Questions tagged [encryption]
process of encoding data (or information, messages, etc.) in such a way that only authorized parties can read it.
29 questions
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Play Encrypted Video Files from Android Device's Local Storage
We are searching for ways to play encrypted video files on an Android device such that a user cannot extract the files via USB cable or other methods to a computer and play them. We'd like the ...
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How can modders decrypt a game's files?
For example, GTA V modders could decrypt RPF files, so how could they do so?
Here are the possible reasons I can think of:
They are encrypted using weak encryption methods
They have been decrypted by ...
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Game Data Files security in unity
I have some game data files in PDF, excel, and video format. Is there any way to make it secure? Through encryption? I have almost encrypted my all files in .aes encryption format but there is a huge ...
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How to protect a Unity Project Template?
We are preparing a working environment(Workspace) in Unity3d that contains several assets, settings, and scripts. The problem is that we want to protect our assets. How is it possible? I know that ...
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UnityWebRequest security
I have a game where I would like to register users and post the outcome of matches between two users through web requests in Unity but have some security questions regarding ...
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Codify user progress [duplicate]
I want to generate a string-code for the user that represents his progress in the game (so he can load this state somewhere else).
I don't want him to be able to guess the system and thus load a state ...
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187
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How to connect to a server without hard coded passwords?
I have two features in my game that need to connect to a server of some kind that requires authentication: a bug reporter and a leaderboard.
The bug reporter will take the users report and add it as a ...
2
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1
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3k
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How to unpack game data files encrypted with AES key?
In game development pak files are secured by some encryption and one of these are AES key. I want to know that for security purpose is the AES key is stored in the game files itself? I know that ...
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How to protect save game data when saving game over the network?
Newbie question please - I am working on my own RPG, using Unreal Engine 4 and C++.
Regarding data formats - I figured I would just make HTTP Post requests to store the data as JSON in AWS's ...
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Resource protection in cocos2d-x 2 and 3
I am developing a game in cocos2d-x 2.2.3 and I want to protect my resources from being extracted. Is there any way I can do this?
I don't know much about encryption.
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tcp multiplayer security/structure
I'm creating a real time multiplayer game. Each piece of data needs to be received, but it still needs to be as fast as possible which is why I don't want to use TLS for every request.
Here's what I ...
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How to encrypt Save Files without using a key? [closed]
Say I made a simple program that takes a file .dat that is encrypted in Binary Format, then I decrypt it into a byte array and then everything is rewritten again ...
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When saving data locally for a mobile game, how to protect it? [duplicate]
I am designing a mobile (iOS/Android) game and I try to save data (such as levels, coins, status) in local files.
In this way, I am concerning a case that someone can just copy these files and give ...
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3
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Is it worth it to encrypt data?
I am using Java to write a moderately simple video game and I need to transfer some large files (edit: Live game data and possibly assets.) between the client and the server. I need to decide whether ...
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How to custom file formats work, encryption, packing etc [duplicate]
So say I take an example from Telltale games, they pack all their file assets into ttarch files, now I guess this is a custom file format that allows many file assets such as dds, jpg, bik, wav, 3ds ...
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Why use compression such as zlib? [closed]
Compression and encryption are different things AFAIK, so why even use compression if you have to still decompress anyway, is this just to reduce distribution size or is there some other reason?
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Asymetrcal Public Key (Host it on a server or distribute with launcher)?
I am currently building a launcher for the front end of my game and I am wondering if I should host the public key on a server and have the launcher pull the data as and when needed, or should I ...
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How does game asset file encryption work?
How does file encryption in game assets work, for example the unreal engine has a .assest extension, or I also see a .dta ...
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MMORPG design question: Storing a tile map on the client computer, security concerns [closed]
in my game the client logs in and receives a map made of tiles (they differ in height and terrain type) from the server. I'm storing these tiles in a SQLite database on the client. The next time the ...
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2k
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lz4 archive with encryption [duplicate]
I want to make a game data archive that contains all the game assets, now I could use zlib or lz4 to just make a simple zip archive type thing, but I need a bit more security, does anyone have any ...
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Is it legal to pack LibGdx libraries in my jar file? And to obfuscate them?
I'm using LibGDX and deploying a runnable jar file, using the Eclipse feature, with libraries extracted into it. There are also .so files and .dlls inside.
Is it legal to do so? I didn't find ...
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League of Legends Spectator Stream Format
Intro
I have been fiddling around with the spectator system for LoL in hopes of eventually scraping data from the streams and building a dataset with it for analysis. I understand that there are ...
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Are there any game engines out there that support cryptography? [closed]
Are there any game engines out there that support cryptography? Obviously when one creates a game engine in one of the more established languages, like C++ or Java, one can just get some cryptography ...
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What OpenCL video cards (or FPGAs) features are needed for high speed multiplication? [closed]
I'm benchmarking some cryptographic related software and am looking for video cards that are better at parallel multiplication vs parallel addition.
Is there any prior work that would graph video card ...
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How to hide assets from user? ( e.g.: a png file )
I think the title is quite self-explaining, still this is a big area I think, so let me drop a few words:
I've got a simple experiment game project going, and I want to make sure, that the user isn't ...
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4
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What cryptography algorithm I can use in my game?
In my game I have data like items, enemies, tools, craft formulas, etc. I want store this information on disk securely. What algorithms I can use for free? I currently store my data using the JSON ...
11
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4k
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Authentication for a multiplayer game via sockets
I'm implementing a custom binary protocol for a new multiplayer game I'm working on. Its a turn-based strategy game so timing doesn't really matter. I've currently got the basic data sync portion of ...
4
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2
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593
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Flash <=> server, protocol protection
I am making a flash game that will interact heavily with the server. For quite some time already I am using 'request hashing' technique to make sure that request data hasn't been tampered with. This ...
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7
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What do you use to bundle / encrypt data?
More and more games are going the data driven route which means that there needs to be a layer of security around easy manipulation. I've seen it where games completely bundle up their assets (audio, ...