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Questions tagged [error-management]

is the process of managing errors in a product. Including tasks such as issue tracking, identifying regression errors & logging crashes. It involves defect resolution activities that extend beyond debugging.

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2 votes
0 answers
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I want to make a function like areColliding which takes two polygons as args. I also want to cover cases like and the dreaded because I am trying to create a ...
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0 votes
1 answer
1k views

I'm making a base gun cpp class that just has the stuff all the other guns will have. I have a virtual function called PullTrigger that doesn't do anything, I just want to have it on the base gun so ...
Millard's user avatar
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1 answer
418 views

I am following GameDev.tv's unreal C++ course, but I am getting an error that is causing my compiler to fail. I'm coding a player controller, and I think I followed all the steps right but when I ...
Millard's user avatar
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18 votes
5 answers
6k views

Imagine a situation where a level/game designer has missed assigning a prefab in one of the game objects' inspector configurations. (I am coming from Unity, but what I basically mean a reference to ...
Candid Moon _Max_'s user avatar
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1 answer
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Whenever i try to either create or open a Unity project, I get faced with this error. Does Unity need a proxy server, because I dont have one. (If so, how do I get one?) And apparently I need to add ...
Matatatutu's user avatar
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0 answers
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Hi I am trying to build my android game and hopefully publish it but I am trying to build it and this error keeps coming up. Can someone please help explain what this is trying to tell me and how to ...
Usmaan Mahmood's user avatar
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413 views

I get this Error in Unity when I imported SteamVR : "Failed to Load IVRRenderModels Interface Version IVRRenderModels_006" I looked after on it but nothing really solved the problem. Why is this ...
Anon's user avatar
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1 answer
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I built out my project to Android to do some testing and stuff, but I can't get any further than the main menu scene. I built it out previously and it was running fine. Now as I try loading level0 it ...
formatc2013's user avatar
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1 answer
371 views

In a D3D12 program, I encounter a DGXI_ERROR (CreateSharedHandle return an int <0), but I ...
Soleil's user avatar
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got a bit of a weird error, hopefully someone here can help. So I have created a custom class (does not derive from Monobehavior). Then I have a variable for the class, in the Start() method I set ...
John Smith's user avatar
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1 vote
1 answer
172 views

I'm working on a simple multiplayer online game. and I use UNET and Networkmanager. In my game I have some rooms and players ...
iman_sh's user avatar
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0 votes
1 answer
567 views

I am having trouble with this plugin because when I use it to attack It gives an error. You can clearly see using magic works fine, it only seems to cause the error when attacking and only when using ...
sketcherskt's user avatar
4 votes
0 answers
230 views

I am using the Phaser framework for game development, but while working on it I face a bug which is annoying, I have the following message: InvalidStateError: An attempt was made to use an object ...
Ced's user avatar
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1 vote
0 answers
564 views

I am capturing screenshots at every time step in unity using ScreenCapture.CaptureScreenshot. I am able to get the shots captured and saved in a certain folder but after approximately 50 timesteps the ...
NAnn's user avatar
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1 vote
1 answer
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my unity project keeps crashing and it does not let me read the exception error, I am wondering if there is a way to read the unity console externally outside of unity. Any pointers will be highly ...
NAnn's user avatar
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