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Questions tagged [dds]

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I would like to perform bulk operations of a large number of .DDS files (over 100,000) which may appear in any variety of different BCn formats. I would normally use the ImageMagick command line tools ...
Zhro's user avatar
  • 155
1 vote
1 answer
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I need to import a BCn image without any existing libraries. Thus, I have to write my own reader. This has gone fairly well so far for BCs 1-5 (don't need BC6), but now BC7 is causing a problem. As ...
Sir Teatei Moonlight's user avatar
1 vote
1 answer
409 views

I'm trying to edit CoD4 guns to add a diff texture, however... no matter what program I use the DDS auto remaps the MIPS so instead of importing normally as texture should for mapping it actually ...
Nicole Donson's user avatar
1 vote
2 answers
1k views

I have a program capable of rendering 3D graphics using Direct3D11 and it is currently compatible with two different texture formats, TGA and DDS. The code to read and load a TGA texture in memory I'm ...
Rafael Ferreira's user avatar
1 vote
1 answer
297 views

I just wrote a DTXn loader in my OpenGL engine to support .dds files (i.e. via glCompressedTexImage2D) and generally employ texture compression in GPU. I've also ...
vlzvl's user avatar
  • 163
2 votes
1 answer
812 views

How can I check if .dds texture is gamma-corrected? It seems to be gamma-corrected since after manual gamma correction in fragment shader image is too bright. But I wanted to be sure.
Aleksander Alekseev's user avatar
1 vote
1 answer
1k views

I am working on a 3D engine as a hobby (Direct3D 11). Currently I am trying to implement sRGB -> linear -> sRGB color space conversions via texture formats with "_SRGB" suffix. So, my ...
WinterDog's user avatar
1 vote
0 answers
101 views

So say I take an example from Telltale games, they pack all their file assets into ttarch files, now I guess this is a custom file format that allows many file assets such as dds, jpg, bik, wav, 3ds ...
user3333072's user avatar
1 vote
1 answer
598 views

According to msdn, the BC1 block compression format is for images with 3 color channels and 1 bit alpha channel and the BC4 is for images with 1 color channel and no alpha. Using the same RGBA input ...
Inuart's user avatar
  • 113
1 vote
2 answers
8k views

I have a model which has textures in DDS format, but my game takes textures in TGA format. How can I convert the textures from DDS to TGA?
Hakeem El Bakka-lee's user avatar
0 votes
1 answer
1k views

I believe there's a D3DX function that can load a DDS file with mipmaps but D3DX is ...
NPS's user avatar
  • 2,334
0 votes
2 answers
899 views

I'm wondering if there's a converter for DDS textures after they've been created. We don't have access to the original source images and we would like to avoid changing our shaders, as I'm told it's ...
Ramon Johannessen's user avatar
0 votes
3 answers
7k views

I have done my research on DDS/DXT compression, and the information is kind of "everywhere." It is rather difficult to even find good, organized, sensible information on color depth. However, it is ...
Carter81's user avatar
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5 votes
2 answers
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I am looking for a way to edit individual mipmaps within a DDS file. To my knowledge, the NVidia Plugin only lets you create the largest image and then computes the smaller ones automatically. However,...
ares_games's user avatar
8 votes
2 answers
2k views

I have some code to load DDS image files into OpenGL textures, and I'd like to extend it to support the BC6 and BC7 compressed formats introduced in D3D11. Since DirectX and OpenGL disagree about ...
user avatar
0 votes
1 answer
766 views

What free software can do this? There's the Nvidia plugin for photoshop but I don't have photoshop :/.
Levi H's user avatar
  • 611
3 votes
2 answers
1k views

Which tools are considered best-quality for compressing textures for use in OpenGL? Which can be used from the Linux commandline? And which lossless compressors give good ratio/speed on compressed ...
Will's user avatar
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