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Questions tagged [easeljs]

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1 answer
94 views

I am having some issues figuring out why this code still lets btn_1 call the function setstate3(). There is a function ...
subtlefly's user avatar
2 votes
2 answers
171 views

I set Frame Per Second of 60 for my game. But after 1 minute it gets to a significantly lower value - around 8 FPS. Does pausing the canvas drawing restores the FPS to higher value? If it does, how ...
user3785971's user avatar
2 votes
2 answers
4k views

Brand new to games/graphics and I'm attempting to find a method to create a 2D liquid effect with JavaScript. Ideally I could adjust the viscosity and flow from a gas/fog effect to oil and between. ...
McArthey's user avatar
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3 votes
0 answers
1k views

I am attempting to understand the easeljs ColorFilter and its use with cache. There is quite a bit of information at the easeljs site but it's not clear based upon the examples and documentation. ...
McArthey's user avatar
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3 votes
0 answers
150 views

Despite being a long-time developer I've never played with JavaScript libraries or any sort of graphics development. With my son we're trying to create something interesting and are using createjs/...
McArthey's user avatar
  • 205
5 votes
2 answers
594 views

I'm new in Create.js and I'm trying to make countdown progress bar. I have this simple code: ...
PiraTa's user avatar
  • 151
2 votes
0 answers
192 views

I am creating a game like ruzzle but i am creating for web . Initially my basic task is to display the alphabets in the html5 canvas the letters should fetched from the database randomly in the html5 ...
Tayyab Gulsher Vohra 's user avatar
2 votes
1 answer
547 views

I have a random map that generates based on a level and a set of Tile ID's, constructed using a Height Map generator I wrote using the BitmapData extension. I've confirmed that the Tile IDs are ...
Merlin's user avatar
  • 139
1 vote
0 answers
681 views

I have recently developed an html5 game using createjs and I am currently in the testing phase. The game seems to work fine in all the devices except for the iPhone. After careful analysis I have come ...
Janjua's user avatar
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1 vote
3 answers
1k views

I am trying to correctly handle transparent pixels. I have a spritesheet that gave me the following: The green body is the ground physics body and the gray body around the sprite is the sprite's ...
Chris Dargis's user avatar
0 votes
1 answer
960 views

I have a spritesheet: var spriteSheet = new createjs.SpriteSheet({ // ... frames: { width:520, height:600, regX: 260, regY:300 } // ... }); I am ...
Chris Dargis's user avatar
2 votes
2 answers
232 views

I've been encountering this design challenge making a few toys with Javascript (CreateJS, EaselJS) The scenario is that you've got some sort of puzzle game with a simple game model. For a simple case,...
cemulate's user avatar
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1 vote
2 answers
2k views

The skew property of a bitmap in EaselJS (given as angle) rotates the image such that it also flattens. I'd like to skew it without "squashing" it, as canvas does. JSFiddles, to demonstrate: Canvas ...
Tarion's user avatar
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