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Assume I have an export "arena_size". I would like to 'pre-process' this export so that whatever value user inputs in the inspector gets multiplied by 2 Like so: ...
Gaylord Sueltenfuss's user avatar
1 vote
1 answer
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Godot 4.2 @export is rather useful as a time saving feature for node customization. We already have the @export_enum that can give user a dropdown list of choices. However, @export_enum is "...
Gaylord Sueltenfuss's user avatar
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For context, I'm almost a total beginner when it comes to the Unity Engine and game dev with some programming knowledge. As I have already tried to develop games many times in the past, but I lacked ...
Victor Neves's user avatar
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31 views

I’ve been struggling with export issue between Blender and Unity, and I’d appreciate some help. What I’m Trying to Do: I’ve created a character and a chest armor piece in Blender. Both are rigged to ...
Hasan Huseyin Ozkaya's user avatar
2 votes
1 answer
232 views

The Problem Currently I am trying to get the official GDNative C++ example for Godot 3.5, which can be found here working in the Web Export context. So far, I managed to export to X11.64 without any ...
dsacre's user avatar
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In the following image, you can see the camera settings of Unreal Engine. Suppose you have a scene. How can I setup the camera dimensions to match perfectly, and ready to export, an Amazon ebook ...
M.N.Raia's user avatar
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1 answer
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I tried this code in GDScript, in Godot 4: export (int) var width; export (int) var height; And at Metadata add width and height but these below don't show and ...
Nina Monti's user avatar
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0 answers
184 views

I have found numerous examples of exporting Unity terrain to programs like Blender or just importing digital elevation files (DEMs) into Unity. But can a terrain generated in Unity be exported into ...
ten's user avatar
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2 answers
4k views

I encountered several errors when building on Unity 2021 for Android Platform. They're all part of the same "error group" so I'll list all of them down here since they're all part of a ...
CraftedGaming's user avatar
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1 answer
693 views

When you start with the Unity 3rd person template, you see the animations (actions) being neatly organized as separate files: I know how to export a model with the mesh, materials, and actions: But ...
Coykto's user avatar
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0 answers
191 views

The colours disapear from my asset when I export it from Maya and try to import it to Adobe Aero. Why?
AntoniaCecilia's user avatar
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0 answers
46 views

Let's say I have an unreal project that features a character in an environment. I want to use Unreal to cycle through characters and environments and create a number of videos. Let's say for instance ...
user379468's user avatar
1 vote
2 answers
4k views

I have a game and when I export it it is called Bounced! but in windows task manager the process appears as UE4.exe but with the logo of my game, how can I change this to Bounced.exe?
Roberto's user avatar
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So I work with my colleague A and he has (for example) a basic scene A exports the scene as package to give me. and on my pc with new project I imported the package everything is fine and I make ...
Young Gilgamesh's user avatar
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350 views

Here is a link to the live game: https://44351-w21.github.io/one-screen-platformer-francescainfranca/ As the title says all the platforms in the tilemap do not appear when you run the game on the ...
Tosh's user avatar
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106 views

I have an Unreal asset, and we need to convert or replicate a similar visual appearance in Unity. Initially, we started converting the Unreal asset into FBX. Used MAYA to reload the content with ...
H1983's user avatar
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0 answers
264 views

I have a rig in blender that I want to export into a different blender project. For some reason, when I do that, some of the bones get enlarged. All the scales are applied. Why might this be happening?...
KI.'s user avatar
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1 answer
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My game works perfectly fine in godot and as a widows executable but when exported to html5, I can't move my character. The game is publicly available at https://ashir-rashid.itch.io/export-experiment ...
ashir's user avatar
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In Unity is there a way to add a menu button during gameplay that allows the player to export the current scene as an fbx file? My googling and research shows that its possible to do this while ...
pzirkind's user avatar
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2 answers
832 views

I've been learning how to use Blender for UE4. I just started figuring out how to define which sides should have materials on them. In particular, I wanted this building to have different materials ...
William Rutherford's user avatar
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1 answer
804 views

I have a volumetric lighting system implemented into Unity and when I am making the game and run it in the Unity editor the volumetric lighting shows up. When I build it and run it though it doesn't. ...
Object's user avatar
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2k views

I'm currently trying to migrate some VFX assets (meshes, materials, textures, material instances, niagara emitters and niagara systems) to another project on another machine. My folder structure looks ...
iQew's user avatar
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1 vote
0 answers
356 views

I've blender model, it has noise texture and glossy shaders, when I import it to unity, they are not the same. I tried both cycle and Eevee render and was looking for different ways to export the fbx ...
Kharak's user avatar
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0 votes
1 answer
2k views

I just exported one of my assets into a unitypackage. It included all dependencies very nicely so I can use them. Then I tried another prefab, but it included a ...
IndividualGames's user avatar
1 vote
0 answers
2k views

I'm trying to make an environment for my scene that consists animations and other objects such as trees. Making a terrain in Unity seem to be a lot easier than in Blender, so I want to export that ...
lucutes's user avatar
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1 vote
1 answer
644 views

Can anyone help me? I am exporting models with textures (.obj) from Crocotile3D to Unreal Engine 4. I want them to be crisp and clear, as in the left image (Crocotile editor), but only get blurry, as ...
Sam Luxton's user avatar
1 vote
0 answers
183 views

I asked this question on Godot Q & A: https://godotengine.org/qa/53521/godot-program-icons Basically, my problem is that I want My executable file's icon to display my own custom icon instead ...
Kennichi Nitta's user avatar
0 votes
1 answer
1k views

I've been wanting to make a small game engine (relatively. basic features, predefined shaders) to learn that side of game development and I was wondering how game engines export projects to create ...
Sammi3's user avatar
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1 vote
0 answers
63 views

My game runs through a processing sketch. When I export the .jar file from Eclipse, the sketch moves incredibly slow, but it runs at the proper speed in the IDE. Is there a way that I can fix the jar ...
WeaponGod243's user avatar
-1 votes
1 answer
58 views

i am using unity 18.x. i downloaded the android sdk itself and the android studio also but they are not working,unity is not detecting the android sdk. if anyone succceed in exporting the apk ...
jollysen's user avatar
0 votes
0 answers
151 views

I am using CopperCube 6.0.2 to develop my game. I am able to export my game to exe and webgl format, but when I try to export it to .apk format it says: aapt tool .exe missing error I downloaded ...
jollysen's user avatar
2 votes
2 answers
4k views

So I'm currently working in MagicaVoxel and I have 2 objects in my world. When I export it as .obj it exports as seperate 2 obj models with 2 seperate textures and materials. Is there any way that I ...
Joey's user avatar
  • 33
0 votes
1 answer
276 views

I'm currently trying to export some 3D data and load it into Blender, but I've encountered some problems at the time of processing the meshes. They all have keyframes (nothing too complex, just ...
Ricardo's user avatar
  • 153
0 votes
0 answers
207 views

I have made a cylinder in 3DS MAX. I then added a wave WSM. I then made the animation so it waves a bit. Then exported it to unity. The animation works perfectly in 3ds max. When I import it to unity ...
TeachMeEverything's user avatar
2 votes
1 answer
991 views

I created this IK bone structure in Blender 2.8 and exported as .escn As you can see, in Blender it's working ok. Now, how to use it in Godot? I've tried export ...
Rogério Dec's user avatar
4 votes
3 answers
5k views

I'm sure it is something unrelated is why my program won't work, but I still want to know: ...
Destructible Lemon's user avatar
0 votes
0 answers
44 views

I've imported a tree to Unity that I've made in blender, but the texture of the tree is not visible. Could you please tell me how to make that texture visible? I am a beginer and I don't know how to ...
Eglė Ged's user avatar
1 vote
0 answers
414 views

I export a package and shows me all the files I am exporting. When I go to import this package, one of the files is renamed and placed in a folder that no longer exists. Can anyone explain what is ...
Taylor Brown's user avatar
0 votes
1 answer
123 views

I have a simple object created from PLANE, in BLENDER version 2.72, where I edged the edges to the height. How do I correctly export the model to Unity3d I have version 4.7 to make all walls visible? ...
juraj's user avatar
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1 vote
0 answers
1k views

My situation is following, I am into role play, mostly me and my friends are using World of Warcraft. Since I am a bit into Blender too, I would like to try to edit some models(armor and weapon) for ...
Vadim.K's user avatar
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1 vote
1 answer
3k views

I have a humanoid model which is made up of four FBX files; one is for the human, one is for the T-shirt, one is for the pants and one is for the hair. I want to merge them into one FBX, because the ...
Manisha Malik's user avatar
0 votes
1 answer
2k views

I am trying to export a model from Maya with animation but when I import into unity I am getting the model but the texture is not there. From the internet I found that while importing the model I need ...
Manisha's user avatar
0 votes
3 answers
4k views

I have a few cameras in Blender to export to Unity3D. They're exported as empty GameObjects, and that's what is expected. The idea is to have the main camera be a ...
ijacquez's user avatar
0 votes
1 answer
48 views

I wonder if it is possible to export Unity features to my game. For example if I want user to be able to modify scale or rotation of object, do I have to scritp it myself or can i somehow export it ? ...
michal.materowski's user avatar
5 votes
1 answer
260 views

I'm an indie developer getting ready to submit my game to Steam Greenlight, but have hit a road block. I don't know what to submit. I've been searching and I haven't found anything detailing whether ...
Contrast Development's user avatar
1 vote
3 answers
801 views

I've coded a Visual Studio 2015 game in SDL2 and ran some distribution tests, I gave a user the game's .exe (the raw game with no files) and they got the error SDL2.dll is missing. How would I export ...
ContrastDev's user avatar
3 votes
0 answers
49 views

First time making a 3D game so could use advice. The designer is creating 3D characters with Cinema 4D (https://www.maxon.net/en/products/cinema-4d/overview/). What steps are required to go from his ...
Crashalot's user avatar
  • 141
2 votes
2 answers
976 views

From what I understand, if you want to export a Unity or GameMaker game from the editor, the game needs to be compiled to create an executable. I thought that to produce a Windows executable, you ...
EnhancedElegance's user avatar
4 votes
1 answer
4k views

I'm making a game in which I need to export a texture which the user has edited as a .png into a specified location. I'd like it if I could have the default saving window thing (like on other apps ...
Zac G's user avatar
  • 61
7 votes
1 answer
8k views

I just completed my game but after i built the game from unity to .exe it also has filename_data folder i know it has all the resources for the game. I tried ...
Albertkaruna's user avatar