Questions tagged [sound-effects]
Sound elements that represent in-game events. Traditionally abbreviated as SFX.
88 questions
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How to play hundreds of explosion sounds
I am developing an RTS game with boats, the boats can shoot very frequently and I am having a hard time dealing with the explosion sounds. I am using three.js and the audio API it has that uses the ...
1
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0
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76
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Procedural sound synthesis: "primal" / animalistic / human-but-NOT-speech grunts / screams / groans / moans etc
I've embarked on this gamedev idea situated in a procedurally-generated stone-age / primeval pre-language / pre-civilizational world, with all sorts of critters & beasts, flora & fauna, but ...
2
votes
1
answer
489
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How to manage UI sound effects?
I'm making the main menu for a small game I'm making, and when I was learning how to make buttons etc.
In order to make the buttons have a sound effect when pressed and so on, I was told to add an ...
2
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0
answers
80
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How to Achieve Consistent Sound Effects?
I've just finished creating sound effects for my game, but they lack consistency in style. Any tips on how to make them more consistent or advice for creating consistent sound effects from the start? ...
0
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1
answer
71
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Can I insert sound in the tooltip?
Before this, I try to insert an image in a tooltip and it was already done. But right now, I want to try to insert a sound in the tooltip. What I want to do is when I point my cursor to the object it ...
0
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1
answer
206
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Best moment to trigger sounds in 2D games
As a test project I am creating a 2D tower deffense game in Godot (C#). My question is about best practices in the industry on how to manage sound effects.
One of the enemies is represented by an Orc ...
0
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1
answer
329
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How to play a sound when changing the value of a tkinter scale
I'm making a settings menu for my game, and would like to know if it is possible to play a sound every time a value of a scale is changed. For example, the user changes the scale from 1 to 2, a sound ...
1
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1
answer
141
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When do you need to add sound effects?
I am making a small 2D sidescrolling shooter and have all the basics done now. I have a player, enemies, different weapons and a map. I am unsure about at what point in development you should add ...
1
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0
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168
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Blending sword motion with sword swing sound in VR
At first, this may seem like an easy problem to solve. I also thought so. (This was a one tick task in my Trello board). But in VR the players' weapon (Sword) swings are unpredictable. The direction ...
1
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0
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83
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How to implement a big audio source and a cluster of audio sources?
I have a 3D game. The sound engine supports:
playing ambient music to the player (two channels always the same)
playing static sounds from a single position in space
playing mobile sounds from a ...
1
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1
answer
605
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How to make sound fx follow the player?
Here is the setup:
> KinematicBody2D (Player)
- > Camera2D
- > Node2D (SoundFX)
- - > Timer (1 sec)
- - > AudioStreamPlayer2D (Beep)
It works fine ...
1
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0
answers
107
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Godot doesn't loop the sound
Basically it's the sound of a fuse for a bomb, until the timer sends the signal the sound should stop playing and play the explosion sound, but right now only plays once and the stop.
What i did wrong/...
1
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1
answer
242
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Mapping decibel range to linear audible intervals
I am working in an engine that encodes sound as decibels (dB). Let's assume the decibel range of human hearing is -60dB to 0dB.
Audibility is not linear across this range.
So my question is...
How ...
3
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2
answers
210
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Need to programatically muffle game sounds
So I work on a multiplayer game that is set in space. There are essentially two environments for players to be in: inside a sealed space station (where there is air and thus sounds) and outside the ...
0
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0
answers
329
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libGDX/HTML5 game sounds doesn't work on iPhone
I have a libGDX/HTML5 project that works well on desktop browsers, but on mobile browsers it has problems.
I can have some sounds on Android browsers (not perfect) but on iPhone browsers it doesn't ...
0
votes
1
answer
1k
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Play a sound on button click before loading the load scene in Unity3D
I am trying to play the sound of the button click before loading the scene in unity. However, the sound is never played. Below is my code, help would be appreciated.
...
0
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1
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How to make sound play when button is pressed
I'm using Game Maker Studio 2.
When I press the "Z" key I need audio to play, but I can't seem to get it to work.
I'm using the following code inside an object's Key Press event:
...
0
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1
answer
265
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Is there a word that describes when too much audio is being play simultaneously?
In Unity, before I managed sounds properly, if too many accumulated at the same it would become this loud drowned out mega sound (like the speakers got blown out). With proper audio management this is ...
1
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1
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2k
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Standard decibel range for sound effects/music?
Is there a standard for a decibel range of sound effects and music in games?
I've been getting sound effects from various sources and some are much louder than others so I've had to adjust them with ...
0
votes
1
answer
188
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Unity - Duck volume of audio source inside a boxed area
I'm trying to lower the volume of an outside ambient wind sound while the player is inside a building or room. Is there any way in Unity to do this without scripting? Or would I have to script this to ...
0
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0
answers
108
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Use of synthetic vs. natural sounds in modern large games
Wondering generally how sounds are created for a large game such as Halo or Mario. Obviously 8-bit games probably used synthetic sounds (like regular Mario), and modern games have prerecorded voices ...
3
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1
answer
1k
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How to add the sound effect of a ball rolling, based on his velocity?
I have a ball which roll (like all ball does :) ) ...
My ball can roll on different type of surfaces (2 or 3) and at different velocity.
I don't know how to approach to reproduce in my game the ...
0
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2
answers
5k
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How do I handle collision sounds with many objects?
I have a game where I am dropping blocks onto a wooden platform. The idea of the game is to stack them whilst keeping them balanced.
The blocks fall from a height. Sometimes they land on the plank, ...
-2
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1
answer
187
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Timing a sound effect
Why does this not work? I'm trying to get the sound effect before the visual, but I don't hear it until I move away from the location. This is part of a routine that is called from Update on the ...
1
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1
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2k
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What is the default audio bitrate in Unreal 4?
Maybe I'm just googling the wrong thing but what's Unreal's default audio sample rate? 44.1kHz or 48kHz? Silly simple question but thanks for helping out!
0
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2
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85
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Adding 2 sounds to 1 asset
I've got a sound looping from the start of the game, working exactly as I need it to. What I need is a second sound to alert the player that they have located the hidden object (the first sound is a ...
1
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1
answer
2k
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increasing speed of sound as player approaches
I am trying to create a sound that increases in speed as the player gets closer to the object. The sound is just a single 'ping' and will increase in frequency as we approach, once we are on top of it,...
3
votes
0
answers
66
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How to calculate the sound volume for the left ear and right ear based on the object position & velocity, player position & forward vector? (3D sound) [closed]
Please assume:
Minimum distance for 3D volume = 1.0;
Maximum distance for 3D volume = 100.0;
This is the declaration of the function:
An object can be a ball moving closer to the player.
...
0
votes
1
answer
270
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No sound effects until DirectX reinstalled in my Monogame project; what DLL to ship?
Environment: Windows 10 (fresh install), using Monogame 3.6 (same goes for 3.5 for this matter) on DirectX projects. Problem: I can’t hear any sound effect unless I reinstall DirectX.
Before ...
19
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3
answers
5k
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Is there a term for the sounds that play when text is printed out letter by letter?
Take a game like Undertale: whenever a character "talks", the text is printed out one by one, and a sound is played for each letter, as if the character is actually talking (even if it's just ...
2
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2
answers
1k
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LibGDX with SoundPool
I'm developing a game for Android using LibGDX in Android Studio.
I recently found out that some sounds in my game fail to play. I noticed that every time a sound fails to play, these are the logs:
...
3
votes
1
answer
2k
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With Monogame is it possible to await SoundEffect or SoundEffectInstance before playing another SoundEffect or Song?
I am trying to do some proof of concept work using Monogame, mostly for my own knowledge. One thing I am having trouble with, however, is timing sounds effects and background music to my liking.
So ...
0
votes
2
answers
164
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Making a sound every time I get to the edge of the platform
I'm trying to make a runner game for the blind, and I need help making a sound every time it is time to jump. I am using Game Maker, and I have no idea how to do it.
How do I play a sound when my ...
2
votes
1
answer
371
views
Configurable Dice Cup Sound Effect for HTML5 Game
I am developing an HTML5/javascript based game, where the players will have to roll virtual dice. I am working on a 3d model of a dice Cup and plan on having the users shake it and turn it upside down ...
2
votes
1
answer
1k
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How do engine sounds for vehicles work?
How does the engine sound for a car (or whatever has an engine) work?
When you increase the throttle the engine sound changes but it's never quite the same. When programming such a system what is the ...
1
vote
1
answer
446
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XNA - SoundEffect with SpeedOfSound
SoundEffect has SpeedOfSound property. I'm trying to use it, but it doesn't work:
...
1
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2
answers
26k
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How could I make the character sound beeps like in old school games?
I've been searching around, but I haven't found any resource on how I could achieve this, like those old school character beeps.
I want to have my characters talk with beeps like in Undertale, or ...
0
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1
answer
392
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How should player be able to hear 2D spatial sound?
Let's say there is a multiplayer 2D game and a 2D spatial sound system, in which sound volume decreases, when distance to the sound position increases. E.g. explosion happens. Should player hear it if ...
2
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4
answers
5k
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How do I make dialogue text appear with a beeping effect?
I'm interested in old-school RPG dialogue boxes, where text appearing in dialogue boxes is accompanied by a subtle beeping sound. This is demonstrated in a video here.
Is this morse code translated ...
2
votes
1
answer
142
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Sound and Unity 5
I want to work on sound in games, but I don't have any experience in scripting, only in sound design for film. Some friends that do know scripting are starting to learn in Unity 5, and my part would ...
5
votes
1
answer
195
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How would I add a sound variable to my code?
I am writing some code in JavaScript for a ray cast shooting program. I have all the variables I need except for sound, and I'm not too sure on how to add that variable into my code. I would really ...
1
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4
answers
8k
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In Game Maker Studio, how do I make a sound play only once when I jump on a block?
In my Game Maker Studio game, jumping on a musical block should play a note. Currently, if I step on it, the note keeps repeating.
How can I avoid that? I only want the note to play once.
3
votes
2
answers
482
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How can a one-man team create game audio? [closed]
I am basically a 14 years game programmer.
I am using Unreal Engine 4.
I can't make a game without 3D models.
So , I started to learn how to draw (for reference images) and how to make some 3D models....
5
votes
1
answer
513
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How does sound effects being in tune affect the game?
Many sound effects have a dominant frequency, especially for artificial sounds (UI, "powerups") and short effects that get repeated (machine guns). Whether by design or accident, these sound ...
4
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0
answers
202
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Where do I start if I want to make music and audio for video games? [closed]
I am a singer/songwriter/instrumentalist, as well as a video game lover. I have some basis in informatics but I have spent 1000x the time on music in comparison with programming. I came to think that ...
0
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1
answer
193
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XNA SoundEffect won't stop playing
For my HND I've got to re-create Frogger, and everything was going swell until I tried adding some collision detection and sound. Whenever my player intersects a vehicle, the sound file just starts ...
2
votes
0
answers
442
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Recording equipment for game sounds, music and dialogues [closed]
I've checked this question but I wasnt satisfied.
So basically I'm a one man indie team and I wanted to have custom sounds, dialogues and maybe music (I have a few friends who are musicians) in my ...
-2
votes
1
answer
778
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Can I use sounds from UT2004?
What if I use some sounds from the game Unreal Tournament 2004? I can export them from .uax archives via UnrealED tool into .wav ...
5
votes
2
answers
10k
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Unity: stop/play only background music
I have a music sound clip simply drag-n-dropped to my hierarchy. I also have other sound effects in my game. I want to pause/play background music on button press but only music, not all sound effects....
2
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3
answers
2k
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How to prevent overlapping of gunshot sounds when using fast-firing weapons
So I am now trying to find sounds for my guns but when I grab a gun sound effect and play it in my game a lot of the sounds are either terrible sounding or have this horrible echoing effect because as ...