Questions tagged [tools]
Tools are small to medium size programs that help you in a game development process. Use this tag for help developing and coordinating tools in your pipeline, not to request lists of existing programs.
144 questions
3
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1
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What is this rotation/translation tool thingy called?
I am currently working on filling out some tasks for a task board and I realized I have no idea what this thing is called. It's an axis thingy that you can grab to translate and rotate an object. I ...
0
votes
1
answer
132
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In Godot, how to show TextureRect texture in the editor mode but unload it before runtime to preserve VRAM?
I'm trying to optimize a bit. Assume we have an in-game "Item" object made from a simple TextureRect (no children).
Naturally, in editor mode I'd like to be able to see that item's icon (and ...
1
vote
1
answer
83
views
DataAsset Blueprint that is set up by my EditorUtilityObject gets reset every time I restart Unreal Editor
How to make my modification from my EditorUtilityObject to my DataAsset blueprint permanent?
I have my custom C++ class for my DataAsset, and also another C++ one for my custom EditorUtilityObject. I ...
0
votes
1
answer
139
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How can AI tools support asset generation?
I'm a newbie in game development and looking for some advice from the community about getting game assets. I've been messing around with Luma and Meshy for making 3D models, and they've been ...
1
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1
answer
348
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How do you manage shared assets and tools across a team and projects?
As my team grows I'm trying to better manage shared assets in an organized way across the team. These assets include:
Brushes and Alphas for Substance, Blender, Krita, etc
Custom Plugins for Maya
...
1
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0
answers
74
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How to create a directory template in Unity?
How to create a directory from a template with multiple files in it which are also created from templates?
Right now, I am particularly interested in creating an Assembly directory which uses a user-...
1
vote
0
answers
265
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How to manage data relationships when designing a crafting system?
I'm trying to determine all the items, crafting methods and recipes to put in my game, and the relationships between them. I need a tool that allows me to do this both top down (boat needs sails and ...
0
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2
answers
253
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How to create game database editor interface like Age of Empires' AGE
Age of Empires had this powerful AGE (Advanced Genie Editor) tool to let players mod the game data with ease. You could see all the game's databases through this tool and play with them to make your ...
2
votes
1
answer
242
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How to version control game balance data stored in spreadsheets
Is there any good workflow/tooling for having good version control on spreadsheets for game data? Ideally something that supports branching or merging.
Google spreadsheets allow people to edit data ...
0
votes
1
answer
721
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Running Unity development build in Android emulator without signing
I am working on project with a friend who uses Windows while I am using Ubuntu. We are using Unity collaborate and it's going fine except when we want to build.
The keystore is in his filesystem, <...
3
votes
1
answer
2k
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Workflow for authoring hitbox data for a 2D fighting/platformer game
I understand that collisions in fighting games are detected using hitboxes and hurtboxes associated with specific frames of the animation
I am looking for techniques to author the data for these ...
1
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0
answers
54
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Built-in Terrain analogs search: is it worth to use imported 3d-model?
I think 3d-model is better than the built-in terrain-component in Unity when it comes to optimization. But when it comes to texturing terrain made in 3rd party 3d-modeller, how to apply resulting ...
1
vote
1
answer
65
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How can I improve the visibility of an object transform gizmo?
I'm developing a 3DSMax like move gizmo, and I'm struggling with how difficult it is to see, especially on modern high resolution displays. Is there a good way to make the RGB axis lines more visible ...
1
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0
answers
180
views
How could I generate a document that catalogs a collection of 3D models?
I have a lot of 3D models (.obj and .fbx) I can re-use in some games, but sometimes I forget them.
So I want to create a (for instance) Word document with the images of all my 3D models.
This can ...
1
vote
1
answer
100
views
Workflow for tagging a sprites with collision boxes
I have some hundred of sprites and I need to mark collision boxes of them.
What kind of workflow can I use to help this proceed smoothly?
I've thought of using Tiled initially, however one of my ...
1
vote
0
answers
135
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Tool used to create adaptive music [closed]
I'm looking for a tool that I came across a few months ago but can't track down anymore. This tool helped create "adaptive" music, where adaptive music refers to music that changes depending on what ...
0
votes
1
answer
368
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Game engine tool generating game entities
I'm writing a game engine with an editor that allows you to create individual components like sprites, fonts, and particles. Then you're able to combine these individual components into what I call an ...
0
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1
answer
6k
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Take an image and cut it up into a tile map
So I am attemping to make a game in Phaser.
I am trying to think of the best way to cut this image up and make it in to a tile map OR do I try and lay this entire image as a back ground to the game ...
3
votes
0
answers
71
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Is there an engine-agnostic tool for editing curve animations? [closed]
I am looking for a tool that allows to edit 3D animation curves. What I want is something similar to how the animation system works in Unity or others. Being able to create a timeline of ...
4
votes
1
answer
2k
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Running Unreal Build Tool with CreateProcess vs command line
I'm working on a tool that generates some files for Unreal Projects. The only thing is if I try to get it to compile the project through CreateProcess the command doesn't run the same as the command ...
1
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0
answers
54
views
Text tool for designing gameplay elements [closed]
I'm still in the design phase of my game and I'm realizing that there are too many elements to keep track of and it just looks like a mess in the plain text that I created it in. My notes are ...
2
votes
1
answer
311
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Do I really need an engine to make a great game? [duplicate]
I made one simple game, and now I'm working on a second version. I make games in Java, but everyone around me uses tools and engines. I do not understand some of the stuff that is in Unity.
In Java, ...
0
votes
1
answer
201
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Unity Collaborate Error: "It looks like you don't have any data yet"
On the Unity Developer page, my partner has added me to his team. I can see his project. I clicked Go to Collaborate:
That brings me to the "Assets" tab, saying "It ...
2
votes
0
answers
508
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What tools do professionals use to create pixel art with animations? [closed]
I've been looking for the right tool for creating my own pixel art, but I've been having a few difficulties finding the right one.
What I've tried so far:
ProMotion NG - seems to have lots of ...
0
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2
answers
2k
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Plugins for creating and styling custom Editor Windows like C#/C++ Form Designer or “Web Inspector”?
Unity3d allows to construct window with custom UI. Just need to use EditorGUI/EditorGUILayout classes and their static methods.
...
1
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3
answers
2k
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How do I call the sprite auto-slicer from a script in the Unity editor
First of all let me start with an apology. I know this may not be the right place for this question, but the good people over at stackoverflow did not answer me and neither did I get a answer over at ...
47
votes
6
answers
6k
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How can I quickly check if my sprite tiles well?
I am trying to create tilemap sprites that tile nicely, but checking how well they tile is really cumbersome.
Ideally, I'd like to have an image editor that shows a layout like this, so I could see ...
2
votes
1
answer
184
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Create ROI tools for analysis
I want to create some ROI tools on my game for personal analysis.
Let's say that I have 3 different level of special powers with a recursive cost and certain bonus. So, I want to see when certain ...
3
votes
0
answers
368
views
Recording Xbox controller button presses?
I would like to generate some sort of log file of xbox gamepad events while playing an existing game on PC, such as Call of Duty.
I am not developing a game necessarily, I just would like a static ...
3
votes
0
answers
1k
views
What events invalidate the Unity machine identification? [closed]
I bought a new solid state drive, cloned the old one to the new using CloneDrive, removed the old drive and booted. Everything went well, but when I tried to start Unity I got this popup:
I am ...
1
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0
answers
70
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converting HSLS gives error
I'm using the following parser:
https://github.com/unknownworlds/hlslparser
I also have the following code:
...
2
votes
1
answer
170
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At what scale do I need to make tools? [closed]
In making a game, if I'm writing my own engine, at what sort of scale of team should I invest time in making a level editor tool? If it's just me on my own will it be worth it? Or when there's a team ...
2
votes
2
answers
617
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How to access Maya Bonus Tools 2012 in Maya 2014
I have been trying to use the paint geometry tool for Maya 2014 but it isnt showing up. I downloaded Bonus Tools 2012 and installed it. Where can I find this tool in Maya 2014?
0
votes
1
answer
178
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Milkshape3D Animation on Windows 7 64-bit
when I run Milkshape 3D on my 64-bit Windows 7 machine, certain joints expand when I try to rotate them.
For example, my model's leg has hip, knee, foot and toe joints. So to do a walking animation I ...
2
votes
1
answer
2k
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MonoGame hosted in a control/form
I would very much like to host my monogame window inside a Form so that I can take advantage of the nice gui elements in the C# framework when creating a simple level editor. I have looked online, but ...
1
vote
1
answer
6k
views
How to design enemies pattern in non-bullet-hell shmups in Unity? [closed]
I am making a top down shooter.
Enemies will come in waves and attack in many different patterns (i.e. wave of 10 enemies flying in a elliptic curves, or a huge boss floating and shooting at you, etc....
14
votes
3
answers
3k
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How do I simulate color blindness for accessibility testing?
Is there an application I can download (or some configuration of Windows, or something) that will let me see how my game will appear to users with different color-blindnesses?
There are already good ...
0
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0
answers
65
views
Working with tiledata of different sizes [duplicate]
I recently bought an asset for my game, basically a tilesheet, with seperate pngs as well, but where as previously I've created tilemaps out of identically sized tiles these are all in varying sizes ...
2
votes
1
answer
519
views
Effective Methods to utilize 3d Scanners to produce game development resources [closed]
Once upon a time I was quite passionate about game development. About four years ago at the height of my game development aspirations, I was involved in a number of activities. I worked with a team ...
3
votes
2
answers
4k
views
Developing GLSL Shaders? [closed]
I want to create shaders but I need a tool to create and see the visual result before I put them into my game. As to determine if there is something wrong with my game or if it's something with the ...
1
vote
1
answer
196
views
Should I use a visual tool or code myself? [closed]
I've been writing a small game in Python that generates random dungeon rooms with creatures for the player to fight. It's all text based, choose your own adventure style. A couple months of working ...
2
votes
1
answer
531
views
Is there any way to make animations using physical dolls?
I've had trouble animating characters using 3D applications. It is too slow and difficult. I've programmed my own 3D animator that uses only the keyboard to change key angles. The results are much ...
0
votes
2
answers
248
views
tool for visualizing simple 2d shapes
I'm drawing simple 2D line shapes using coordinate sets (for example, moveTo(x,y) drawTo(x,y)). I would like a tool that is like ...
3
votes
2
answers
2k
views
Tools to generate convex collision geometry
Does anyone know tools to generate convex collision geometry from given 3D model?
For example, UDK's Static Mesh Editor can do this; Valve instead recommends to use smoothing in 3D editor.
Desired ...
17
votes
4
answers
12k
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What is "tools development?"
I have been looking at different jobs in the games industry and a lot of the jobs that I have seen advertised are for a "Tool Developer" position. I do not know what this actually is.
Could someone ...
1
vote
2
answers
529
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Installing PhysicsFS on Mingw
I am trying to install PhysicsFS (icculus.org/physfs/) on my Win 7 with MinGW. But I am having hard time doing it. I googled it as well but still nothing - I have used linux environment and make ...
0
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2
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501
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Sprites: Are there any tools to scale sprites individually without using Photoshop/GIMP? [closed]
I am using TexturePacker as tool to pack my 2D sprites, it is good but it doesn't provide the possibility to scale individual sprites to a specific scale.
I am wondering whether there is any good ...
5
votes
2
answers
14k
views
How to edit specific mipmap images in a DDS?
I am looking for a way to edit individual mipmaps within a DDS file. To my knowledge, the NVidia Plugin only lets you create the largest image and then computes the smaller ones automatically. However,...
9
votes
1
answer
4k
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What level editor is Phil Fish using in Indie Game: The Movie?
Does anyone know what program Phil Fish is using to edit models of levels? Or is it it something he built himself? I'm new to game development and was looking for something to design levels with ...
3
votes
1
answer
2k
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Problem with Ogmo Editor (is Tiled Editor a solution?)
I made a level editor for a puzzle game with Ogmo Editor and gave it to our designer/level designer. When he downloaded and started Ogmo, his CPU went to 100%. I looked at my CPU usage while Ogmo is ...