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Apparently in Python, doc-strings do slow down programs, at least that's what I've been reading in other questions... but what about GDScript? Should I just use # instead?
Reincarnated as a worldbuilder's user avatar
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1 answer
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I'm experimenting with custom editors, and stumbled upon EditorGUILayout.Separator() while trying to figure out how to draw a line near the top of my inspector ...
NJJ_002's user avatar
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Scanning through some Unity documentation, it's apparent that the Unity Asset Importing workflow has some built-in special behaviors that are triggered by asset naming conventions. For instance, with ...
Echoleta's user avatar
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Unity 2020.3.31f1, Windows 10. Is it possible to use local documentation, e.g. HTML files in the Assets folder of a project, as the Help URL for a component? If so, what path should I put in the ...
Jason C's user avatar
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4 votes
1 answer
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I want to write a very small and amateur game for toddlers and I want to make it open source. I'm trying to figure out what I need to put in the README.md. A general approach could be: Building a ...
Pitto's user avatar
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2 answers
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I have been working on a game for a while and have encountered a problem stated below. I have been reading Sandi Metz's book on OOP (the Ruby one) and it made me wonder whether there is a way to ...
selamba's user avatar
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For the sake of generating a documentation and having a reference for my self, I want to formalize some concepts, behaviors and processes in a proper way. For example: My game has a game server. This ...
EchtFettigerKeks's user avatar
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2 answers
540 views

I'm confused about the use of the Visibility enabler node in Godot. I've read the documentation and tried it out both stand-alone and as a child without success. I set the parent to print a ...
Kennichi Nitta's user avatar
43 votes
1 answer
5k views

I am the director of a start-up game development group (I say "group" because it is not yet an official company). I have recently gained the willingness of a few coders who are willing to help me with ...
Graham Lewis's user avatar
5 votes
1 answer
4k views

In unity, I often end up with duplicating the tags for code documentation, and the [tooltip] tags for the Unity Inspector. Is there a way to automatically extract tags into Unity [tooltip]s, or ...
Jethro's user avatar
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1 answer
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I've been looking into how to structure an art style guide (ASG); it's a document which helps guide artists how a project's visuals should look. They often have sketches and illustrations from artists ...
Emerald Eel Entertainment's user avatar
-1 votes
1 answer
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We are considering using it instead of UE4, and we're curious if the Cryengine docs could be used to help with developing in Lumberyard. I imagine they'd have diverged a bit by this point since Amazon ...
galois's user avatar
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I have a state machine for a game I am developing. The player can be in four states, depending on button clicks, and some game elements (being in thin air, or standing on the ground). I am just ...
John's user avatar
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12 votes
1 answer
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This is mostly a documentation question. I hope this is the proper place to ask and not, for example, programmers or stackoverflow. I did not read the OpenGL specification, but from books (Red Book) ...
AkiRoss's user avatar
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1 answer
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im new to game development and i began with phaser which seems to be a great framework but i can't understand it's documention very well. Lets talk about phaser groups docs examples How you ...
Pooya Estakhri's user avatar
1 vote
2 answers
456 views

Do Google Play Game Service charge for request/time? Like Parse.com, they have something like 1000000 reg/day is free and will charge the developer for anything more than that. What is Google Play's ...
sooon's user avatar
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1 vote
1 answer
222 views

I am using XNA's SoundEffect class to play sounds. I have to unload all sounds from the corresponding ...
ares_games's user avatar
16 votes
2 answers
821 views

In general computer science there are modeling "languages" (read: standardized diagramming techniques) such as UML 1,2, in databases there are things like ERD3, in business there are other types such ...
ConfusedStack's user avatar
3 votes
2 answers
5k views

I wanted to pick up Monogame, but I can't find documentation. All I see on GitHub is some tutorials. I'm looking for class reference like this from XNA.
Bringog's user avatar
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1 answer
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I'm working with a few developers on a hobby project and we have a lot of different APIs. What are some popular methods of creating documentation on the potential requests, and what can be expected to ...
Vaughan Hilts's user avatar
8 votes
3 answers
6k views

I am basically (shamelessly) copying a question that has appeared on SO few years ago. The answers are good, but I would like to get more on this topic, so I'm trying a more specialized subreddit ...
Teo.sk's user avatar
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1 answer
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I´m starting up a new project. It´s going to be a web browser game, developed using HTML5, JavaScript and CSS3. I have some general questions regarding the process of game developing. Should you know ...
user avatar
1 vote
2 answers
989 views

MSDN documentation of XNA seems to be incomplete and/or bad. Is there another resource available? And by documentation I mean of the library/framework itself, similar to what UNITY, SFML, or SDL all ...
user avatar
0 votes
1 answer
736 views

I can only find a user's manual for Cg 1.4 from Sept 2005, and the Cg Tutorial from earlier than that. Cg is now on version 3 and I'm wondering about all the new profiles and tech that must be in it......
Steven Lu's user avatar
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8 votes
5 answers
1k views

Do you know any patents of GamePlay model? I mean behavior between User as Player and the System? In another words Patent of GamePlay rules. For example "when player's character dies -> the system ...
Edward83's user avatar
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-3 votes
2 answers
367 views

But, I'm not quite sure where I should start from here. I know I have to go and grab an engine to use with some prebuilt libraries, and then from there learn how to actually code a game, etc. All I ...
blissfreak's user avatar