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Questions tagged [image]

Questions related to images, including creation and modification

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Note: I intend to use only the Inspector window to use all textures, not Shader Graph or Nodes or any custom scripts. Also I might use some technical terms incorrectly by mistake, as I'm not much ...
Vikas's user avatar
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1 vote
1 answer
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I am trying to make a digital clock (24:00 type), where each number is an individual image, that should change. So, I want to change sprites for multiple images in one piece of code. But when I ...
Ratty's user avatar
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I want to add bicubic filtering to my software raytracer. I have a texture that can contain arbitrary data. I want to sample that texture by bicubic interpolation (bilinear isn't smooth enough). Here ...
TheChamp's user avatar
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2 answers
138 views

How can I highlight only specific parts of an image in Unity? My image would be something like the example below: a grid with text and fields. Text can be separated, but I would prefer it be part of ...
Ivan's user avatar
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When I browsed the files in Insaniquarium, I found these images: The first image "smallswim.gif" is sprite animation The second image "smallswim_.gif" is (I think) alpha map So ...
M 027's user avatar
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I'm presently trying to do a sorta Starfox clone with Raylib, using the heightmap example here: https://www.raylib.com/examples/models/loader.html?name=models_heightmap In order to handle collision in ...
Reverend Speed's user avatar
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1 answer
278 views

I created a new scene in Unity, dragged an image file, and scaled it to fit the screen size. Here is how it looks like in the Scene panel: When I change the screen size, e.g. by switching to ...
Erel Segal-Halevi's user avatar
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2 answers
264 views

Assume that you have an Empty Object, which holds a Canvas. This canvas has 2 Image component, Background and ScoreUI. Background is just an image for background, a nice picture. ScoreUI is aimed to ...
ihatec's user avatar
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1 vote
1 answer
707 views

I am trying to retrieve image data from a NoiseTexture2D. I seem to be able to get an image resource, but as soon as I try to get the associated data via ...
Haruto Kaito's user avatar
2 votes
3 answers
326 views

I'm currently developing a 2D strategy game, and I've encountered some issues with the game map. My idea is to use a single 2D image as the strategic map for the game. similar to this (Supremacy 1914) ...
NoPyDeal's user avatar
1 vote
0 answers
49 views

I'm working on a game engine which is written in Haxe with the Kha API. I need to set a texture to wrap mode but I can't find any function or variable to use/set. The image is created with these ...
Yvain's user avatar
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In the following image, you can see the camera settings of Unreal Engine. Suppose you have a scene. How can I setup the camera dimensions to match perfectly, and ready to export, an Amazon ebook ...
M.N.Raia's user avatar
  • 101
1 vote
1 answer
214 views

In my Unity Game, the Image on my UI Panel got replaced with an "X" instead of the Image it is supposed to be, I tried adding a different image to the panel and making a new panel, but it ...
Stelbert Stylton's user avatar
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1 answer
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Before this, I try to insert an image in a tooltip and it was already done. But right now, I want to try to insert a sound in the tooltip. What I want to do is when I point my cursor to the object it ...
Hidayah__0111's user avatar
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2 answers
128 views

I want to display the image using a tooltip. So when I point to the 3dobject, it will display the image that I already created. Right now I already set the sprite in the tooltip but I have an error in ...
Hidayah__0111's user avatar
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1 answer
134 views

I got the following question: How to show an image as Tooltip in a Unity3D? The image should only be visible if the user hovers over the 3d object. Thanks in advance, hidayah
Hidayah__0111's user avatar
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1 answer
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I am a beginner in computer graphics so I might have some terminological errors in my question. For an art project, I have a scene of modified planes with textures on them. The textures are taken from ...
7p4's user avatar
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1 vote
2 answers
125 views

I need to take an initial Texture2D and, depending on four sliders, remap the RGBA channels. What I currently have works, but is not very performant, especially with larger images. ...
Jesse Williams's user avatar
-2 votes
1 answer
314 views

I am developing a game. Writing a program is not too difficult for me. But I have a problem with drawing images. So my question is: where can I find free images for game development? Like characters ...
Mohamed's user avatar
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1 vote
1 answer
245 views

I would like to make a game called 15 puzzle. But I'm not a designer. I'm interested more in programming side of the process. So for this project I need some really simple squares with numbers. I've ...
kozavr's user avatar
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1 answer
620 views

I read about bilinear interpolation on Wikipedia and many sources, but I still don't understand how do you determine which four pixels to interpolate. For example, if I have 5 pixels(y=0), do I ...
is code's user avatar
  • 31
0 votes
1 answer
740 views

I'm making a game with pygame and I wanted to add a background for my game. I'm trying to add a 1920x1080 background to a 1920x1080 screen, but part of the background is not visible. My code: ...
Furkan125's user avatar
0 votes
1 answer
109 views

The code shown below is meant to change the size of a bullet based on a changing variable. But when I put this code in the create tab, the size of the bullet stays the same, regardless of the variable'...
entertainment animations's user avatar
3 votes
0 answers
350 views

I am trying to make a tileset. I made some tiles by hand in GIMP using one of the included pencil shapes. I would like to automate the process. They need to fit in the square and have the features you ...
SPL's user avatar
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1 vote
0 answers
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I have various buildable 3D items in my game like so: These are just a few, but there will eventually be hundreds of them. The models of each of these items are displayed to the user as part of a ...
Drew's user avatar
  • 176
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2 answers
211 views

Scenario I have a sphere with an low-quality earth texture on it. I also have a much higher quality earth texture (Gigabytes in size) that I can use but it's too performance intensive to use on most ...
Jacksonkr's user avatar
  • 259
2 votes
2 answers
259 views

I wondered if anyone knows the terminology in which a Video Game uses an image with sets of ideas such as icons, graphical texts, and/or background images. Essentially, an 'All-In-One' image. Likewise,...
Albert Banoy's user avatar
3 votes
1 answer
2k views

I make use of ViewportTextures, kind of like rendering security cameras on screens. Now, I'd need to access the depth textures to do some comparison of images / pixels. How do I access the depth data ...
manabreak's user avatar
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-3 votes
2 answers
523 views

For png 2D sprites, its better use chromas or alpha channel? What is more performant during run-time processing? What uses less storage? Any difference between ...
user406126's user avatar
0 votes
1 answer
54 views

Can someone tell me if the icons and images of TravianZ in this GitHub project are public domain? I need to create a similar game and need only the town / buildings images. Seems the project was ...
Magno C's user avatar
  • 111
1 vote
0 answers
226 views

I wanted to understand - Is there a way where we can verify if certain image is 3D or not So basically I want to automate the process where we can detect if certain given image is of 3D or not Problem:...
Chandler's user avatar
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0 answers
182 views

I have dynamically generated images in WorldSpace Canvas and I need to put them somehow on shield that crashes. Is it possible tu put that canvas on mesh shader texture or render it on texture? How ...
Sebastian Urbanski's user avatar
1 vote
1 answer
147 views

I tried to display a player image in a 800x600 window using PyGame but when I try it, the window just gets stuck (immovable with mouse drag, minimize,maximize and close button is stuck and not ...
user avatar
1 vote
1 answer
177 views

Dear Stackoferflow Fourm I would like to have a function in my Android Game Programming that allows the user to choose his own background image (I would like to let the user change the plane image) ...
Lomusire's user avatar
0 votes
1 answer
7k views

please see the below image. I made a model in Blender that has eye meshes with UV mapped Pupils. But trying to import all this into Unity is causing tons of weird visual errors... The pupil png has a ...
Teli's user avatar
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0 answers
191 views

After spending a while looking through the forums, I haven't been able to find a thread that deals with transforms on an image. Essentially, what I'm trying to do is display and hide an image at the ...
Mav's user avatar
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0 answers
629 views

Which is the most efficient way to animate an HTML <img> element in vanilla javascript so that it jumps and falls back with acceleration. Edit: Im adding ...
Gyan Prakash's user avatar
0 votes
1 answer
673 views

I have this Unity UI Image placeholder and here is the snapshot As you can see its edges are not smooth. First I thought this is editor problem but after making the build it remains the same. What i ...
Muhammad Faizan Khan's user avatar
0 votes
1 answer
3k views

I'm developing my first game for mobile devices in Unity3D. My game uses a 720p-resolution. Currently the UI uses the same one. So far so good. I heard that professional game-developers create their ...
drpelz's user avatar
  • 239
2 votes
1 answer
769 views

How could I generate a single transit map image , which is not based on any real map, on a massive scale? Are there algorithms or tools which could do something like this already? Unlike ...
Hugo's user avatar
  • 121
0 votes
1 answer
1k views

I am trying to create a health bar that collapse symmetrically to the centre. The color palette of my game is minimal and the health bar is only one color that does not change with size. I am new to ...
twitu's user avatar
  • 103
-1 votes
1 answer
542 views

For my platformer tile-based game I want to be able to load the game map from an image file. Consider the following 25x15 px .png (enlarged) representing some level: Assume that each specified color ...
weno's user avatar
  • 541
0 votes
1 answer
289 views

I have a method which selects an Image from device. I need to show this image to users. The codes below works fine, does what I need. ...
Ebleme's user avatar
  • 13
0 votes
0 answers
4k views

I'm attempting to create a main menu for my game and have followed an easy tutorial to do so. The tutorial doesn't cover assigning textures or images to buttons, so I set out to do this myself. ...
yakuzash's user avatar
0 votes
1 answer
311 views

There are plenty of examples of posts that describe how to set the default interpolation of specific images to GL_NEAREST, for example here, but they all have to be run after the image texture is ...
Zach K's user avatar
  • 103
1 vote
1 answer
462 views

I'm making a 2D roguelike tile-based game with Java and JavaFX. I'm currently working on adding lighting and darkness to the dungeon, but whenever I try running it, it takes a very long time to load, ...
Superhuman's user avatar
0 votes
1 answer
3k views

I'm working on a grand strategy game similar to those made by Paradox Game Studios with their Clausewitz engine. I'm trying to create the world map from an image. On that you can see the areas, and ...
FiveShipHUN's user avatar
0 votes
1 answer
77 views

I am following a tutorial called Complete C# Unity Developer 2D: Learn to Code Making Games. In one section we create a text-based game, where we display a canvas with some UI elements to the user. ...
Starnes Student's user avatar
0 votes
1 answer
618 views

Hi I have an empty object barHolder that I move between 10 and 98 on x-axis. It has 2 child ...
thirteen4054's user avatar
0 votes
0 answers
38 views

I need to automatically generate 300-400 images (for a print medium) which will be used by an AR app (using ARCore). The printed physical image ideally would be 5" x 8" but can be 5" x 5" as well. ...
siliconpi's user avatar
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