Questions tagged [collada]
The collada tag has no summary.
34 questions
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2
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112
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Why does the skinning equation from a Collada file return a weird animation?
I'm trying to make an animation from a Collada file, but I'm not having any success in animating it correctly. I assume it's an error in the Quartenions class, either during creation from matrices or ...
0
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0
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470
views
How to convert fbx with animations to dae
I am making an ARKit app, and I need to implement animations. Our 3D artist has provided these files as fbx with animations.
All resources I find online about animated models in ARKit talk about dae (...
1
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0
answers
66
views
Can COLLADA be used for partial animations / animation blending?
I am making a game engine, using the COLLADA format for my models. Part of the requirement for my models is partial animations, for example if the model was a person, an animation could only affect ...
1
vote
1
answer
629
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iOS: controlling size of assets designed in Cinema 4D when importing into Xcode?
A designer provided the attached two DAE files created in Cinema 4D. The characters in these DAE files are to be integrated into an iOS game.
Both assets are of ...
0
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1
answer
2k
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I create a 3D character in Blender and animated it. How do I use it in my Game with LWJGL
I have a character and he is animated with the Skeleton or Bone Structure but I don't know how to animate him in my game from scratch.
I am using Java with LWJGL.
I am loading static Objects with ...
0
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0
answers
334
views
Java .dae file loader problem
I am making a COLLADA parser in Java, and I have made a loader that reads a .dae file, and saves it's content in a string. But, when I load a specific file, it doesn't get read correctly. Specifically ...
6
votes
1
answer
465
views
Set the name of an animation in collada to be used by AssImp
I am using the collada file format to contain my model and animation but when I use AssImp to load the file the name will be empty for the animation. Where is the name for animation set on the collada ...
1
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1
answer
6k
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Parsing Blender exported collada file in c++
Since I could not find any libraries that can help me parse collada files in my c++/opengl project, I decided to write my own. (I did find assimp, but binaries for Visual Studio 2013 were't available, ...
3
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1
answer
5k
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Skeletal animation with ASSIMP, COLLADA, and glm
I have been trying to learn how to implement skeletal animation (skinning) from COLLADA files using ASSIMP and glm. But after a week of being stuck reading different tutorials and posts I have found ...
5
votes
1
answer
1k
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Normal map does not export into .dae file. Does Collada not support normal maps?
Every time I try to use DAE FBX export in Autodesk Maya and export a .dae file the normal map doesn't export with it? Does Collada not support normal maps?
1
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2
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1k
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Missing colors in Collada export from Blender
I've noticed something strange in a Collada DAE export from Blender. I've assigned Diffuse BDSF colors to 4 faces of a cube as shown here:
http://www.4shared.com/photo/_hM04zywba/blendcube.html
It ...
1
vote
1
answer
427
views
Which nodes of the Collada DAE are most relevant for game object/character use?
I'm really new to game dev / D3D. And I was looking to choose an intermediary format to work with and convert to my internally used format. Collada DAE seems to be good as it can export animation too ...
1
vote
1
answer
790
views
UV mapping issues while loading collada model exported with Sketchup
I load collada models, exported via Google Sketchup, into my Three.js (v63) scene with the Three.js collada loader.
The models are loaded, but with some, textures aren't well mapped, like in the ...
1
vote
1
answer
2k
views
Blender, Exporting to Collada, Assimp and Normal Maps
I have a simple model that uses a diffuse and a normal map - in this case just two textures applied to the same material, where for the normal map I uncheck all the options in the "Influence" section ...
1
vote
1
answer
583
views
Combining Animations for Colllada export
I need to export an animated character to the Collada file format in Blender. My .blend file has the individual animations (idle, walk cycle, attack, etc) each as separate actions. I discovered after ...
0
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1
answer
4k
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3dsmax crashes when exporting
I'm trying to export a (.max) file to openCOLLADA (.dae). Whenever I do this, 3dsmax crashes and produces this error:
An error has occurred and the application will now close.
No scene ...
5
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3
answers
4k
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What is the simplest way to export a bezier curve created in Blender to a text file?
I have created a bezier curve in Blender.
I'd like to export this curve to a text file. What ...
6
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2
answers
14k
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Using Assimp to load dae files
I've started looking into using Assimp to load in dae collada files into my game.
I believe I've managed to load the file into aiscene.
I am using c++, OpenGL and SFML.
My problem lies with ...
0
votes
1
answer
213
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How can I ensure my Collada model fits on an iPhone screen?
Hi I am new to game development. I see many examples and tried myself like displaying triangle, cube etc. Now I am looking to render a Collada object. So I created a Collada object using Google Sketch ...
7
votes
2
answers
5k
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Blender multiple animations and Collada export
Say I have a simple mesh in Blender, with two keyframes, like so:
Then, another animation for the same mesh, also with two keyframes:
Theese animations worke fine in Blender and I can switch between ...
4
votes
3
answers
10k
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How do I render .dae models?
I'm building a game for iOS. I'm quite new to OpenGL but what I want is to take a 3D model I have made in Google SketchUp and use it in my 3d game. The problem is I don't know how to proceed. I have ...
2
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1
answer
3k
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Trouble with Collada bones
I have a Collada file with a rigged mesh. I've read the node tags in the library_visual_scenes tag and extracted the matrix for each node and stored everything in a hierarchical bone structure. My ...
6
votes
1
answer
2k
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Difference between the terms Material & Effect
I'm making an effect system right now (I think, because it may be a material system... or both!). The effects system follows the common (e.g. COLLADA, DirectX) effect framework abstraction of Effects ...
33
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2
answers
27k
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I can't figure out how to animate my loaded model with Assimp
I have loaded in a model to my C++ OpenGL game. It is a COLLADA file type that I have loaded, and I setup an animation under blender for the file. The problem is I don't know how to animate the model. ...
3
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3
answers
2k
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3Ds Max is exporting model with more normals than vertices
I made a simple teapot with the "Create Standard Primitives" option and exported it as a collada file, ended up with this:
< float_array id="Teapot001-POSITION-array" count="1590">
< ...
2
votes
1
answer
1k
views
COLLADA, loading, the modelling/animation process?
So, we're making a game in C++ using SDL - a TDS. It was originally intended to be 2D, but our lead programmer wanted to redo the engine and make it 3D. And, now, we really don't know how to go about ...
0
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3
answers
656
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5
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1
answer
2k
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COLLADA: Inverse bind pose in the wrong space?
(Crosspost from StackOverflow)
I'm working on writing my own COLLADA importer. I've gotten pretty far, loading meshes and materials and such. But I've hit a snag on animation, specifically: joint ...
5
votes
2
answers
1k
views
Replacing a custom 3D model format with something more standard
This is long, so the short question is: What's the best/right/standard set of technologies for creating 3D models and incorporating them into a game such that the complexity for the artist is kept to ...
10
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2
answers
928
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How to fix bad Collada produced by FBX?
I tried to use the FBX SDK (2011.3.1) to load FBX files and save them as Collada files in order to be able to import FBX files in Panda3D.
Unfortunately the resulting Collada files are not usable for ...
1
vote
1
answer
6k
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importing 3ds max ( .max) file into blender
I got couple of 2 .max files that were created on 2008 version of 3ds Max. The files are really very simple 3d models of room and furniture item.
I am using blender 2.53 beta.
I have 3ds Max 2011 ...
4
votes
1
answer
3k
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How do I calculate an inverse bind-pose matrix for COLLADA?
I want to port a rigged mesh from a custom format to COLLADA. The bones I have define a position for the bone (local) and a matrix that transforms the child-bones' positions into the next-higher ...
13
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4
answers
5k
views
What happened to COLLADA?
A few years back it was looking like COLLADA was going to be quite a big thing, maybe at last a fairly standardized format for getting 3D assets from a DCC package into the tools pipeline of a game. ...
5
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3
answers
7k
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How do I load Collada models into a WebGL app? [closed]
I have written some simple apps following the tutorials on http://learningwebgl.com. What is the simplest way to load and display Collada model files, particularly the files available from Google 3D ...