Questions tagged [scale]
Scale in relation to the geometry, in a game, whether that be 2D or 3D.
189 questions
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Gizmo scaling with arbitrary reference coordinate system
I am currently implementing gizmos in my engine (or rather continuing the implementation I made a year ago). I had implemented a way to choose whether transformations are applied based on local space ...
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multiplayer game using express(for login, registration etc..) and socket.io(for game-actions) what is architecture and how to scale it horizontally?
Hey please sorry if I sound dumb and correct me!
So, I am building multiplayer game using react.js,express.js and socket.io and now really want to deploy after building so and also i want to make my ...
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How to implement an auto scaling feature for an HUD?
I have a question about UI scaling for a game.
I'm using as engine Zandronum (zdoom based) and his ACS scripts to draw an HUD, I've wrote a simple library to make drawing easier and implemented a user ...
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Zoom in and out centered about the mouse cursor in 2D using ImGUI
I have a 2D canvas used in a ImGUI context, that requires Zoom and Pan functionality.
Currently the Pan functionality works fine. However the zoom functionality does scale but the result is not ...
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275
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How should I go about handling multiple phone resolutions from a reference resolution?
I built my entire game in Unity based on my Android phone resolution, both for UI and object sizes. Now, everything looks good for a 1080 x 2400 resolution, but I know that's not the aspect ratio of ...
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How to control the scaling/cropping of a background image
I created a new scene in Unity, dragged an image file, and scaled it to fit the screen size. Here is how it looks like in the Scene panel:
When I change the screen size, e.g. by switching to ...
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2
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127
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How to properly control speed of sprite scaling to create "hallway" effect
I'm working on a project (in Gamemaker GML, so JS-like) that involves manipulating 2D sprites (scale and position only) to generate a(n intentionally hacky) visual illusion of moving down a 3D hallway....
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What should I use as source of truth for sizing sprites?
Let's say I have a texture atlas of an entity A which is 950x800, each frame has a size of 95 (width) and 100 (height) in pixels.
Additionally, I have a 2150x1300 atlas, which contains more frames. It ...
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SDL2 oversized pixels
I pulled my SDL2 game out of cold storage and am working to get it running again. I found a curious thing: graphics primitives based on SDL2_gfx and text based on SDL_ttf are displaying way too big, ...
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Approach to rendering a planet texture
I'm making a space game using Godot 4, and I need to capture the "hugeness" of planets. I figured I'd use spheres with textures on them for planets. The textures have identifiable ...
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How to render a portion of a texture (upscaled) without affecting the border with SDL2?
I noticed that render a portion of the texture, upscaling it, it affects is border values with the proximity of the outside remaining parts of the texture (when not using Neareast neighbour ...
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Determining meters per second in scaled terrain
I have a terrain with a width of 199 and height of 99 and I'm scaling this train by 500. What would be 1 meter in the new terrain, would it be 500? I'm trying to move my character in meters per second ...
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Changing the default 1 Unit = 1 Meter to 1 Unit = 1 Yard in Unity
I am working on an augmented reality project in Unity using MRTK and have just found out that one Unity Unit is equal to a meter in real life. Unfortunately my project needs to be in yards. My current ...
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how to move a mesh to be the child of another node?
if i import an item directly unto a bone attachment for some reason it becomes so small it is invisible even tho the bone attachment has a scale of 1 to 1 and was never re-sized
also the rotation is ...
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Unity WebGL Game's Canvas UI scale changes with windows scale
So this is the setting that is affecting my game. My game is a webgl build from unity running in chrome, hosted on itch.io.
At 100% windows scaling setting, the UI elements have expected size,...
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How to scale a room along the z axis so one wall stays in place and only the far wall moves?
I'm a Psychology undergrad working in a spatial navigation lab where we design Unity environments and have people navigate them in VR. There's a lot of stuff we do here that doesn't involve coding, ...
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Scale radius used in positioning script to match UI scale
I would like to ask a question about the scaling of objects to the size of the screen.
But the question is not a problem that can be solved by setting the "canvas scaler" to "scale with ...
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Rotate and Zoom a group of tiles
I'm working on a tile-based game and I'm trying to rotate my tiles as a group around the center of the screen and want to have the ability to zoom in and out. Here my code:
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Why does my game object scale weirdly when its rotation is changed to 0?
I have a prefab named Spear.
It contains a script like this:
...
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348
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Canvas scaler does not work when the UI is Instantiated at runtime
My canvas scaler does not work when the UI is instantiated dynamically.
It does work well in iPhone 6.5 inch simulator:
The problem is when I use 5.5 inch or smaller simulator:
It does not follow ...
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278
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Does the scale of a background image affect performance?
I have a background that's a half-square shape.
If I increase the size of the background, for example by adjusting the scale of the model from 1x to 10000x, will this affect the performance of the ...
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How do I write a script for Unity that allows a gameobject to be scaled using pinch & zoom touch controls?
I need a script for Unity that allows a gameobject to be scaled using pinch & zoom touch controls. I have found lots of answers for scripts that cause the camera to zoom in/out but I want a ...
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2k
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How screen scaling works in Unity?
I created a very simple scene, to understand how screen scaling works in Unity. The scene has only a SpriteRenderer object and a TextMeshPro object - no Canvas or other UI elements. The TextMeshPro ...
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Keeping two triangles with different scale attached during rotation
I'm making a simple Lunar Lander clone. The ship is a triangle, and I'm trying to draw the exhaust fumes of the ship.
I'm wondering how to draw the exhaust so it's always relative to the ship. I'm ...
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Why do my bullets always go the wrong way when my player turns around?
So I tried to make a shooting mechanism for my game. My player can shoot in the direction pointed by the mouse. My player can also turn around, facing the other way as he walks. The firing mechanism ...
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Resize and move widgets when screen resized
I want to add buttons to my libgdx based game and have them be independent of the window's size, but when I resize the window, the buttons stretch and deform instead of being resized and/or moved.
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Thin lines appear differently even though they are the same height
I have an issue that is driving me crazy. All these lines are 2 in height, but when moving around the screen they change thickness. As you can see the top line is thinner.
What can be done to make ...
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7
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From a game design point of view, what are the implications of using realistic distances in an open world map?
I'm starting an open world game and the plan is to have a single "open world" map that should contain a medieval citadel (1.4 km/2 - taking as example Palmanova in Italy) and some ...
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984
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How to use Transform.lossyScale in a local reference frame?
According to the Unity docs for Transform.lossyScale, this attribute is "The global scale of the object". From what I can tell, this isn't actually an estimate of the scaling aligned with ...
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392
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How do I set the size of a single 'unit' in my game?
I'm currently trying to remake/port an old game created on Unreal Engine 2.5 to my own engine, and I have access to its physics data. It's using a scale of 80 units per meter, or 1 unit = 1.25cm.
The ...
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Invert parent transform (doesn't work for combination of rotation and scale)
My problem
I'm working with Qt3D and my problem is almost exactly like this one:
https://stackoverflow.com/q/60995155/3405291
Suggested solution
A solution is suggested here:
https://stackoverflow.com/...
2
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1
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227
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Scaling physics engines beyond single computational server
Currently working on a small home project of developing our own game. The game basics are just a straightforward space game, currently without any collision detection/resolution, just movement with ...
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2k
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How to flip the player without local scale and velocity problems?
I'm making a 2D game with Unity. Recently, I've implemented a shooting system. I wanted to change bullets direction based on the player's facing but since the flipping code was changing the local ...
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140
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How to avoid destroying information when scaling
I'm in the progress of making a simple 3D editor, just for developing skills on 3d graphics.
After implementing some basic tools, I realize that scaling isn't working as I expected.
For example, when ...
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272
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Shifting the world origin and scaling all points?
Imagine you have a simulation in very large coordinates, and to render it out you need to scale it down (say, solar system -> fitting inside a few thousand units). This is controlled by a float ...
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How to get the bounding box (meters) of an entire Unity gameobject, including all its child objects [duplicate]
How do you get the meter-accurate bounding box of an entire Unity GameObject, including all its child objects? It seems encapsulate bounds does not generate the right units at all
...
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556
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How do I scale my spell target indicator to match the radius of OverlapSphere
I have a spell system in which some spells have an Area of Effect. To get the targets I use Physics.OverlapSphere. I show the player an indication of the spell's ...
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573
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unity spriterenderer scale to fit screen portion
let me explain what i have.
a camera that render only a sprite ( sprite renderer) and what i'm looking for is to scale that sprite renderer to fit a screen portion (not the entire screen) for example ...
2
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1
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2k
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Unity3D: Convert all game objects to same size irrespective of it's scale
Suppose I have a reference GameObject, Cube, with scale (1,1,1). There is another GameObject with scale (1,1,1), but the size is 3 times bigger than the Cube. How do I dynamically change the scale of ...
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1
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Canvas not scaling to screen size
So I have a very simple scene set up with just a camera, a game object called TestGrid with a grid script, and then a canvas. I have a TextMeshPro prefab that I instantiate to fill the 10 x 20 grid ...
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1
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How to scale major and minor radius of a quarter torus
I am dealing with quarter tori as in the image below. My issue is that I need to be able to scale its major radius and minor radius separately using a scale matrix. However, when I use a regular ...
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1
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181
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Algoritm for scaling an 3D model with fixed edges
I am looking for an algorithm that allows me to scale a 3D model with certain fixed edges. For example scaling up a window should have the frame remain a fixed width while the length of the frame ...
2
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1
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462
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Scaling a rotated child with parent-child transforms
In unity, if you parent something to another object, then give the child some rotation, and scale the parent, the scale applies to some arbitrary axis to the child, here's some pictures to demonstrate:...
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Change scale values by Lerp?
How to change the scale values of object by using Lerp. from 0 to 0.01722f and reveals later ?
...
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How to change application surface size without changing view size? (GMS2)
I am working on a pixel art project in GameMaker 2 with native resolution 428x240. In order to enable "subpixel" rending, I am trying to increase the resolution of my ...
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1
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How to scale player as they travel between 2 points
I'm doing a VR Project where the player walks down a hallway.
The player starts with a size of 10 and is supposed to scale down to a size of 0.5 (well the GameObject in which all the player stuff is ...
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How can I get my entire game to scale based on screensize?
I'm currently building a 2d mobile game and I'm currently stuck trying to get my game to scale with screen sizes. Currently my background is scaled to 1920 X 1080. When I run the game on my Galaxy S10+...
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How can I skew a SpriteRenderer in an animation to grow a side and decrease the opposite side by the same amount?
I am interested in the maths and maybe the shader code. I am almost sure that this would be a great starting point but I do not have any knowledge about shaders and the language they are written in.
...
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0
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69
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Color bands over tile when scaling texture in shader
I want to have tiles with different sprites on the back.
Initally I thought I will mix two textures together and then apply mixed texture to game object. I thought that should be easy, but google ...
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How to calculate rotations for an object with scaling transformations?
I am working on implementing scaling transformations into a game engine (C++), which previously assumed only translations and rotations. Visually, the scaling works, but a lot of the game logic ...