I'm working on a game engine which is written in Haxe with the Kha API. I need to set a texture to wrap mode but I can't find any function or variable to use/set.
The image is created with these parameters:
var res = getVoxelRes();
var resZ = getVoxelResZ();
t.width = res;
t.height = res;
t.depth = Std.int(res * resZ);
t.is_image = true;
path.createRenderTarget(t);
path is from the armory3d engine and is ultimately a call to KHA's Image.create3D