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Questions tagged [platformer]

A genre of action game whose focus is on platform-based movement. It is equally present in both the 2D and 3D game worlds.

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(Beginner questions) How do you setup the ramp with the tiles in unity? The graphics and the behavior? I've been checking this free tileset: In the image it has connected ramps I cannot seem to get ...
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This is my first time using this website and I'm a beginner too, so sorry if what I'm asking doesn't make sense. I am using C++ and OpenGL to make a basic platformer. My issue is that the fragment ...
Zuper Potato's user avatar
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I'm working on basic clones of the classic Mario games I played on that Wii SNES emulator when I was younger to learn classic hardware emulation, platformer development, Monogame, etc. I found this ...
PraiseSolek's user avatar
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I'm reworking physics in a 2d action platformer I'm developing (no engine, c++ / sdl). Here's the general movement logic for all characters: I calculate the offset I need to apply to the character I ...
SavedowW's user avatar
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I'm planning to make a procedural level generator and I think I will need some sort of abstraction of a level in 2D. I thought that levels could be abstracted to lines (platforms) and arcs (jumps) and ...
Nathan Francisco-Ribeiro's user avatar
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I know this question sounds familiar but I'm working on a pretty big platformer (Written in PJS, on Khan Academy) and I don't want it to be just plain ground, I want slopes in the game (gentle slopes, ...
RomanStarCoder's user avatar
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My current code is: ...
Saltii's user avatar
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I'm trying to make a 2D Unity platform game for a school project, but I can't seem to get the enemy to move. ...
TheEpikDuck's user avatar
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I was trying to the set up a tile map for a 2D pixel art game in Godot 4.1 (following a tutorial) and realized that there seems to be an issue or something I am not aware of with the way collisions ...
J4L0's user avatar
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I am working on a 2D mobile platformer where there will be different characters with unique skill sets. I am working on a character that should be able to perform chained attacks. I have a button in ...
shanksVR's user avatar
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I'm trying to make navigation possible for npcs in a 2D platformer. The game generates chunks with random platforms as the player ascends, so I also need to implement the navigation procedurally. Each ...
Alex CB's user avatar
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I have no gamedev experience and I just started learning. I wanted to develop a basic platformer to learn. I got stuck pretty soon with rendering in Godot. When I run the game, it just feels... ...
alturkovic's user avatar
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I am currently developing a simple Super Mario Bros. like platformer in Cocos2d-x v2. I am now at the step of doing wall sliding with two axis-aligned bounding boxes (tiles) but I've not quite found ...
MikaKC's user avatar
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In 2D platformer games, what is the term or word for determining the size of the player character on the screen? For example, the player character in Castlevania: Symphony of the Night is very small ...
James Anderson's user avatar
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I finished up my movement script which is finally working fantastically. The only issue I am having is getting the character to face the direction when I press either left or right on the keyboard. ...
Fuljin's user avatar
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I'm currently working on a boss fight for my game. My problem is that I keep getting a NullReferenceException error that prevents the boss (named The Smallest Stain)...
Ali's user avatar
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1 answer
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Hello everyone and thank you so much for your help! I've tried following the answer at Unity 5 2D drawing sprites programmatically but nothing happened. I have a blank screen with just a background ...
TOM's user avatar
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I'm making a 2D game and I'm using a raycast. I want the raycast to ignore the platform when hitting it from beneath, but not when hitting it from above. Right now the raycast always hits no matter ...
Andre Alvarez's user avatar
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I am trying to make a 2D level of a game and want to know how to move a specific tile left and right. All the level is designed on a single Tilemap. I want to move one platform left and right. How ...
Nomi's user avatar
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I am making a 2D platform and implementing a character similar to a Mario Goomba. This character will move left or right, depending on whether or not a raycast determines that there is an object in ...
TBG's user avatar
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I need a higher level abstraction for keyboard input for a 2.5D platformer. Like I know left and right is pressed, but I want to consider things like, left is held down for more than one second, start ...
eguneys's user avatar
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I'm trying to implement a platformer character using a finite state machine, but I have troubles understanding what kind of logic goes into a state and what logic goes into a main player class ...
Rinat Veliakhmedov's user avatar
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I'm creating an online game (2d platformer) and I'm having some trouble understanding what to send clients. I'm sampling each player's input and sending it to the server after a set amount of time. ...
Kaeru's user avatar
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I'm developing a 2D action RPG with heavy platforming. The combat system and movement take inspiration from Hollow Knight and the Smash Bros saga. I would like to have some type of enemies with really ...
Alessandro Tagliani's user avatar
2 votes
1 answer
3k views

I would like to create a 2D Sidescrolling map, like one for a platformer, but for a shooter game. At first I thought I could just draw a big map based on a tilemap and make the player and the enemies ...
pion's user avatar
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First off I wanted to apologize if this isn't the right place to post this; I wasn't sure where else to go. I plan to cross-post this question to the Game Maker forums since that's the engine the game ...
A. Joseph Gaylord's user avatar
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I'm struggling with a wee issue where if my character walks up a slope he slides back down when at rest, and bounces down when running down the slope. I've followed a few videos but none seem to ...
Sam Law's user avatar
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2 answers
261 views

I am trying to have a single class that handles multiple powerups types and using enum for the types of power-ups and switching the powers based on enum however when there are multiple power-ups in ...
Vamsi Konakanchi's user avatar
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284 views

I'm building a 3D platformer, and I'm having issues figuring out how I should determine whether the player has effectively jumped on an enemy to kill them. My current approach uses "hurtboxes&...
Charles Averill's user avatar
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374 views

I'm working in a project with Unity 2d where player walks on a small planet. I try to use some code from youtube tutorial to apply gravity to my planet.This code consists of two parts, Attractable and ...
Kon's user avatar
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So, the problem is the movement to left and right is disabled after crouching and releasing ...
Vamsi Konakanchi's user avatar
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I am creating a 2D endless runner game, where new platforms get spawned when the player reaches a certain distance to the last platform spawned. The issue that I found was that after the player ...
cikkuabdilla's user avatar
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1 answer
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I have a player who can jump. I want the character to stay in its position and not fall to the floor. This is the code I am using so far: ...
shriram's user avatar
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1 answer
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I'm making a 2D platformer game with the default Unity 2D physics. I am implementing slopes, but my player slips down the slope because of the physics. Here is the code I use for the player movement: ...
Santiago Padilla Zambrano's user avatar
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1 answer
951 views

I've been developing a 2D shooting platform videogame for the Sony PSP console using only the ONELua interpreter for the Lua programing language (since there is not any game engine for it). Despite ...
hell.jumper's user avatar
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126 views

I'm trying to detect when a player taps vs tilts the analog stick. Ultimately, I'm trying to implement controls like Super Smash Bros. Melee. On top of this, I also want to incorporate an input buffer ...
Kory's user avatar
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1 answer
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I am trying to create a platform game where a player jumps between platforms horizontally (using a projectile curve). Currently, I have a class that blits platforms and a background, as well as the ...
Loe1234579810's user avatar
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2 answers
2k views

With keyboard+mouse controls, we seem to have an unspoken control mapping standard, with keys be like WSAD for moving, E for use, mouse button for attacks or interactions, spacebar for jumping, and so ...
Darth Biomech's user avatar
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2 answers
212 views

I followed a tutorial about implementing a wall jump but one thing that doesn't work is getting the character pushed on the opposite side of the wall when pressing the jump button. As it is, character ...
Bluebear's user avatar
1 vote
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542 views

I'm new to Corgi Engine and Unity in general. I have an issue that I could find a way to resolve. I'm using CorgiEngine's "RetroLadder" prefab and extended "Rectangle" character ...
Kosmetika's user avatar
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1 answer
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I'm making a Mario-Like platformer in Godot, and am going for a N64 style, and I want to lower the resolution of the render, while still having the window being resizable, like in Blender. Is there ...
jort57's user avatar
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2 votes
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I'm making a first person game and when I jump and my character gets close to the top of the wall, the vertical movement stops, jitters, or suddenly snaps to the top of the wall. Video Here is my ...
PWalkersCrisps's user avatar
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Character falls through the Platform Effector 2D in Unity. How can I fix it? Here is the demonstration: https://imgur.com/G5YkTxa. I tried changing the Edit - Project Settings... - Physics 2D - ...
some1 here's user avatar
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993 views

I'm making a 2D platformer with Unity and I have a problem with platform edges. This problem is usually visible in the situation where I want the player to walk up the stairs by jumping, but the ...
Ali's user avatar
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2 answers
275 views

I have made a 2d Platformer but when my player reaches the end of a level I want it to fade to the next level. How can I have multiple scenes that each have one level and that fade in and out? Load ...
elliot727's user avatar
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2 answers
577 views

Currently, I have a 2D platformer game, and I want to implement a function that can make the player die and go back to the start or a checkpoint when he interacts with a weapon or trap. What I have in ...
elliot727's user avatar
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431 views

I am working on a 2D platformer in Unity and am doing my own collision detection. I was previously using the method described in Sebastian Lague's popular YouTube tutorial, where you break your ...
DyingIsFun's user avatar
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1 vote
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I'm trying to make my first game in Unity: a 3d platformer inspired by the classic Crash Bandicoot games. I've managed to make most of the movement with the character control script below. However, I ...
Felipe Schluepmann's Films's user avatar
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1 answer
2k views

I have been trying to get my slopes to function for almost a month now, doing nothing else with the project. Rewrote it 6-7 times in different collision styles, sometimes coming close to success while ...
Barney's user avatar
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1 vote
2 answers
531 views

First of all I want to mention that English is NOT my mother tongue, I am using GODOT to make my game and that I am only 16, so I don't have any prior programming experience, although, I understand ...
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