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I just recently managed to install the BeehaveTree addon for godot 3.X, but when adding a new node from the addon it adds the base one and not the inherited one i.e. Base node script: ...
Progs's user avatar
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I'm trying to add a 3rd person plugin for Godot 4.2. It's my first game using Godot so I'm fairly new to it. I'm guessing I'm just doing something wrong. I'm trying to use this Third Person Controller ...
Jason Crosby's user avatar
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1 answer
173 views

I'm trying to understand the logic implemented in the Chaos Vehicle plugin. I need your help with following points: 1. Torque conversion If I’m not wrong then the brake torque unit is Nm, and ...
Yumyum's user avatar
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1 answer
2k views

So I am creating a plugin for Godot 4, and I want to create an actual custom node. What do I mean by that? First to create a custom node I do: ...
TheJalfireKnight's user avatar
1 vote
0 answers
166 views

I would like to create a low level native plugin for Unity in C++. The purspose of the plugin would be to create a 2d texture in OpenGL and send its ID to Unity. Below you can examine what I have done ...
Fox1942's user avatar
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1 answer
471 views

I'm working on a Unity native plugin that runs a gstreamer pipeline in the background, decodes it using hardware decoding, then copies the texture over to a render ...
stuw_u's user avatar
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0 answers
1k views

When using the Dialogue Manager addon on Godot, I am trying to run a function to change the sprite of a character. My function look like this under my character script: ...
TheJalfireKnight's user avatar
0 votes
1 answer
389 views

I am developing a plugin to stylize videos and images rendered through Movie Render Queue. What I want to do now is capture the image processed by Movie Render Queue at runtime and stylize the images ...
Techpreneur's user avatar
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1 answer
611 views

As shown in the following screenshot, the menu Platform Input does not show any information and does not allow any customization. Following the steps in this video the options are necessary to ...
Simone Lungarella's user avatar
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226 views

build.gradle For Compile ...
Mentos's user avatar
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1 answer
87 views

I'm using Firebase services in a custom plugin that will be released later, Should I include all 3rd party libraries like Firebase on the final plugin package or is there another way to handle this in ...
darksphere's user avatar
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0 answers
93 views

There are a lot of questions about running native Android and iOS code in Unity. I am trying to run Unity inside of native Android and native iOS apps. My problem is that I have two native apps, and ...
Evorlor's user avatar
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120 views

Let's say we have a scene in Unity with canvas and InputField on it. Is there a way i can reference my InputField inside native plugin? Maybe i can pass it from Unity?
eXiz7's user avatar
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1 answer
4k views

I'm writing simple chat-app using Unity. The problem with Unity's default implementation of soft-keyboard visibility is that it hides itself when i'm clicking outside of keyboard panel. What i want is ...
eXiz7's user avatar
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2 answers
139 views

I need to create a c++ native plugin for my game. If I want to support macOS and Windows, do I need to write my plugin twice - one in XCode with a bundle project and another in VS for windows or is ...
mr-matt's user avatar
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3 votes
0 answers
654 views

I am currently using the following code to let the player invite other players to my multiplayer game: FB.AppRequest("Test Message", callback: this.HandleResult); ...
Chong Lip Phang's user avatar
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1 answer
346 views

Steps, Using Unreal Engine 4.21.2 1 - I created new Third Person game from the Unreal Engine template and named it FaceARSample 2 - I imported a skeletal mesh with blend shapes 3 - I added this to ...
Purp's user avatar
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1 vote
0 answers
108 views

I would like to be able to connect multiple external machines to Unreal Engine via Live Link in order to stream solved motion capture from one of the Vicon run-time solvers/retargeter (i.e. Pegasus). ...
lacrit's user avatar
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1 answer
567 views

I am having trouble with this plugin because when I use it to attack It gives an error. You can clearly see using magic works fine, it only seems to cause the error when attacking and only when using ...
sketcherskt's user avatar
6 votes
1 answer
1k views

Unreal Engine has a plugin for integrating with OpenCV. Currently that plugin works on Windows. I'm trying to modify this plugin to work on Linux. I've worked through many issues but I have one I can'...
DubiousPusher's user avatar
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1 answer
412 views

I'm writing a plugin for unity, I need to send a texture from ios to unity. There is a UnitySendMessage function which takes ...
omid's user avatar
  • 113
1 vote
1 answer
368 views

Edit: Clarification: I want to create a named module during runtime and put dynamically loaded classes into the created module. I am attempting to build a framework that allows for code generation ...
gudenau's user avatar
  • 131
1 vote
2 answers
266 views

I'm trying to figure out how this plugin works behind the scenes. Do you know if there is any 3ds-max API function (maxscript/c++/python) which allows to record the action history somehow? You could ...
BPL's user avatar
  • 83
1 vote
1 answer
118 views

I'm following this documentation by Google on how to integrate Admob ads into my game and I'm confused because of the following: This documentation says I build by game and then I mess around with ...
agiro's user avatar
  • 269
2 votes
1 answer
128 views

I would like to see how many players are connected in a server. By the way, my Bukkit/Bungee messaging channel is set up like this: ...
Miicka's user avatar
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2 votes
1 answer
88 views

I am currently working on a minecraft plugin using spigot. It's a sort of a race between players where checkpoints validation is needed. I have a minecraft map edited on MCEdit and I have severals ...
Himeji's user avatar
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1 vote
0 answers
222 views

Need help to list popular AI unity plugins. Some people prefer one over other based on features and ease of use. ? ? n. Rain AI ...
Mines's user avatar
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1 vote
0 answers
101 views

I am developing my first iOS game on Unity. I spent a lot of time creating beautiful artwork for the game (characters and scenery). I gave testflight access to my friends and advisors, and they loved ...
razer's user avatar
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2 votes
1 answer
555 views

I am using C++ plugins and passing out array ptrs in my function. Unity 5.6 keeps complaining about unsafe code. I added every type of .rsp file with the "-unsafe" keyword, but none of it works. ...
user101118's user avatar
1 vote
0 answers
105 views

I'm using the "Game Jam Menu Template" plugin from the asset store in a project of mine and I'm having a bit of a problem with it. See, I'd like it so that a particular button in the menu plays a ...
GDP2's user avatar
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0 votes
1 answer
581 views

I would like some help regarding whether Amazon Lumberyard supports augmented reality (AR) or not. It clearly mentions VR is supported but nothing about AR support. It looks as if we just have to ...
Rushat's user avatar
  • 109
1 vote
1 answer
450 views

I am trying to send a plugin message from Bukkit, to BungeeCord, but can not figure out how to send arguments. Here is the code from the Bukkit plugin, which sends the message: ...
marisusis's user avatar
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0 votes
2 answers
4k views

I'm using a native android plugin my team made for communication with a server, and as it uses HTTPS I use a certificate with it. Everything's fine with that, the problem is that, in Unity, when I try ...
César Augusto's user avatar
0 votes
1 answer
675 views

Could any one tell me why I get the exception (and how to fix it): Bukkit Plugin Couldn't pass Playerdeathevent to Plugin [org.bukkit.event.EventException] with this code? ...
Apply55gx's user avatar
1 vote
1 answer
2k views

Trying to figure out what went wrong with this GPG plugin. I followed the instructions and understand the document in order to test run the login and show leaderboard UI via this one. I did make the ...
David Dimalanta's user avatar
1 vote
1 answer
485 views

This is my manifest, which is used for App indexing auto complete and deep linking.
Abhinandan Dharmadhikari's user avatar
3 votes
0 answers
198 views

I am implementing the App indexing plugin, using Prime 31 UnityPlayerActivity which is implemented by overriding Androinds onCreate, onStop methods etc, but when I use this keyword in onCreate method ...
Abhinandan's user avatar
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1 answer
61 views

tl;dr How can one enforce that groups of players stay together in units in Minecraft? I'm developing a plugin for a Minecraft server. It's based off feudalistic societies, like Ancient Europe or ...
APCoding's user avatar
  • 103
2 votes
0 answers
205 views

can someone please guide me how to restore purchases in android using prime 31. What my basic understating is to get the list skus which player has purchased after he logs in with his account and ...
Shikhar_skywaltzlabs's user avatar
2 votes
1 answer
3k views

I would like to react to user inputs in an editor plugin, how can I do that? In a game I can use a custom Pawn or a custom PlayerController but how can I do it in the editor?
arthur.sw's user avatar
  • 311
2 votes
1 answer
365 views

As expected, this September Google disabled NPAPI in Chrome, which Unity Web Player relies on. As far as I know, Chrome now has its own API plugin API. Will the Web Player returning to Chrome without ...
Vassily's user avatar
  • 123
3 votes
1 answer
3k views

I am trying to create a WebGL plugin and I read in the docs here: http://docs.unity3d.com/Manual/webgl-interactingwithbrowserscripting.html But I'm not sure I understand. I created a file in Assets/...
user1834536's user avatar
0 votes
1 answer
141 views

I am developing a car control plugin for GTA IV and everything is working except the lock/unlock doors feature. Despite using the Player.LastVehicle handle, the ...
Dog Lover's user avatar
  • 111
0 votes
1 answer
784 views

I took a closer look at Google Play games services Turn based multiplayer, and I cannot find out if I am somehow able to just get a list of all open matches, so that I can implement my own GUI. It ...
PartTimeIndie's user avatar
0 votes
2 answers
1k views

I'm trying to get GL.IssuePluginEvent to work, according to this: http://docs.unity3d.com/Manual/NativePluginInterface.html I have a plugin made with this code: ...
Almo's user avatar
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0 votes
1 answer
225 views

I'm making a very simple game that revolves mostly around user-created mods. So far I've seen most games using Lua or something like Lua to enable user scripting, but recently I've seen people using ...
Shien's user avatar
  • 257
0 votes
2 answers
2k views

I want to execute native iOS code in unity. For this I have added two files in /plugins/ios. ViewController.h ViewController.m Code for each file represented as under. ViewController.h ...
Siddharth's user avatar
  • 1,996
1 vote
2 answers
337 views

I've been considering the idea of a game client that acted as a video compositor, only drawing, by itself, the terrain, the characters... deferring other graphic elements to separate processes. For ...
djsp's user avatar
  • 113
6 votes
1 answer
1k views

I'm attempting access a service reference in Unity. I need two: the SOAP framework and a separate service called ContentVault. The respective service URL's are: ...
Timothy Williams's user avatar
0 votes
0 answers
567 views

Is it possible to use plugins like Admob or Chartboost for iOS and Android when using UDK? I am interested in an official or unofficial source where it's mentioned that the plugins are possible or ...
noob's user avatar
  • 613