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Questions tagged [sound-effects]

Sound elements that represent in-game events. Traditionally abbreviated as SFX.

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13 votes
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I am developing an RTS game with boats, the boats can shoot very frequently and I am having a hard time dealing with the explosion sounds. I am using three.js and the audio API it has that uses the ...
Gabriel Machado's user avatar
1 vote
0 answers
76 views

I've embarked on this gamedev idea situated in a procedurally-generated stone-age / primeval pre-language / pre-civilizational world, with all sorts of critters & beasts, flora & fauna, but ...
meta_leap's user avatar
  • 213
2 votes
1 answer
489 views

I'm making the main menu for a small game I'm making, and when I was learning how to make buttons etc. In order to make the buttons have a sound effect when pressed and so on, I was told to add an ...
Kaiannae's user avatar
  • 123
2 votes
0 answers
80 views

I've just finished creating sound effects for my game, but they lack consistency in style. Any tips on how to make them more consistent or advice for creating consistent sound effects from the start? ...
David Han's user avatar
0 votes
1 answer
71 views

Before this, I try to insert an image in a tooltip and it was already done. But right now, I want to try to insert a sound in the tooltip. What I want to do is when I point my cursor to the object it ...
Hidayah__0111's user avatar
0 votes
1 answer
206 views

As a test project I am creating a 2D tower deffense game in Godot (C#). My question is about best practices in the industry on how to manage sound effects. One of the enemies is represented by an Orc ...
jiop's user avatar
  • 101
0 votes
1 answer
329 views

I'm making a settings menu for my game, and would like to know if it is possible to play a sound every time a value of a scale is changed. For example, the user changes the scale from 1 to 2, a sound ...
CodeWizard777's user avatar
1 vote
1 answer
141 views

I am making a small 2D sidescrolling shooter and have all the basics done now. I have a player, enemies, different weapons and a map. I am unsure about at what point in development you should add ...
pion's user avatar
  • 55
1 vote
0 answers
168 views

At first, this may seem like an easy problem to solve. I also thought so. (This was a one tick task in my Trello board). But in VR the players' weapon (Sword) swings are unpredictable. The direction ...
Rulindil's user avatar
1 vote
0 answers
83 views

I have a 3D game. The sound engine supports: playing ambient music to the player (two channels always the same) playing static sounds from a single position in space playing mobile sounds from a ...
Tooster's user avatar
  • 308
1 vote
1 answer
605 views

Here is the setup: > KinematicBody2D (Player) - > Camera2D - > Node2D (SoundFX) - - > Timer (1 sec) - - > AudioStreamPlayer2D (Beep) It works fine ...
pietrodito's user avatar
1 vote
0 answers
107 views

Basically it's the sound of a fuse for a bomb, until the timer sends the signal the sound should stop playing and play the explosion sound, but right now only plays once and the stop. What i did wrong/...
Progs's user avatar
  • 95
1 vote
1 answer
242 views

I am working in an engine that encodes sound as decibels (dB). Let's assume the decibel range of human hearing is -60dB to 0dB. Audibility is not linear across this range. So my question is... How ...
DyingIsFun's user avatar
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3 votes
2 answers
210 views

So I work on a multiplayer game that is set in space. There are essentially two environments for players to be in: inside a sealed space station (where there is air and thus sounds) and outside the ...
kyle's user avatar
  • 31
0 votes
0 answers
329 views

I have a libGDX/HTML5 project that works well on desktop browsers, but on mobile browsers it has problems. I can have some sounds on Android browsers (not perfect) but on iPhone browsers it doesn't ...
Marcello Silva's user avatar
0 votes
1 answer
1k views

I am trying to play the sound of the button click before loading the scene in unity. However, the sound is never played. Below is my code, help would be appreciated. ...
kirtan09's user avatar
0 votes
1 answer
1k views

I'm using Game Maker Studio 2. When I press the "Z" key I need audio to play, but I can't seem to get it to work. I'm using the following code inside an object's Key Press event: ...
Trazmaball Gyster Myster's user avatar
0 votes
1 answer
265 views

In Unity, before I managed sounds properly, if too many accumulated at the same it would become this loud drowned out mega sound (like the speakers got blown out). With proper audio management this is ...
karamazovbros's user avatar
1 vote
1 answer
2k views

Is there a standard for a decibel range of sound effects and music in games? I've been getting sound effects from various sources and some are much louder than others so I've had to adjust them with ...
aww's user avatar
  • 113
0 votes
1 answer
188 views

I'm trying to lower the volume of an outside ambient wind sound while the player is inside a building or room. Is there any way in Unity to do this without scripting? Or would I have to script this to ...
BadmintonCat's user avatar
0 votes
0 answers
108 views

Wondering generally how sounds are created for a large game such as Halo or Mario. Obviously 8-bit games probably used synthetic sounds (like regular Mario), and modern games have prerecorded voices ...
Lance Pollard's user avatar
3 votes
1 answer
1k views

I have a ball which roll (like all ball does :) ) ... My ball can roll on different type of surfaces (2 or 3) and at different velocity. I don't know how to approach to reproduce in my game the ...
stighy's user avatar
  • 477
0 votes
2 answers
5k views

I have a game where I am dropping blocks onto a wooden platform. The idea of the game is to stack them whilst keeping them balanced. The blocks fall from a height. Sometimes they land on the plank, ...
mikemike's user avatar
  • 189
-2 votes
1 answer
187 views

Why does this not work? I'm trying to get the sound effect before the visual, but I don't hear it until I move away from the location. This is part of a routine that is called from Update on the ...
Tel Monks's user avatar
1 vote
1 answer
2k views

Maybe I'm just googling the wrong thing but what's Unreal's default audio sample rate? 44.1kHz or 48kHz? Silly simple question but thanks for helping out!
bakashinji's user avatar
0 votes
2 answers
85 views

I've got a sound looping from the start of the game, working exactly as I need it to. What I need is a second sound to alert the player that they have located the hidden object (the first sound is a ...
ethan codes's user avatar
1 vote
1 answer
2k views

I am trying to create a sound that increases in speed as the player gets closer to the object. The sound is just a single 'ping' and will increase in frequency as we approach, once we are on top of it,...
ethan codes's user avatar
3 votes
0 answers
66 views

Please assume: Minimum distance for 3D volume = 1.0; Maximum distance for 3D volume = 100.0; This is the declaration of the function: An object can be a ball moving closer to the player. ...
Nishanth Sundharesan's user avatar
0 votes
1 answer
270 views

Environment: Windows 10 (fresh install), using Monogame 3.6 (same goes for 3.5 for this matter) on DirectX projects. Problem: I can’t hear any sound effect unless I reinstall DirectX. Before ...
Grabiobot's user avatar
19 votes
3 answers
5k views

Take a game like Undertale: whenever a character "talks", the text is printed out one by one, and a sound is played for each letter, as if the character is actually talking (even if it's just ...
user avatar
2 votes
2 answers
1k views

I'm developing a game for Android using LibGDX in Android Studio. I recently found out that some sounds in my game fail to play. I noticed that every time a sound fails to play, these are the logs: ...
Gad Wissberg's user avatar
3 votes
1 answer
2k views

I am trying to do some proof of concept work using Monogame, mostly for my own knowledge. One thing I am having trouble with, however, is timing sounds effects and background music to my liking. So ...
William Smith's user avatar
0 votes
2 answers
164 views

I'm trying to make a runner game for the blind, and I need help making a sound every time it is time to jump. I am using Game Maker, and I have no idea how to do it. How do I play a sound when my ...
isaac's user avatar
  • 1
2 votes
1 answer
371 views

I am developing an HTML5/javascript based game, where the players will have to roll virtual dice. I am working on a 3d model of a dice Cup and plan on having the users shake it and turn it upside down ...
Jonas Petersen's user avatar
2 votes
1 answer
1k views

How does the engine sound for a car (or whatever has an engine) work? When you increase the throttle the engine sound changes but it's never quite the same. When programming such a system what is the ...
user3797758's user avatar
  • 3,661
1 vote
1 answer
446 views

SoundEffect has SpeedOfSound property. I'm trying to use it, but it doesn't work: ...
user6111204's user avatar
1 vote
2 answers
26k views

I've been searching around, but I haven't found any resource on how I could achieve this, like those old school character beeps. I want to have my characters talk with beeps like in Undertale, or ...
Raging Jones's user avatar
0 votes
1 answer
392 views

Let's say there is a multiplayer 2D game and a 2D spatial sound system, in which sound volume decreases, when distance to the sound position increases. E.g. explosion happens. Should player hear it if ...
Gintas_'s user avatar
  • 467
2 votes
4 answers
5k views

I'm interested in old-school RPG dialogue boxes, where text appearing in dialogue boxes is accompanied by a subtle beeping sound. This is demonstrated in a video here. Is this morse code translated ...
pythonimus's user avatar
2 votes
1 answer
142 views

I want to work on sound in games, but I don't have any experience in scripting, only in sound design for film. Some friends that do know scripting are starting to learn in Unity 5, and my part would ...
lakistrike's user avatar
5 votes
1 answer
195 views

I am writing some code in JavaScript for a ray cast shooting program. I have all the variables I need except for sound, and I'm not too sure on how to add that variable into my code. I would really ...
nova nanite's user avatar
1 vote
4 answers
8k views

In my Game Maker Studio game, jumping on a musical block should play a note. Currently, if I step on it, the note keeps repeating. How can I avoid that? I only want the note to play once.
user72546's user avatar
3 votes
2 answers
482 views

I am basically a 14 years game programmer. I am using Unreal Engine 4. I can't make a game without 3D models. So , I started to learn how to draw (for reference images) and how to make some 3D models....
AdhamT's user avatar
  • 31
5 votes
1 answer
513 views

Many sound effects have a dominant frequency, especially for artificial sounds (UI, "powerups") and short effects that get repeated (machine guns). Whether by design or accident, these sound ...
congusbongus's user avatar
  • 14.9k
4 votes
0 answers
202 views

I am a singer/songwriter/instrumentalist, as well as a video game lover. I have some basis in informatics but I have spent 1000x the time on music in comparison with programming. I came to think that ...
Anton Barry's user avatar
0 votes
1 answer
193 views

For my HND I've got to re-create Frogger, and everything was going swell until I tried adding some collision detection and sound. Whenever my player intersects a vehicle, the sound file just starts ...
Martyn Chapman's user avatar
2 votes
0 answers
442 views

I've checked this question but I wasnt satisfied. So basically I'm a one man indie team and I wanted to have custom sounds, dialogues and maybe music (I have a few friends who are musicians) in my ...
K.L.'s user avatar
  • 795
-2 votes
1 answer
778 views

What if I use some sounds from the game Unreal Tournament 2004? I can export them from .uax archives via UnrealED tool into .wav ...
AgentFire's user avatar
  • 347
5 votes
2 answers
10k views

I have a music sound clip simply drag-n-dropped to my hierarchy. I also have other sound effects in my game. I want to pause/play background music on button press but only music, not all sound effects....
Dmytro Zarezenko's user avatar
2 votes
3 answers
2k views

So I am now trying to find sounds for my guns but when I grab a gun sound effect and play it in my game a lot of the sounds are either terrible sounding or have this horrible echoing effect because as ...
G3tinmybelly's user avatar