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Questions tagged [collada]

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I'm trying to make an animation from a Collada file, but I'm not having any success in animating it correctly. I assume it's an error in the Quartenions class, either during creation from matrices or ...
Edilon Francisco's user avatar
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I am making an ARKit app, and I need to implement animations. Our 3D artist has provided these files as fbx with animations. All resources I find online about animated models in ARKit talk about dae (...
user1009013's user avatar
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I am making a game engine, using the COLLADA format for my models. Part of the requirement for my models is partial animations, for example if the model was a person, an animation could only affect ...
BWG's user avatar
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1 answer
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A designer provided the attached two DAE files created in Cinema 4D. The characters in these DAE files are to be integrated into an iOS game. Both assets are of ...
Crashalot's user avatar
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1 answer
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I have a character and he is animated with the Skeleton or Bone Structure but I don't know how to animate him in my game from scratch. I am using Java with LWJGL. I am loading static Objects with ...
Gustavo Muratalla's user avatar
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0 answers
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I am making a COLLADA parser in Java, and I have made a loader that reads a .dae file, and saves it's content in a string. But, when I load a specific file, it doesn't get read correctly. Specifically ...
J22o's user avatar
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6 votes
1 answer
465 views

I am using the collada file format to contain my model and animation but when I use AssImp to load the file the name will be empty for the animation. Where is the name for animation set on the collada ...
judeclarke's user avatar
1 vote
1 answer
6k views

Since I could not find any libraries that can help me parse collada files in my c++/opengl project, I decided to write my own. (I did find assimp, but binaries for Visual Studio 2013 were't available, ...
MyStackOverflowAccount's user avatar
3 votes
1 answer
5k views

I have been trying to learn how to implement skeletal animation (skinning) from COLLADA files using ASSIMP and glm. But after a week of being stuck reading different tutorials and posts I have found ...
linfredriksson's user avatar
5 votes
1 answer
1k views

Every time I try to use DAE FBX export in Autodesk Maya and export a .dae file the normal map doesn't export with it? Does Collada not support normal maps?
Andrew Wilson's user avatar
1 vote
2 answers
1k views

I've noticed something strange in a Collada DAE export from Blender. I've assigned Diffuse BDSF colors to 4 faces of a cube as shown here: http://www.4shared.com/photo/_hM04zywba/blendcube.html It ...
user1278255's user avatar
1 vote
1 answer
427 views

I'm really new to game dev / D3D. And I was looking to choose an intermediary format to work with and convert to my internally used format. Collada DAE seems to be good as it can export animation too ...
CodeAngry's user avatar
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1 vote
1 answer
790 views

I load collada models, exported via Google Sketchup, into my Three.js (v63) scene with the Three.js collada loader. The models are loaded, but with some, textures aren't well mapped, like in the ...
Eturcim's user avatar
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1 vote
1 answer
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I have a simple model that uses a diffuse and a normal map - in this case just two textures applied to the same material, where for the normal map I uncheck all the options in the "Influence" section ...
TravisG's user avatar
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1 vote
1 answer
583 views

I need to export an animated character to the Collada file format in Blender. My .blend file has the individual animations (idle, walk cycle, attack, etc) each as separate actions. I discovered after ...
Ben Pious's user avatar
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1 answer
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I'm trying to export a (.max) file to openCOLLADA (.dae). Whenever I do this, 3dsmax crashes and produces this error: An error has occurred and the application will now close. No scene ...
odoc's user avatar
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5 votes
3 answers
4k views

I have created a bezier curve in Blender. I'd like to export this curve to a text file. What ...
tigrou's user avatar
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6 votes
2 answers
14k views

I've started looking into using Assimp to load in dae collada files into my game. I believe I've managed to load the file into aiscene. I am using c++, OpenGL and SFML. My problem lies with ...
Tom Burman's user avatar
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1 answer
213 views

Hi I am new to game development. I see many examples and tried myself like displaying triangle, cube etc. Now I am looking to render a Collada object. So I created a Collada object using Google Sketch ...
rakeshNS's user avatar
  • 111
7 votes
2 answers
5k views

Say I have a simple mesh in Blender, with two keyframes, like so: Then, another animation for the same mesh, also with two keyframes: Theese animations worke fine in Blender and I can switch between ...
Morgan Bengtsson's user avatar
4 votes
3 answers
10k views

I'm building a game for iOS. I'm quite new to OpenGL but what I want is to take a 3D model I have made in Google SketchUp and use it in my 3d game. The problem is I don't know how to proceed. I have ...
geminiCoder's user avatar
2 votes
1 answer
3k views

I have a Collada file with a rigged mesh. I've read the node tags in the library_visual_scenes tag and extracted the matrix for each node and stored everything in a hierarchical bone structure. My ...
KyleT's user avatar
  • 23
6 votes
1 answer
2k views

I'm making an effect system right now (I think, because it may be a material system... or both!). The effects system follows the common (e.g. COLLADA, DirectX) effect framework abstraction of Effects ...
codey's user avatar
  • 91
33 votes
2 answers
27k views

I have loaded in a model to my C++ OpenGL game. It is a COLLADA file type that I have loaded, and I setup an animation under blender for the file. The problem is I don't know how to animate the model. ...
Brendan Webster's user avatar
3 votes
3 answers
2k views

I made a simple teapot with the "Create Standard Primitives" option and exported it as a collada file, ended up with this: < float_array id="Teapot001-POSITION-array" count="1590"> < ...
Delta's user avatar
  • 379
2 votes
1 answer
1k views

So, we're making a game in C++ using SDL - a TDS. It was originally intended to be 2D, but our lead programmer wanted to redo the engine and make it 3D. And, now, we really don't know how to go about ...
Jordan's user avatar
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0 votes
3 answers
656 views

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EddieV223's user avatar
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5 votes
1 answer
2k views

(Crosspost from StackOverflow) I'm working on writing my own COLLADA importer. I've gotten pretty far, loading meshes and materials and such. But I've hit a snag on animation, specifically: joint ...
knight666's user avatar
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5 votes
2 answers
1k views

This is long, so the short question is: What's the best/right/standard set of technologies for creating 3D models and incorporating them into a game such that the complexity for the artist is kept to ...
Rob N's user avatar
  • 163
10 votes
2 answers
928 views

I tried to use the FBX SDK (2011.3.1) to load FBX files and save them as Collada files in order to be able to import FBX files in Panda3D. Unfortunately the resulting Collada files are not usable for ...
David's user avatar
  • 101
1 vote
1 answer
6k views

I got couple of 2 .max files that were created on 2008 version of 3ds Max. The files are really very simple 3d models of room and furniture item. I am using blender 2.53 beta. I have 3ds Max 2011 ...
user avatar
4 votes
1 answer
3k views

I want to port a rigged mesh from a custom format to COLLADA. The bones I have define a position for the bone (local) and a matrix that transforms the child-bones' positions into the next-higher ...
Tamschi's user avatar
  • 1,273
13 votes
4 answers
5k views

A few years back it was looking like COLLADA was going to be quite a big thing, maybe at last a fairly standardized format for getting 3D assets from a DCC package into the tools pipeline of a game. ...
bluescrn's user avatar
  • 3,427
5 votes
3 answers
7k views

I have written some simple apps following the tutorials on http://learningwebgl.com. What is the simplest way to load and display Collada model files, particularly the files available from Google 3D ...
Liam's user avatar
  • 151