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Questions tagged [materials]

A definition of physical and/or visual characteristics of a surface, often for use with rendering software or a game engine.

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I have imported NVDIA USD File assets in Unity and for this use the Importer by Unity (com.unity.importer.usd). It successfully showed the USD file in the scene as object but the problem is material ...
Muhammad Faizan Khan's user avatar
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I am on Unity 6. I have 2 prefabs: the buildings shown in this picture. Each of these prefabs includes another prefab, which is the "hexagonal tile". It's the same "hexagonal tile"...
Nephen's user avatar
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I've been working on learning how to create painted textures. I was able to create a castle model and hand panted the texture on to it. The castle looks great, but only when it is specifically set to &...
Gary Holiday's user avatar
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I have a shader for outlining an object, how do I apply the material with this shader to all submeshes, not just the last one?
d1spatcher's user avatar
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I am having a weird issue with the position of my sphere mask. Here is what it looks like currently: The white disc should be directly under the player character, not shifted off to the side. ...
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I'm developing a tile-based game where some of the tiles have unique materials (generally to avoid repetitive patterns by sampling a large or procedural texture using world space coordinates). However,...
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I'm trying to get materials working on a model imported into Unity 6, from Unreal Engine 5, but for some reason one of them isn't showing. I have played around with a few of the settings with no ...
Jason Crosby's user avatar
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I have a model which has many different parts as children gameobjects. If I select the model in the project view I can change all of the materials (incl children) in the materials tab in the inspector,...
FrontEnd's user avatar
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I'm using HillHeightMap to generate a heightmap. I found a way to generate an alphamap based on a heightmap. This is how I create the material ...
Jason Crosby's user avatar
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I have some gameobjects that in some conditions have an additional material added to them programatically at runtime. I then later want to be able to remove that specific material. How can I identify ...
Michael's user avatar
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I’m experiencing a strange issue in my Unreal Engine project. The trees in my scene have started to animate unexpectedly, almost as if they are performing a synchronized "dance" or wave ...
MGY's user avatar
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I have an object that has 2 materials, both using the URP/Lit shader. One of them is emissive and its color changes at runtime. I would like to create an effect where the two materials become pitch ...
jenkins's user avatar
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I ran into an issue when trying to import a complex shader material from Blender to Godot. Inside Blender 4.0: Inside Godot 4.3: I exported it as glTF 2.0, but all the materials result just white. ...
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I have modeled and textured a building in Blender by following a tutorial from BlenderGuru. Can any one please help me with exporting those textures into unity. I have used 4 textures in my building ...
Akshay Dhotre's user avatar
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I am trying to change a material of a game object in dnSpy, however I am not sure where the materials would be. I have looked in assembly-csharp.dll. Also, if or when I can find the materials, is it ...
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I am making a flickering light prefab, and have already made a shader and a material that make it turn on and off erratically. I also want the light to emit a buzzing sound when it's turned on, but I ...
Luca Ballanzeddu's user avatar
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Gotot 4.2 Sprite3D is very useful for representing 2D objects within the gameworld. However, when billboarded (Y-billboard), 3D Sprites are prone to clipping into the floor/walls/other 3D models they ...
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I'm new to Unity and I've been frustrated for the last 5 days. I'm trying to apply a toon / cel shader to my object which I've imported from Blender. It already has a default material called ...
cak3_lover's user avatar
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Please have a look at the 2 screenshots attached. The first one is from Blender. The second one is UE 5.3. My first question is why my model in Unreal looks brighter than in Blender? Do you see kind ...
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I stumbled upon a few videos about shaders and materials from The Cherno and my understanding is that materials are this sort of input that a shader takes to calculate an output instead of hard coding ...
Konjointed's user avatar
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With visual/rendering materials, a very popular system for this is PBR. Materials made using PBR may define properties like albedo color, normal maps, emission, roughness, metallic, specular, etc. ...
Aaron Franke's user avatar
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Given that Verge3d cannot support Volume input, or volumetric shader property in the material output node. Using WebGl 2, and possibly 3.js, is it possible for me to export my blender models and their ...
Francis Mike Nathan's user avatar
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In Unity, I want to generate a texture and apply it to a material. The following method generates a 16x16 Texture2D and applies it. However, my object with the material shows only a gray "default&...
Wiley Rush's user avatar
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I know a little about shaders, but not much. I cobbled one together to to light my sprites, and it's working great if not for one thing: I originally tested the shader with a chair texture. I made a ...
Jam's user avatar
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We have a common Model library where different models/textures are stored. We use this library for our new project. Here is the scenario: Two individuals started separate projects and are now merging ...
Muhammad Faizan Khan's user avatar
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In my project I have to optimize our assets. I want to create texture atlas. How can I bake objects' materials to a texture, so then I can make all assets in this scene use one material with this ...
Dekash's user avatar
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So on the right there's the item that needs to be in the auto material (the base color for snow) but it isn't showing up in the material instance. The node is in the proper group (also shown) Any ...
Tyler Dumond's user avatar
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With the media framework, it’s now quite easy to use webcam or phone camera footage directly in the game. Is there also a way to share this footage in a multiplayer game? So player A can see the ...
Apothem Da Munster's user avatar
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I am designing a LEGO brick shader in UE5 and wanted to add a scratch normal map to it. But I only want that scratch normal map to apply to where there is an edge to a mesh. The material uses ...
BlenderMaster15's user avatar
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I have a whole build pipeline on a digitalocean Linux machine that does my builds for my game. I recently upgraded the entire project from some 2020 build to Unity 2021.3.8f1. The problem is, now, the ...
Thoumis Tiechy's user avatar
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I have been trying to create a material like this in Unreal Engine 4.27 but I can't seem to find any resources on how to do this. The goal is to use this material on any 3D model to give it ...
FrankieS's user avatar
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686 views

I'm trying to change the color/material of the faces on my object at runtime. My object has a default SpatialMappingWireframe to begin with: And I'm trying to assign new colors on start like so: <...
TomSelleck's user avatar
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174 views

Im using an asset I bought some time ago, and using some models from it. This is the model: My question is, how could I dynamically change things like the hair, the uniform, etc? The asset comes with ...
Fustigador's user avatar
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3k views

In Unreal Engine 4.27 I am currently trying to create a material (shader) that maps a texture onto a quad using the screen space coordinates from a specific camera. If I am using the current active ...
Benjamin Danger Johnson's user avatar
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2 answers
2k views

I'm working on a small psychedelic-style game that needs to be done in Unity, with which I have no prior experience. I'd like to achieve an effect where the material of my objects can change colors ...
Zombified Taco's user avatar
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209 views

I am a Blender artist and Unity Developer. I'm very familiar with materials and texture maps in Blender and I'm only moderately familiar with texture maps in Unity. My workflow is to do all of my ...
ChristianOConnor's user avatar
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I've been trying to use a HDRP Lit Shader material to create an intense lighting effect in a dark environment. I'm using a texture as an emission mask which is simply a 16x16 black png split into ...
theburntcrumpet's user avatar
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Hey All I have been using this model in this project for a bit and everything was fine then suddenly this issue popped up and I am not sure what could be the cause. I am using a flatkit shader but ...
Doug Ray's user avatar
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I have an object loader that takes in textures, but when I try making some textures, they never turn out exactly how I want. I found out that a lot of them take a colour I want in one place and put it ...
Zwei's user avatar
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It seems clear that Unity UI has some use for shader stencils, based on the fact that UI shaders tend to have something like this: ...
Geo's user avatar
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I am using code to generate a mesh to show the firing arcs for a tabletop-style game I am working on. But when applying a material to it, I only get a solid color. Here you can see the custom mesh ...
Thom Foxx's user avatar
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196 views

I am trying to export a VRM into an FBX to edit in Blender. To do this, I have installed UniVRM to import the VRM, and FBXExporter to export it as an FBX. This almost works great. However, I have an ...
yunum's user avatar
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Here have a look at this screen recording (https://youtu.be/PvAt_t0NdQk). What am I doing wrong? I have selected prefab and working on it directly. I animated the material of the object I want it to ...
Danish Arain's user avatar
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333 views

This is my first time using a material in Unreal Engine. I am trying to create a transparent cube except for the inner face of the base, which I would like to be opaque white, like in this drawing: I ...
interwebjill's user avatar
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697 views

I am working on a 2D shmup that requires rendering thousands of animated bullets and animated medals on screen at the same time. I use a standard pooling method to activate and deactivate these ...
DyingIsFun's user avatar
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1 vote
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I am creating a modular environment for a game so I have walls repeating quite often. What I want to achieve is to have the same walls with a different look, even though they are the same mesh sharing ...
Raffaele Lungarella's user avatar
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1 answer
622 views

I imported the .fbx files from here: https://www.cgtrader.com/3d-models/industrial/other/big-warehouse-pack into an Unreal Engine 4.27 project. All the meshes load in properly, but the materials are ...
Quantum Guy 123's user avatar
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490 views

How do you create a shader that seamlessly wraps a brick pattern around the whole object, so that there are no "Stitches" at any edges/corners? Take this screenshot for example: On the left ...
SePröbläm's user avatar
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1 answer
333 views

Is it possible to access a node from the Material Editor from a C++ script? I'd like to be able to change the value of 'Mulitply' from a script.
I_Keep_Trying's user avatar
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59 views

I just can't seem to figure out why I can't save the image I've drawn onto an orthographic RenderTexture. Here's how my scene works: https://i.sstatic.net/6XkRo.gif Basically, it's a painting effect ...
xxhoisinxx's user avatar

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