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I have a shader for outlining an object, how do I apply the material with this shader to all submeshes, not just the last one?

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    \$\begingroup\$ This is probably handled by the "Outline Normals Calculator" script. You would need to show us the code from that script. Then perhaps someone can tell you how to modify it to also account for submeshes. \$\endgroup\$ Commented Feb 27 at 15:14

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