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Questions tagged [modelling-techniques]

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Can anyone suggest how I can simulate with physics, a cloth in UE5 supported by ropes? My model is made in blender with cylinder profile ropes (7.5mm), and the net is a plane. The model is subdivided ...
user1582866's user avatar
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I can understand the concept of creating a network of basic roads using splines but imagine a large area of concrete with lots of complex curves, shapes and transitions to model like an airfield. The ...
Sutts's user avatar
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1 answer
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For many years really, I have been slowly learning game dev and asset creation (3d modelling etc). After much time, I am becoming reasonably skilled at modelling and writing code for games. However, ...
I_Keep_Trying's user avatar
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I'd like to know how I can achieve the effect seen in Kirby's Epic Yarn: All characters use "yarn" as outline which moves to simulate movement etc. How can such an effect be achieved? Could ...
Progga's user avatar
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2 answers
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This is something I have been discussing with my team as to how we should approach it on our project. The question is, what is better practice, make your model already with different Levels of detail,...
RazorFinger's user avatar
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1 answer
347 views

I am just entering the world of game development, starting with the racing genre of games. Let me clarify that this question is not about car modelling or external detailing; it is about the way a ...
SNag's user avatar
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Currently I am a bit puzzled. I am writing my master thesis about procedural mesh and texture generation and for that I am writing a Blender Add-On to generate low poly planets with physical ...
Hamburml's user avatar
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I've created a bed cover model for my small game and here is how it looks like in blender: https://i.sstatic.net/mramb.jpg but whenever I import it to UDK it looks like this: https://i.sstatic.net/...
Doğukan Özdemir's user avatar