they will not work with my animations, due to different rigging. Is ...
Evorlor's user avatar
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1 vote
2 answers
207 views

I have utilized a tool for a number of years that uses a "masking" technique to 'texture' a 2D graphic, by which it checks a series of solid colors to specify where to 'draw' textures in a ...
John Kelly's user avatar
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Often I was asked for the "style", but I am not sure how to describe it. I just say "mix of anime and realism". But what is it actually called, a style like this example: It's ...
Ufernot's user avatar
3 votes
1 answer
3k views

So, I need to be able to make a picture slowly transition into another picture, not as a transparency fade, but as a morph. And I need that in real time. More on "morphs": When you outline ...
user179283's user avatar
1 vote
2 answers
649 views

I want to create a game with the character graphics similar to Valkyrie Profile. I don't know whether I should make my game character sprites pre-rendered or hand drawn, or which technique would let ...
lebobbi's user avatar
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4 votes
4 answers
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I'm working on a top-down shooter kind of game, but it lacks the feeling of depth. When you have a sun, it's a bit easier, because the sun can cast shadows. But it's even harder, when there is no sun,...
Tudvari's user avatar
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1 answer
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I’ve spent the days reading all sources I can find on the use of Color palettes in games, but there is a real lack of real world examples. Most Color palette tools generate 4-5 colours. I am making a ...
Majs's user avatar
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3 votes
1 answer
837 views

I'm making a school-based sandbox adventure game in Unity. I need a lot of NPCs with different apperances. I dreaded this since I don't have fun doing art and it is usually the reason I end up ...
Garflington's user avatar
29 votes
4 answers
12k views

I'm part of a small business (so very limited constraints) working with a very talented, professional game artist and will need to provide all necessary equipment. The artist has asked for the ...
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2 votes
1 answer
2k views

I recently started to work on a project which consists in developing a game similar to the Urbz on Gameboy Advance (the Handheld version of the game developed by Griptonite Games). This is mainly a ...
Malemort's user avatar
-2 votes
1 answer
284 views

I have a person in my Unity scene. My person follows waypoints and move. However, the movement is very unrealistic, the person seems to be floating through the scene rather than walking. How to make a ...
NAnn's user avatar
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3 votes
1 answer
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I'm working in Unity and have created some low poly meshes using blender. Currently, the meshes look good, but the ground seems very lacking. I am not sure how to make it feel natural or even look ...
Gary Holiday's user avatar
3 votes
1 answer
1k views

What's the theory behind the Lighting an Game Environment in a Physically Based Renderer? As far my research, lighting an scene is done with different Rules and Different Ways of Lighting an Scene ...
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1 vote
2 answers
6k views

First I want to say that I am not an artist, and I intend to work with an artist to complete my project. I'm looking for the solution that makes it the easiest to work with the artist and create the ...
TechnoSam's user avatar
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7 votes
1 answer
242 views

Making games is a hobby for me and I don't always have consistent time to do it. Also, I'm terrible at art, so I plan to hire an artist. However I am concerned that after a job is done, if I want to ...
TechnoSam's user avatar
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1 vote
1 answer
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I'm creating a game with a bodybuilding/fitness theme. The camera will almost always be focused on an inclined front view of a character who will be evolving very frequently during the game as the ...
B.Batiege's user avatar
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1 answer
307 views

I'm just curious if there as any reason why artists are so resistant to split their 3D models into multiple fbx files. I just find the code design much cleaner if 3D models are split up into multiple ...
ZeroPhase's user avatar
  • 261
2 votes
1 answer
815 views

I am a programmer in the process of making a stick figure game and I draw the figures myself. The thing is that they look like they are made of black pixels, but I want them to look photorealistic as ...
aganm's user avatar
  • 140
0 votes
1 answer
56 views

Well i understand that 3DS-Max is mainly for modeling and Unity is mainly for programming and logic, but where is it better to do shaders, vfx, uv-mapping/painting and coloring? for example i worked ...
bara siddiq's user avatar
1 vote
1 answer
121 views

I've been looking into how to structure an art style guide (ASG); it's a document which helps guide artists how a project's visuals should look. They often have sketches and illustrations from artists ...
Emerald Eel Entertainment's user avatar
1 vote
1 answer
101 views

For a top-view 2D mobile game where you have to create and animate humanoids (human, golems) and "objects" like fire, boulders, levers, etc. Considering the artist has no prior experience with ...
Cholax's user avatar
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2 votes
0 answers
343 views

I am using Krita to create my assets for a game. I am also using Spine so that I can animate those assets to add into my game. Is there a way that I can use Krita and Spine together? I would really ...
Letholor's user avatar
0 votes
2 answers
336 views

I'm in the process of developing a game, and I've found a model that would go perfectly for the character. However, the scentre I already have is low poly and I can't find a good enough high poly to ...
Bramwell Simpson's user avatar
5 votes
2 answers
556 views

When I first got Skyrim, my friends kept ranting about how great the music was. I found this odd, since I only remembered the same old music only popping up during random encounters. After awhile I ...
Joshua Dawson's user avatar
-1 votes
2 answers
677 views

To cover all worst-case scenario legal bases, does a developer need any form of written communication from an artist confirming both the purchase of, and explicit transfer of all rights to, the art ...
PurpleMesa's user avatar
1 vote
1 answer
97 views

A friend and I are developing our first game, he as a graphic artist and I as a developer. I'm confident with his drawing art and he his confident with my development skills, but the discussion comes ...
FloFu's user avatar
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2 votes
2 answers
2k views

I am a solid programmer and have a strong desire to make a 2D top down game. My immediate stumbling block, however, is the art. I am currently using placeholder images, but I really want to develop my ...
Trekkie's user avatar
  • 123
2 votes
1 answer
185 views

I like the art of a mobile game called Battleheart. Is it copyright infringement if I copy only the proportions of his characters? Obviously the clothes, style of the brush, and all the rest of the ...
onii-chan's user avatar
1 vote
1 answer
1k views

There are many gray areas in using 3D models online that may be free, creative commons with specific terms, or public domain. I notice many 3D models being sold by artists that are exact replicas of ...
LeoCrimson's user avatar
2 votes
3 answers
1k views

Here are the graphics an artist did for me: While the texture is nice when seen as image file, I think the tile is somewhat flat. The problem is: If he bevel the cube, then there will be tiling ...
CoffeDeveloper's user avatar
0 votes
1 answer
847 views

I'm currently making a 2D game as a school project using Game Maker and its language. My concern however is around the spriting and art... I can't figure out how to correctly size everything so it ...
Maddoga's user avatar
1 vote
1 answer
139 views

I've wanted to try and make my own game for a while now but i'm i'm terrible at art, textures and 3D modelling but i want to learn it so has anyone got any pointers to get started with the whole ...
Jack Jessop's user avatar
1 vote
0 answers
241 views

I want to do some art's of my upcoming game, but dont really know how to draw. Wich program can I use, or should I draw it on paper? Just give me tips on how to do it.
Lizzy's user avatar
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4 votes
0 answers
103 views

I am creating a 2D game for mobile phones. It's in pixel style. Now I want the player to be able to create his own character based on givin items like: Hair, Eyes, Skin, Clothes, etc. (like in ...
Luftbaum's user avatar
  • 141
0 votes
1 answer
654 views

Currently I'm developing a pixel art game and I was looking through the different styles to see which one would be the best for my game. The classic style is to draw all sprites/textures at a 1x scale ...
Scooter's user avatar
  • 143