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Questions tagged [html5]

HTML 5 refers to new web technologies such as high performance JavaScript engines, canvas 2D and WebGL, video and audio tags.

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I submitted a top-down shooter made in Godot (HTML5 export) to CrazyGames, but it was rejected without any detailed feedback. The name of the game is "Spacy Type" (available to preview here)....
KingGD's user avatar
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I am fleshing out a small desktop game that will be HTML5-based. Grid zone 3 uses one canvas element, and that is placed correctly without any visible gaps between the edge of the canvas and the ...
Eric Marceau's user avatar
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As a proof of concept I'd like to create the UI of a boardgame using SVG and HTML, so I can deploy it in desktop through Electron, mobile using Cordova and also hosting it in a website. I also have ...
tonicebrian's user avatar
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2 answers
961 views

I'm looking to port a JS web game to console (Nintendo Switch and PlayStation 5). With the WiiU, it had native HTML5 support. These are my current solutions: Built-in browser: Currently, the only way ...
LJones's user avatar
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similar to rpgs with a popup window and text options. like stardew valley. Are there any common approaches to implement this?
Max Link's user avatar
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102 views

Using Godot 4.2.1 when exporting my game to HTML5 it runs completely fine until an explosion effect is spawned on screen for the first time when killing a mob, the game freezes for an entire 2-3 ...
buzzbuzz20xx's user avatar
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I'm using Godot 4.2.1 and my game is a pretty simple top down shooter. I tried exporting to HTML5 on Itch.io and the game runs fine on certain PCs but not others ?... when running the game on my ...
buzzbuzz20xx's user avatar
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I'm developing a game using the html5 canvas, but I've never used it before and I'm having difficulty creating a camera. The intention is that it is the same as agar.io, where the player is centered ...
Jhon's user avatar
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Hi Google Ads shows ads on domain not localhost. But my game that is embedded in Electron browser and runs on htpp server on loaclhost (local html file). I want to show ads from localhost server. But ...
1 JustOnly 1's user avatar
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I'm working on a game jam using Godot 4.0.3, and I'm intending to export to HTML5. The game works perfectly on native, but on a browser, meshes tend to pop-in when they're closer to the player than I ...
Michael Macha's user avatar
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84 views

In a browser game made in HTML5/Javascript, I would like to handle the move of units in real-time. But units would have to follow some predefined roads... Canvas seems better than svg to handle ...
Charles Dexter Ward's user avatar
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2 answers
379 views

I am currently making a game in HTML5 using canvas, and it is currently just 1 js script and HTML file with references to png files for assets. Right now, I have the level data baked into the script, ...
Stormzy18's user avatar
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I'm having some issues when drawing a semi transparent object after an opaque object, and the object is in the shadows. On the left, the torch is rendered just fine, I can see a nice blend of the ...
jucarave's user avatar
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I am having some issues figuring out why this code still lets btn_1 call the function setstate3(). There is a function ...
subtlefly's user avatar
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Using adobe animate cc - exporting to HTML5 and coding in JS (or at least trying to) If I just hit cntrl+enter in adobe animate the button works as expected. If I run the app from a web server using ...
subtlefly's user avatar
1 vote
1 answer
677 views

I built a multiplayer fighting game with impactjs, socket.io and nodejs and faced with "change variables hack" (I want to call it like this). All my current logic with jump, running, shoot ...
李白 puer's user avatar
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1 answer
292 views

I'm trying to animate a sprite sheet. I have a single image, and multiple objects of the same type but drawn at different locations on the canvas. What I'm trying to do is have each object move with ...
kqvanity's user avatar
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2 answers
4k views

Every time I try to upload a scratch game to CrazyGames, it won't let me upload it. I start the upload and I wait 30 minutes to 2 hours and it just says "rejected" — I don't know why. If ...
Zeke Robo's user avatar
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2k views

I have this function to get the rotation angle from my sprite and a target: ...
Pavul Zavala's user avatar
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1 answer
125 views

I am making a HTML5 game using javascript with canvas. I am implementing a custom font adding @font-face style tag to header in the .html file, then if I set ...
Pavul Zavala's user avatar
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1 answer
269 views

I am developing a small game with Phaser 3. I want to make a container with several buttons, representing a pop-up dialog. The container needs to pop up on completing a task. When container pops up, I ...
bhagya's user avatar
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I have a game, but I have to make a decision about audio. Should I preload an audio pool, or create cloneNode when played? Which is better in terms of best loading and better performance?
Coder2195's user avatar
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I am making an HTML5 game, which involves one audio being played multiple times at once. I searched this issue up and found this: https://stackoverflow.com/questions/25654558/html5-js-play-same-sound-...
Coder2195's user avatar
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Here is a link to the live game: https://44351-w21.github.io/one-screen-platformer-francescainfranca/ As the title says all the platforms in the tilemap do not appear when you run the game on the ...
Tosh's user avatar
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I was making a html game and all the elements are blurry is there a fix to this? I use css but it makes it blurry Code ...
Giuca002's user avatar
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102 views

I kind of new to making games been doing it for a few months and want to make games in a browser so I took the w3schools game example and I'm trying to add on to the game until I make a recreation of ...
Giuca002's user avatar
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244 views

Specifically talking in the context of JavaScript game development. For example, I can use the language specific timeout mechanism: ...
Adam Arthur's user avatar
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1 answer
2k views

I need to create a mini-game, one really simple scene, and export it as a playable that comply with the MRAID requirements. Basically, I can export a WebGL. The question is which adaptations the code ...
omer simchoni's user avatar
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1 answer
285 views

I am working with LibGDX and GWT and I am trying to publish my app as a HTML webapp, it has many assets with around hundred of folders, now I want to load them dynamically (user input is sent to JSNI, ...
Maren Podarm's user avatar
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1 answer
686 views

My game works perfectly fine in godot and as a widows executable but when exported to html5, I can't move my character. The game is publicly available at https://ashir-rashid.itch.io/export-experiment ...
ashir's user avatar
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1 answer
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I'm currently developing a pool-like browser game. I'm stuck on where should I handle the turn changing, timer, etc. Currently, turn timer (i.e. 15 seconds left to do action, then turn will change) is ...
Ardi's user avatar
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1 answer
1k views

I tried to draw Mario Sprites in my HTML Canvas, but it always went blank. Anybody knows why? ...
stanley355's user avatar
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414 views

I'm trying to make the Mario move, but somehow it leaves traces behind, can anybody help??? ...
stanley355's user avatar
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1k views

i need a help i have an Isometric Staggered tile map in Tiled (mapeditor.org). 100x100 tiles, 94x54px, 9447x2727px. total. How can i make this in html5 canvas ? var context = document....
vsys's user avatar
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1 answer
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I'm going to develop a real-time browser game using NodeJS in backend for a fast WebSocket, but I'll both prevent bots and other cheats, so my frontend JS might be very advanced. I'm experienced with ...
Lasse Brustad's user avatar
2 votes
1 answer
852 views

I have already made an html5 game and it is in service. I want to service this at Android app too. I know little about Java or Kotlin, so I think the least risky way is to use a webview. There is ...
msm082919's user avatar
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1 answer
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I've been writing some console-based games in python and got in the habit of having a "mainloop" that looks something like this (if it were ...
Robin Andrews's user avatar
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1 answer
275 views

I'm making a chess game from scratch and I got stuck. So far I have all my figures placed, I have the positions set, I've already done the collision detection and everything. When I click the figure ...
Chrissisbeast's user avatar
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34 views

Sollution provided in the comments. The issue is that my keyboard has what is called ghosting issues, this means it doesn't support some key combinations when pressed together. When the user holds 's'...
Dennis's user avatar
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1 vote
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468 views

I got a small Godot project that should be played on mobile devices, however the load time of a GLES2/ HTML5 export project of Godot takes 20+ seconds to load from the server. To decrease the load ...
DominoDev's user avatar
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I'm not very experienced with web languages, but I know a little bit of JavaScript. I'm working on creating a text-based rpg in HTML and need a way to modify dialogues for main story or quest ...
Al.'s user avatar
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1 vote
1 answer
864 views

For some reason there is a Invoke that is triggered when a button is clicked that causes my game to crash. Any idea how I can sort this out? I have plenty other Invokes and none has given problems. I ...
ClaudioA's user avatar
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131 views

I am creating a multiplayer HTML game which focuses on manipulating planet trajectories with gravity points. I am creating bunch of planets with random initial velocity and random direction and i am ...
viraj chavda's user avatar
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894 views

I've been watching this tutorial and found the code works flawlessly. Although, there is something he doesn't cover in the video. How to move the player one tile at a time. Every tutorial I've found (...
Jason Schayer's user avatar
1 vote
1 answer
223 views

I am trying to make a jump function. I am making a game in html5 canvas with Javascript. I have gotten the player to move. When making the jump function I decided to use a timeout to reverse the ...
JS_noob's user avatar
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1 vote
2 answers
184 views

I have a randomly generated set of tiles, and I am trying to select neighboring x or y tiles to perform functions on them based on if they are a certain value of tile, like so: ...
Dustin's user avatar
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2 answers
2k views

I am having trouble figuring out how to trace the path of my projectiles in an Asteroids clone. Currently the ship is locked to the center of the screen and can be rotated a full 360 degrees. I know ...
JParrilla's user avatar
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3 votes
1 answer
1k views

So I am doing a basic Asteroids clone as an intro to HTML5 canvas. I want to be able to rotate the main player while leaving the other objects on screen alone. Currently I am using transform and ...
JParrilla's user avatar
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275 views

I have a need for my html5 game (using melonjs) to allow users to click tile areas on the map. The idea is it will show a css styled hover area. The browser tested is chrome. I could do this natively ...
user3871's user avatar
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329 views

I have a libGDX/HTML5 project that works well on desktop browsers, but on mobile browsers it has problems. I can have some sounds on Android browsers (not perfect) but on iPhone browsers it doesn't ...
Marcello Silva's user avatar

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