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Questions tagged [encryption]

process of encoding data (or information, messages, etc.) in such a way that only authorized parties can read it.

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We are searching for ways to play encrypted video files on an Android device such that a user cannot extract the files via USB cable or other methods to a computer and play them. We'd like the ...
Dave Seidman's user avatar
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For example, GTA V modders could decrypt RPF files, so how could they do so? Here are the possible reasons I can think of: They are encrypted using weak encryption methods They have been decrypted by ...
AZeed's user avatar
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I have some game data files in PDF, excel, and video format. Is there any way to make it secure? Through encryption? I have almost encrypted my all files in .aes encryption format but there is a huge ...
Muhammad Faizan Khan's user avatar
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We are preparing a working environment(Workspace) in Unity3d that contains several assets, settings, and scripts. The problem is that we want to protect our assets. How is it possible? I know that ...
Muhammad Faizan Khan's user avatar
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I have a game where I would like to register users and post the outcome of matches between two users through web requests in Unity but have some security questions regarding ...
Kevin Adams's user avatar
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I want to generate a string-code for the user that represents his progress in the game (so he can load this state somewhere else). I don't want him to be able to guess the system and thus load a state ...
dasLort's user avatar
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I have two features in my game that need to connect to a server of some kind that requires authentication: a bug reporter and a leaderboard. The bug reporter will take the users report and add it as a ...
mr-matt's user avatar
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2 votes
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In game development pak files are secured by some encryption and one of these are AES key. I want to know that for security purpose is the AES key is stored in the game files itself? I know that ...
Ritick Saha's user avatar
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1 answer
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Newbie question please - I am working on my own RPG, using Unreal Engine 4 and C++. Regarding data formats - I figured I would just make HTTP Post requests to store the data as JSON in AWS's ...
Amc_rtty's user avatar
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I am developing a game in cocos2d-x 2.2.3 and I want to protect my resources from being extracted. Is there any way I can do this? I don't know much about encryption.
Reza Shafie's user avatar
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I'm creating a real time multiplayer game. Each piece of data needs to be received, but it still needs to be as fast as possible which is why I don't want to use TLS for every request. Here's what I ...
Jamal H's user avatar
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21 votes
4 answers
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Say I made a simple program that takes a file .dat that is encrypted in Binary Format, then I decrypt it into a byte array and then everything is rewritten again ...
Daniel Béjar's user avatar
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I am designing a mobile (iOS/Android) game and I try to save data (such as levels, coins, status) in local files. In this way, I am concerning a case that someone can just copy these files and give ...
Joe Huang's user avatar
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I am using Java to write a moderately simple video game and I need to transfer some large files (edit: Live game data and possibly assets.) between the client and the server. I need to decide whether ...
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So say I take an example from Telltale games, they pack all their file assets into ttarch files, now I guess this is a custom file format that allows many file assets such as dds, jpg, bik, wav, 3ds ...
user3333072's user avatar
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4 answers
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Compression and encryption are different things AFAIK, so why even use compression if you have to still decompress anyway, is this just to reduce distribution size or is there some other reason?
user3333072's user avatar
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I am currently building a launcher for the front end of my game and I am wondering if I should host the public key on a server and have the launcher pull the data as and when needed, or should I ...
That Homeless Guy's user avatar
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How does file encryption in game assets work, for example the unreal engine has a .assest extension, or I also see a .dta ...
user3333072's user avatar
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in my game the client logs in and receives a map made of tiles (they differ in height and terrain type) from the server. I'm storing these tiles in a SQLite database on the client. The next time the ...
spacecoyote's user avatar
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I want to make a game data archive that contains all the game assets, now I could use zlib or lz4 to just make a simple zip archive type thing, but I need a bit more security, does anyone have any ...
user1040769's user avatar
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I'm using LibGDX and deploying a runnable jar file, using the Eclipse feature, with libraries extracted into it. There are also .so files and .dlls inside. Is it legal to do so? I didn't find ...
UberLambda's user avatar
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Intro I have been fiddling around with the spectator system for LoL in hopes of eventually scraping data from the streams and building a dataset with it for analysis. I understand that there are ...
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1 answer
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Are there any game engines out there that support cryptography? Obviously when one creates a game engine in one of the more established languages, like C++ or Java, one can just get some cryptography ...
ThePiachu's user avatar
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4 votes
1 answer
137 views

I'm benchmarking some cryptographic related software and am looking for video cards that are better at parallel multiplication vs parallel addition. Is there any prior work that would graph video card ...
makerofthings7's user avatar
5 votes
2 answers
5k views

I think the title is quite self-explaining, still this is a big area I think, so let me drop a few words: I've got a simple experiment game project going, and I want to make sure, that the user isn't ...
p1100i's user avatar
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4 answers
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In my game I have data like items, enemies, tools, craft formulas, etc. I want store this information on disk securely. What algorithms I can use for free? I currently store my data using the JSON ...
Oleg Kovalov's user avatar
11 votes
2 answers
4k views

I'm implementing a custom binary protocol for a new multiplayer game I'm working on. Its a turn-based strategy game so timing doesn't really matter. I've currently got the basic data sync portion of ...
Robin Rodricks's user avatar
4 votes
2 answers
593 views

I am making a flash game that will interact heavily with the server. For quite some time already I am using 'request hashing' technique to make sure that request data hasn't been tampered with. This ...
Sergio Tulentsev's user avatar
15 votes
7 answers
11k views

More and more games are going the data driven route which means that there needs to be a layer of security around easy manipulation. I've seen it where games completely bundle up their assets (audio, ...
David McGraw's user avatar
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