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I've blender model, it has noise texture and glossy shaders, when I import it to unity, they are not the same. I tried both cycle and Eevee render and was looking for different ways to export the fbx file, but nothing seems to work.

I am not sure, if it is even possible to export to shaders and noise texture from blender to unity or do I have to create material from scratch in unity?

This seems to be very common problem while importing material from blender to unity. I am able to find way to get UV color mapped material, I did it by creating new material in unity and add same texture image file that I used in blender.

Her is the my material in blender. here is the material setting in blender

I tried using copy path option while exporting, but no luck

export setting in blender

When I imported the file in blender,I've extracted the material like this

enter image description here

After extracting a .mat file appeared, but it doesn't have information related to noise texture or any blender shaders. this is the only file I can see after extracting the material. enter image description here

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    \$\begingroup\$ Blender and Unity use different renderers, so in general you will not get a direct conversion from one to the other that looks the same. \$\endgroup\$ Commented May 11, 2020 at 17:22

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