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Questions tagged [godot-3]

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I just recently managed to install the BeehaveTree addon for godot 3.X, but when adding a new node from the addon it adds the base one and not the inherited one i.e. Base node script: ...
Progs's user avatar
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I've come across these two libraries for Godot which greatly enhance the engine's audio capabilities. Godot Midi allowing it to play and loop midi files, FlmusicLib allows it to play SPC700 tunes. One ...
Neito's user avatar
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As of now, players are synced using: ...
Reincarnated as a worldbuilder's user avatar
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I'm making an "Asteroids" clone in Godot 3.2.3 the way that the Bullet is spawned in-front of the Player ship is simple : the main game node will find the Player node's position and rotation ...
buzzbuzz20xx's user avatar
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The item type is based on button.icon.texture The item quantity is based on button.quantity If item quantity reaches 0, the <...
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I'm developing a 2D game where the player character can attack enemies using a designated attack area (Area2D node named AttackArea). I've encountered a problem where the AttackArea is active and ...
buzzbuzz20xx's user avatar
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I have level 0 rusted sword, then I upgrade it and save my game. I implemented my save system by following Godot tutorials. But with this approach, after exiting and re-launching the game, all rusted ...
Reincarnated as a worldbuilder's user avatar
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1 answer
497 views

How could I set it so that an animation track switches update mode mid animation? For example, when I need to have separate parts of a sprite's image remain in place as the frame changes? An example ...
Programmer S's user avatar
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2 answers
98 views

Assume the following: One theme is created via the Godot Editor (version 3.5) and saved under res://themes/my-theme.theme. Due to changes in the project's file ...
dsacre's user avatar
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I have a large level design & I'm trying to take a pixel perfect screen shot of a particular area and/or the entire map bound within a region like this: The region can be changed in size and ...
cak3_lover's user avatar
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The code from where I based my script. The code I have has the these 2 problems: The visual area for the player to see what unit are going to be selected doesn't work as intended, if I start dragging ...
Progs's user avatar
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The Problem Currently I am trying to get the official GDNative C++ example for Godot 3.5, which can be found here working in the Web Export context. So far, I managed to export to X11.64 without any ...
dsacre's user avatar
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I need to know how I can change scenes in Godot 3.5 when the player touches another CollisionShape2D. I've tried this: ...
shadowxstrike's user avatar
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I'm working in Godot 3.5, and trying to set up a navigation polygon for my kinematic body to mode around inside, but when I try to send it to some point, the body 'stutters'/moves back and forth in ...
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Having to re-learn stuff after upgrading to Godot 4.x. I can declare an int with @export var spoon:int = 224 # or @export var spoon:= 224 However, I can't seem to ...
Ghoul Fool's user avatar
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I'm using Godot. I've figured out how to do the main tiles like you see in the following image, but I have no clue where to go from here. The tile set is from PixiVan located here PixiVan Forest Tile ...
KlownHero's user avatar
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I found this bug in many big games and never expected to find it in my small game. Basically, while running around carelessly, you suddenly clip through the terrain and fall endlessly. I momentarily ...
Cei's user avatar
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This fella teleports back to spawn position every time it steps on a slope: Artificial _physics_process called pc() and is being called by a timer every time the timer ticks, for this specific mob ...
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I'm currently implementing damage similar to these two examples, putting the damage logic inside the "call method" track of the player animation. The problem is that sometimes the game just ...
Cei's user avatar
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very simple logic but my brain is fried for now, so I don't get how to ad the option for an enemy to sometimes just go idle without breaking the entire animation logic... i tried adding a randomized ...
Cei's user avatar
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I'm using this video as guide for my Godot 3.5 project, but for some reason the code does fan the card but also the cards keep moving and spreading forever. The code: ...
Progs's user avatar
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i have a minimap, inside a viewport inside a viewport container, everything folows the player, the player is at the center, the camera doesn't rotate with the player it rotates with the mouse, so ...
Cei's user avatar
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I a have button that increases compounding stats with a rate of diminishing returns, I'm using it to test the saving system. every time i click on the button it deletes 1 attribute points and ...
Cei's user avatar
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using this tutorial, my game crashes before opening and gives 0 errors... doesn't even tell me what's wrong. All the code I'm using is literally just this open project: https://github.com/...
Cei's user avatar
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fighting up to two dozen enemies at once the game runs perfeclty smooth... 30 enemies and the game starts to go from the 300-480 fps down to 30-180.... 60 enemies and all attacking at once...the game ...
Cei's user avatar
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followed this tutorial : https://www.youtube.com/watch?v=UlvBqz8bhCo the guy is working mostly in 2D, i tried to apply the same method but I'm hating working with UI in godot, everytime I seem to get ...
Cei's user avatar
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1 answer
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this little freak, is roughly 1.3 meters tall so around 4.2 feet. In first person he is decently easy to spot but in third person he blends too easily with ground so even if he is only 4-5 meters ...
Cei's user avatar
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1 vote
1 answer
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TLDR QUESTION the main thing I don't understand how do i make it so that when i press a keybind i activate not a skill but a slot in the skillbar and the slot in the skillbar activates the skill extra ...
Cei's user avatar
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1 answer
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I've been working on a 2D pixel-styled survival game(with the Godot Game Engine), from the birds-eye view(not a side scroller like Terraria) - where the world would look like a map if zoomed out. So ...
Apex's user avatar
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7 votes
2 answers
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Does godot 3.5.1 support C# fully ? Like does C# for godot have all the same methods that GDscript has? I'm asking because I remember trying to learn gamedev a long time ago with C++, I was overwelmed ...
Cei's user avatar
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1 vote
1 answer
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when the player uses the teleportation skill, he is instantly teleported X distance in the direction of movement so front, back, left and right depending in which direction the player wants to go. the ...
Cei's user avatar
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1 answer
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In my game you don't have inventory slots, you can hold two things if your player has 2 arms and so on, you can hold more things if you equip a bags on your belt or backpacks... and you can carry even ...
Cei's user avatar
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1 vote
1 answer
204 views

Basically title. Let's say, for example, I walk into Room, and Event A happens. Next time I enter Room A, Event B happens, because Event A already happened. I don't actually want to save this ...
YoshGJ's user avatar
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This is my actual set up, and for the moment I'm using this tutorial : https://www.youtube.com/watch?v=Mek4XtMhcMs&t=4s which is one of a kind, never found any other guide on how to make 3D melee ...
Cei's user avatar
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2 answers
380 views

I'm very bad at math, ridiculously so. I'm making attributes that work as multipliers. 1 Agility means : animation speed * agility, ...
Cei's user avatar
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1 vote
1 answer
478 views

I want to add the translucent blue swish following the sword when it is swung, but I don't even know what to call it, so I can't search it.
Cei's user avatar
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1 vote
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The minimap does follow the player movement and does everything a minimap should be able to do... except it doesn't see the land...only the sea even tho land and sea are on the same maks level Camera ...
Cei's user avatar
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1 vote
1 answer
646 views

Kinematic bodies have a simple class that makes the player not slide on slopes, but for rigid bodies? I tried using rays and areas, either to lock the player on an axis or to just straight up disable ...
Cei's user avatar
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2 votes
1 answer
4k views

I've tried changing the viewport far distance under view > settings, from 500 to 500 000 and nothing changes in game. The player can only see roughly 90-120 ...
Cei's user avatar
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2 answers
154 views

In real life if you shoot an arrow towards a target that is running towards you. The targets velocity increases the damage that arrow's velocity would cause. If the target is moving away from the ...
Cei's user avatar
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replicating minecraft but with better graphics is a pain (even very simple things using minecraft like chunks lag incredibly), so I'm just creating an open world that can be destroyed using some ...
Cei's user avatar
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1 answer
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I was checking the new animation with that Mixamo right I made for combo attacks at various speeds.... and I realized I never thought about how implement it in-game. Is there a simple, fast and ...
Cei's user avatar
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1 vote
2 answers
137 views

I'm adding a non-strafe mode. Option 1: Take the walk animation, go into blender, flip all keyframes and apply them into various directions Option 2: have only 1 walk animation, add a bunch of lerp ...
Cei's user avatar
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25 votes
2 answers
9k views

I always believed this was a feature only mobile games had, until I played world of warcraft and guild wars 2 To give you and example Tera Online takes 48 hours to download and completely instal if ...
Cei's user avatar
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1 answer
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When I try to create a "ColorRect" in code, it doesn't display. It still seems to exist, but I can't see it. I am expecting to see both the rect created in the editor at ...
Programmer S's user avatar
2 votes
1 answer
2k views

Using Godot 3.5.1, I need to make a system that switches armors/helmets/hair styles/weapons and so on. I've seen a single tutorial for how this is done in 3D games in Godot, and apparently it is not ...
Cei's user avatar
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Can I open a game that I made in Godot 3.1 in a later version (3.2 and higher) and get output from it with that higher version?
Nina Monti's user avatar
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1 answer
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I want to put ads in my game built using Godot 3.1, but I can't find the plugin and source for Google AdMob. How can I incorporate ads?
Nina Monti's user avatar