Skip to main content

Questions tagged [tools]

Tools are small to medium size programs that help you in a game development process. Use this tag for help developing and coordinating tools in your pipeline, not to request lists of existing programs.

Filter by
Sorted by
Tagged with
3 votes
1 answer
138 views

I am currently working on filling out some tasks for a task board and I realized I have no idea what this thing is called. It's an axis thingy that you can grab to translate and rotate an object. I ...
ygl0989's user avatar
  • 33
0 votes
1 answer
132 views

I'm trying to optimize a bit. Assume we have an in-game "Item" object made from a simple TextureRect (no children). Naturally, in editor mode I'd like to be able to see that item's icon (and ...
Gaylord Sueltenfuss's user avatar
1 vote
1 answer
83 views

How to make my modification from my EditorUtilityObject to my DataAsset blueprint permanent? I have my custom C++ class for my DataAsset, and also another C++ one for my custom EditorUtilityObject. I ...
JiaChen ZENG's user avatar
0 votes
1 answer
139 views

I'm a newbie in game development and looking for some advice from the community about getting game assets. I've been messing around with Luma and Meshy for making 3D models, and they've been ...
chrisy's user avatar
  • 1
1 vote
1 answer
348 views

As my team grows I'm trying to better manage shared assets in an organized way across the team. These assets include: Brushes and Alphas for Substance, Blender, Krita, etc Custom Plugins for Maya ...
Echoleta's user avatar
  • 143
1 vote
0 answers
74 views

How to create a directory from a template with multiple files in it which are also created from templates? Right now, I am particularly interested in creating an Assembly directory which uses a user-...
Dan Oak's user avatar
  • 113
1 vote
0 answers
265 views

I'm trying to determine all the items, crafting methods and recipes to put in my game, and the relationships between them. I need a tool that allows me to do this both top down (boat needs sails and ...
Teeracroptus's user avatar
0 votes
2 answers
253 views

Age of Empires had this powerful AGE (Advanced Genie Editor) tool to let players mod the game data with ease. You could see all the game's databases through this tool and play with them to make your ...
aganm's user avatar
  • 140
2 votes
1 answer
242 views

Is there any good workflow/tooling for having good version control on spreadsheets for game data? Ideally something that supports branching or merging. Google spreadsheets allow people to edit data ...
nialna2's user avatar
  • 930
0 votes
1 answer
721 views

I am working on project with a friend who uses Windows while I am using Ubuntu. We are using Unity collaborate and it's going fine except when we want to build. The keystore is in his filesystem, <...
twitu's user avatar
  • 103
3 votes
1 answer
2k views

I understand that collisions in fighting games are detected using hitboxes and hurtboxes associated with specific frames of the animation I am looking for techniques to author the data for these ...
Mansur's user avatar
  • 133
1 vote
0 answers
54 views

I think 3d-model is better than the built-in terrain-component in Unity when it comes to optimization. But when it comes to texturing terrain made in 3rd party 3d-modeller, how to apply resulting ...
wooden_coder's user avatar
1 vote
1 answer
65 views

I'm developing a 3DSMax like move gizmo, and I'm struggling with how difficult it is to see, especially on modern high resolution displays. Is there a good way to make the RGB axis lines more visible ...
Krum's user avatar
  • 113
1 vote
0 answers
180 views

I have a lot of 3D models (.obj and .fbx) I can re-use in some games, but sometimes I forget them. So I want to create a (for instance) Word document with the images of all my 3D models. This can ...
stighy's user avatar
  • 477
1 vote
1 answer
100 views

I have some hundred of sprites and I need to mark collision boxes of them. What kind of workflow can I use to help this proceed smoothly? I've thought of using Tiled initially, however one of my ...
iwek's user avatar
  • 166
1 vote
0 answers
135 views

I'm looking for a tool that I came across a few months ago but can't track down anymore. This tool helped create "adaptive" music, where adaptive music refers to music that changes depending on what ...
jayshua's user avatar
  • 11
0 votes
1 answer
368 views

I'm writing a game engine with an editor that allows you to create individual components like sprites, fonts, and particles. Then you're able to combine these individual components into what I call an ...
Game_Overture's user avatar
0 votes
1 answer
6k views

So I am attemping to make a game in Phaser. I am trying to think of the best way to cut this image up and make it in to a tile map OR do I try and lay this entire image as a back ground to the game ...
Mike's user avatar
  • 153
3 votes
0 answers
71 views

I am looking for a tool that allows to edit 3D animation curves. What I want is something similar to how the animation system works in Unity or others. Being able to create a timeline of ...
nialna2's user avatar
  • 930
4 votes
1 answer
2k views

I'm working on a tool that generates some files for Unreal Projects. The only thing is if I try to get it to compile the project through CreateProcess the command doesn't run the same as the command ...
ZeroPhase's user avatar
  • 261
1 vote
0 answers
54 views

I'm still in the design phase of my game and I'm realizing that there are too many elements to keep track of and it just looks like a mess in the plain text that I created it in. My notes are ...
user3625087's user avatar
2 votes
1 answer
311 views

I made one simple game, and now I'm working on a second version. I make games in Java, but everyone around me uses tools and engines. I do not understand some of the stuff that is in Unity. In Java, ...
Joza100's user avatar
  • 269
0 votes
1 answer
201 views

On the Unity Developer page, my partner has added me to his team. I can see his project. I clicked Go to Collaborate: That brings me to the "Assets" tab, saying "It ...
Domi's user avatar
  • 101
2 votes
0 answers
508 views

I've been looking for the right tool for creating my own pixel art, but I've been having a few difficulties finding the right one. What I've tried so far: ProMotion NG - seems to have lots of ...
Jakub Arnold's user avatar
0 votes
2 answers
2k views

Unity3d allows to construct window with custom UI. Just need to use EditorGUI/EditorGUILayout classes and their static methods. ...
Alexey Shimansky's user avatar
1 vote
3 answers
2k views

First of all let me start with an apology. I know this may not be the right place for this question, but the good people over at stackoverflow did not answer me and neither did I get a answer over at ...
Uri Popov's user avatar
  • 3,037
47 votes
6 answers
6k views

I am trying to create tilemap sprites that tile nicely, but checking how well they tile is really cumbersome. Ideally, I'd like to have an image editor that shows a layout like this, so I could see ...
user73424's user avatar
  • 471
2 votes
1 answer
184 views

I want to create some ROI tools on my game for personal analysis. Let's say that I have 3 different level of special powers with a recursive cost and certain bonus. So, I want to see when certain ...
Tasos's user avatar
  • 571
3 votes
0 answers
368 views

I would like to generate some sort of log file of xbox gamepad events while playing an existing game on PC, such as Call of Duty. I am not developing a game necessarily, I just would like a static ...
user66433's user avatar
3 votes
0 answers
1k views

I bought a new solid state drive, cloned the old one to the new using CloneDrive, removed the old drive and booted. Everything went well, but when I tried to start Unity I got this popup: I am ...
Philipp's user avatar
  • 123k
1 vote
0 answers
70 views

I'm using the following parser: https://github.com/unknownworlds/hlslparser I also have the following code: ...
Thijser's user avatar
  • 955
2 votes
1 answer
170 views

In making a game, if I'm writing my own engine, at what sort of scale of team should I invest time in making a level editor tool? If it's just me on my own will it be worth it? Or when there's a team ...
Yann's user avatar
  • 492
2 votes
2 answers
617 views

I have been trying to use the paint geometry tool for Maya 2014 but it isnt showing up. I downloaded Bonus Tools 2012 and installed it. Where can I find this tool in Maya 2014?
Troy's user avatar
  • 31
0 votes
1 answer
178 views

when I run Milkshape 3D on my 64-bit Windows 7 machine, certain joints expand when I try to rotate them. For example, my model's leg has hip, knee, foot and toe joints. So to do a walking animation I ...
iWerner's user avatar
  • 101
2 votes
1 answer
2k views

I would very much like to host my monogame window inside a Form so that I can take advantage of the nice gui elements in the C# framework when creating a simple level editor. I have looked online, but ...
XnaToMonoUser's user avatar
1 vote
1 answer
6k views

I am making a top down shooter. Enemies will come in waves and attack in many different patterns (i.e. wave of 10 enemies flying in a elliptic curves, or a huge boss floating and shooting at you, etc....
g8minhquan's user avatar
14 votes
3 answers
3k views

Is there an application I can download (or some configuration of Windows, or something) that will let me see how my game will appear to users with different color-blindnesses? There are already good ...
ashes999's user avatar
  • 11.3k
0 votes
0 answers
65 views

I recently bought an asset for my game, basically a tilesheet, with seperate pngs as well, but where as previously I've created tilemaps out of identically sized tiles these are all in varying sizes ...
Stowelly's user avatar
  • 174
2 votes
1 answer
519 views

Once upon a time I was quite passionate about game development. About four years ago at the height of my game development aspirations, I was involved in a number of activities. I worked with a team ...
M.  Smith's user avatar
3 votes
2 answers
4k views

I want to create shaders but I need a tool to create and see the visual result before I put them into my game. As to determine if there is something wrong with my game or if it's something with the ...
skln's user avatar
  • 179
1 vote
1 answer
196 views

I've been writing a small game in Python that generates random dungeon rooms with creatures for the player to fight. It's all text based, choose your own adventure style. A couple months of working ...
Son of a Sailor's user avatar
2 votes
1 answer
531 views

I've had trouble animating characters using 3D applications. It is too slow and difficult. I've programmed my own 3D animator that uses only the keyboard to change key angles. The results are much ...
MaiaVictor's user avatar
  • 1,180
0 votes
2 answers
248 views

I'm drawing simple 2D line shapes using coordinate sets (for example, moveTo(x,y) drawTo(x,y)). I would like a tool that is like ...
benathon's user avatar
  • 111
3 votes
2 answers
2k views

Does anyone know tools to generate convex collision geometry from given 3D model? For example, UDK's Static Mesh Editor can do this; Valve instead recommends to use smoothing in 3D editor. Desired ...
Alf's user avatar
  • 219
17 votes
4 answers
12k views

I have been looking at different jobs in the games industry and a lot of the jobs that I have seen advertised are for a "Tool Developer" position. I do not know what this actually is. Could someone ...
Elliott's user avatar
  • 473
1 vote
2 answers
529 views

I am trying to install PhysicsFS (icculus.org/physfs/) on my Win 7 with MinGW. But I am having hard time doing it. I googled it as well but still nothing - I have used linux environment and make ...
Amit Ahire's user avatar
0 votes
2 answers
501 views

I am using TexturePacker as tool to pack my 2D sprites, it is good but it doesn't provide the possibility to scale individual sprites to a specific scale. I am wondering whether there is any good ...
mm24's user avatar
  • 886
5 votes
2 answers
14k views

I am looking for a way to edit individual mipmaps within a DDS file. To my knowledge, the NVidia Plugin only lets you create the largest image and then computes the smaller ones automatically. However,...
ares_games's user avatar
9 votes
1 answer
4k views

Does anyone know what program Phil Fish is using to edit models of levels? Or is it it something he built himself? I'm new to game development and was looking for something to design levels with ...
akadouri's user avatar
  • 173
3 votes
1 answer
2k views

I made a level editor for a puzzle game with Ogmo Editor and gave it to our designer/level designer. When he downloaded and started Ogmo, his CPU went to 100%. I looked at my CPU usage while Ogmo is ...
Mentoliptus's user avatar