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Questions tagged [character]

Term 'character' in games is usually associated with complex interacting game entities which represent either player itself or non-player entities (NPC).

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For context, I'm almost a total beginner when it comes to the Unity Engine and game dev with some programming knowledge. As I have already tried to develop games many times in the past, but I lacked ...
Victor Neves's user avatar
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I have a character and I would like to add a simple blink animation to it. But the trouble is that the character doesn't have any bones controlling it's eyelids, and there are no existing blenshapes ...
FrontEnd's user avatar
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I'm trying to set up a system in UE4.27 where I can switch between 2 characters. It works but when I tried to include a camera blend, it still switches character but the camera just jumps and doesn't ...
Kevin Nisbet's user avatar
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I'm watching a tutorial on setting up a 3D player character in Godot, and at around 7:45, it shows CharacterBody3D as the root node. I'm wondering if this is ...
NobleAbsinthe's user avatar
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I am trying to replicate Mario Maker's On/Off switches in Godot 4.1. In my current version, if the player got stuck inside the block after it was toggled on, the player just teleports out it. I know ...
Jason O'Neil's user avatar
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I am creating a client/server that is 2D and based on a map. Characters on the server are then separated into a spatial hash. I am using this to determine who to send data to, essentially, people in ...
Charlie's user avatar
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I am developing a game (or a game engine) that includes a low-poly human-like character model that follows the same proportions as Minecraft's Steve character model. Specifically, the model consists ...
Luke 10X's user avatar
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3 votes
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I want to create a an ai with finely customizable character. The ai should be able to handle generic behaviors, like scheduled activity, shared across all character, but have specific override for ...
user29244's user avatar
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I want to replicate the movement of a Team Fortress Scout in Unity, so the movement of the player must fall naturally, not slide, and not pass through objects. It must also be affected by ...
kunokouki's user avatar
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example I get the point of switching heads or other body part models as long as they are all attached to the same bones then the animations will work, but what about changing the color of lips, ...
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I'm looking to have a sound file drive the location of a bone or morph target, to create a basic form of lip syncing. Specifically, I'm looking for help getting the volume of the sound file as a float....
Candle's user avatar
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Consider the below images get from the Final Fantasy VII and Alone In The Dark games: I assume that the above scenes are composed by a set of layers composing the background image (allowing thus the ...
Jean-Milost Reymond's user avatar
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I am working on a 2D platformer with 3D characters where the design/intention is somewhat similar to Kirby: https://www.youtube.com/watch?v=MuhLDoNobPw Specifically, Kirby does not look good exactly ...
mike's user avatar
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I am creating a 3rd-person player controller using move_and_slide_with_snap in the style of WoW, so the player's speed should be the same horizontally no matter what the slope of the terrain they're ...
doctordingus's user avatar
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By going inside some game files of big games, it seems a lot of armors, when equiped on the characters will straight out delete their body beneat. for example, if you wear an helmet, underneat it, all ...
Drien RPG's user avatar
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I'm curious about character designers, do they design characters in game related images like wallpapers or something like these :
Kinan GH's user avatar
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A 2D game and a bird's eye view of the character. This character, who has a knife in his hand, swings the knife by waving his arm, just at this time, I look at "polygon collider2d" from the ...
gunza's user avatar
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Our game contains comics to tell part of the story, and our comic designer says that he is not responsible for designing the characters in the comics because it is the job of the character designer. ...
Kinan GH's user avatar
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I'm trying to modify brackeys dialogue system using raycast in an interactableOjects Script so that I can talk with multiple characters, however, when I talk to Character A it appears Characters B ...
Felipe Schluepmann's Films's user avatar
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I'm relatively new to unity, started a couple weeks ago and so far I managed to setup a character with multiple parts, like hair, head, and body. Here's how it looks like: I also managed to import ...
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I originally posted this question on the unity forums, but no one answered my question. Here it is: Hello, I have been game developing since May and today I finally figured out how animations work in ...
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My Problem I am currently building a platformer game. I was attempting to use move_and_slide_with_snap for the first time and can't find it working for me. My character does snap to the ground like I ...
Kennichi Nitta's user avatar
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In my 2D Platformer character controller that has both a wall jump and a double jump ability, how would I approach implementing a feature that stops the player from returning to the wall they ...
Ben's user avatar
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1 answer
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I'm attempting to re-target motion capture data from radical motion to an avatar I created with Character Creator. After creating a character definition for one, I import the other and it appears they ...
Kat's user avatar
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258 views

I am trying to attach a custom mesh to a Daz Genesis 8 character, and export it into Unreal Engine. I use a custom script (namely: goldenpalace - NSFW); it exports both mesh and morphs... but it ...
Dávid László's user avatar
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I'm trying to create a character selection menu in Unity, where each character has their own version of the level that follows. There are about 10 characters. Each character has a different location ...
single arrow games's user avatar
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I am trying to come up with a good abstract term for my players, NPC's and monsters. They can all have stats and inventory. so they all can function in the same way. But some could be humanoids, some ...
Andrew Pullins's user avatar
1 vote
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119 views

So i am developing this game (as part of a larger game), where the player has to collect all the coins before moving on to the next level. Right now, I am using the space key on the keyboard to move ...
user19964's user avatar
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1 answer
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I am trying to make a simple game where the player jumps and collects animated coins. After collecting all the coins, the scene is supposed to change. For some reason, my character collects the coins ...
user19964's user avatar
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What I'm trying to do I have a character - prefab. For this prefab I have one animation (idle), which works fine - I hit "Play" button and my character is in idle state. What I want is to try to move ...
Sylwester Pilarz's user avatar
4 votes
1 answer
467 views

I am trying to create random characters in my game. Each character has 33 abilities and one of 6 jobs. For each job you need to skill/increase other abilities. I am calculating an overall skill (...
basti12354's user avatar
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1 answer
507 views

I have setup a scene with one GameObject that has CharacterController component (Player) and another one Cube that represents Table with RigidBody and BoxCollider components. Now, when I get close to ...
clzola's user avatar
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1 vote
1 answer
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re-imported my character today with 3 new animations (JumpStartState, JumpDownState, JumpEndState) and moved all animation code into the PlayerController script. All of my animations are handled by ...
hatinacat2000's user avatar
0 votes
1 answer
199 views

progress is steady but it is a bumpy road. I have removed the animation script from my character and reworked it into the controller script. I have also added new animations. Doing this required ...
hatinacat2000's user avatar
2 votes
1 answer
1k views

My player character vibrates in his idle pose for some reason. He has 3 animations (IdleState, WalkState, RunState) and the latter 2 run smoothly, but when I don't provide directional inputs and he ...
hatinacat2000's user avatar
3 votes
0 answers
92 views

I have a fully rigged and animated character that I recently exported from Blender as an FBX to Unity. I need to make more animations for the character now but I am very tired of exporting the entire ...
hatinacat2000's user avatar
2 votes
2 answers
1k views

From what I know character movement in popular FPS games tend to be non-linear, but the easing curves change between games as each has its own signature formula. Typically I imagine the physics ...
RadiantHex's user avatar
3 votes
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297 views

I'm interested in researching coding techniques for coding relationships in games. I'm trying to look for resources, but haven't really come across anything yet. More specifically, in games where ...
Colliander's user avatar
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1 answer
427 views

Just asking a quick question about storing Characters in a database. I am currently implementing a MySQL Database to store character data, using this current structure Character Table: ...
Tom Heeley's user avatar
6 votes
3 answers
1k views

For an RPG I want to generate a world with lots of NPCs, and the NPCs all have relations to eachother. They can be eachothers parents, children, siblings, friends, bosses, lovers, lieges, vassals, etc....
PaulMag's user avatar
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2 votes
0 answers
122 views

We've got a character setup based around manually resolving collisions, and we're using bullet to do so. Our characters have a kinematic rigidbody to push things around, but their movement and ...
Mick Derks's user avatar
1 vote
1 answer
452 views

I have a character controller and after trying to implement moving independently of the camera it starts spinning uncontrollably. I have no idea why. Here is the code: CharacterController: ...
user123054's user avatar
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2 answers
3k views

How do I change the method used for initiating the interaction. Instead of clicking object, check if within a certain radius of an object when you hit a key on your keyboard. If within 1 unit, the ...
J.Wujeck's user avatar
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3 votes
0 answers
363 views

I've been trying to wrap my head around this issue: in a 2D platformer game (but this may as well apply to 3D games) I want the character to "stick" to the surface that it's moving along and at the ...
mt_'s user avatar
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-1 votes
1 answer
191 views

we have a character moving through a house and so far we used tiles to simulate character movement. Is it possible to use a vector image of the character and move the points via vectors to simulate ...
Zehke's user avatar
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0 votes
1 answer
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I am working on a game character using Unity. I'd like it to be playable in 3rd Person and 1st Person depending on what the user chooses (switchable in game whenever ideally). I've worked on and read ...
Big T Larrity's user avatar
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1 answer
1k views

Hello all I have been working on games in Unity for a long while (making slow progress as I do it purely on my own , and of course you helpful people here on gamedev.stackexchange!) I've made lots of ...
Big T Larrity's user avatar
1 vote
1 answer
127 views

I have manually placed some cube on the floor and aim to walk my character on those cube as they are appearing in the hirarchey and here is the walk code. ...
Muhammad Faizan Khan's user avatar
1 vote
1 answer
68 views

I'm using blender for the 3d stuff and am trying to make game effects for the character I made, I am using unity. I am not really familiar with creating game visual effects but I do know how to make ...
Nerdicon's user avatar
1 vote
0 answers
398 views

I'm trying to calculate the output damage of a skill. The skill can go up from level 1 to 100, it can scale with own levels and the attack of the character. Here some parameters Edit: I need a ...
Kanade Tachibana's user avatar