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Questions tagged [xbox-controller]

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Developing an xbox application using UWP not really a Game. I would like to see the status of my signed in user on one xbox to the friends of the user. For Example, in device(Xbox) one signed in user ...
Joseph's user avatar
  • 101
1 vote
1 answer
437 views

I'm making a multiplayer game in GameMaker Studio 2. The game supports upto 12 controllers, where the first four are XInput controllers. The rest would be DirectInput. If I try playing with 8 Xbox ...
Gurpreet Singh Matharoo's user avatar
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2 answers
317 views

Not sure if this is off topic, but I have a problem. I'm making buttons for my own controller in my Game. For example, the attached images will appear to indicate the player to press the A or B ...
PPCMD's user avatar
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2 votes
2 answers
1k views

I'm using an Xbox 360 controller on Windows 10 with Unity, and the maximum values have the opposite sign as the rest of that side. For example, if I tilt the stick up, I get values from 0.1 to 0.99, ...
Tashus's user avatar
  • 421
2 votes
1 answer
3k views

I init my controllers like this: ...
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2 answers
17k views

I try to use my xbox controller as input device for a game targeted to run on windows. However the documentation fails to explain how to set it up. E.g. how can I use the right stick from my xbox ...
Black's user avatar
  • 641
2 votes
1 answer
3k views

I want players to be able to use a controller to navigate our game's menus. We use Unity's new UI, and in the EventSystem have specified a controller axis for our vertical axis. However the selection ...
DeeCeptor's user avatar
  • 447
3 votes
0 answers
369 views

I would like to generate some sort of log file of xbox gamepad events while playing an existing game on PC, such as Call of Duty. I am not developing a game necessarily, I just would like a static ...
user66433's user avatar
2 votes
2 answers
5k views

I'm using a fork of the Tattie Bogle driver that has a signed kext. The System Settings panel shows all inputs correctly. One axis is configured in Unity3D 5 like this: Still, I don't see any input ...
Tanuva's user avatar
  • 31
1 vote
1 answer
3k views

I am currently making a game with the java library LibGDX and want to add XBox 360 controller support using the GDX-Controllers extension. At the moment I have a setup where I create a listener to ...
Craig Innes's user avatar
2 votes
1 answer
2k views

I have recently been playing around with the support of the wired XBox 360 controller in Windows development. I am developing in C# in Visual Studio 2012. I have created 2 projects. The first (...
Nick Vaccaro's user avatar
11 votes
1 answer
547 views

I was wondering if there's any way to know if the "player" is signed in or not? Something like this: ...
Rotary Heart's user avatar
5 votes
1 answer
1k views

I'm trying to learn a bit of SDL, and have been bouncing between Windows and Mac platforms, but am noticing that an SDL program running on my Macbook doesn't recognize the presence of the Xbox ...
Matty K's user avatar
  • 51
-4 votes
1 answer
3k views

The graphics and animations for Castle Crashers were definitely made with Adobe Flash. But as far as I know X-box doesn't directly support Flash and Adobe Air technology. I love flash for 2D game ...
d9k's user avatar
  • 105
6 votes
3 answers
8k views

If you want to support xbox controllers, it is always wise to use the native images that the controller uses. Can one obtain those from Microsoft without being a registered, aka paying developer?
DeleteMe's user avatar
  • 205
0 votes
1 answer
1k views

I've been trying to find out the maximum amount of xbox controller Unity3D can handle on one editor. I know through networking, Unity is capable of having as many people as your hardware can handle. ...
N0xus's user avatar
  • 1,011
4 votes
2 answers
696 views

I am making a game that will support a XBox 360 controller but I would like to try and keep the default button mappings to be what is expected from a user's past history from playing other games. Is ...
Scott Chamberlain's user avatar
0 votes
1 answer
86 views

I have a weird situation. I have a model set to 0 for X,Y and Z. My camera's position is set to: 0 (X-value, but updates when the model moves around) the model's height + 20f (about the same level as ...
ChocoMan's user avatar
  • 743
0 votes
1 answer
789 views

I'm having trouble trying to get my character to move for a game I'm making in my sparetime for the Xbox. However, I can't seem to figure out what I'm doing wrong , and I'm not even sure if I'm doing ...
Monstr92's user avatar
  • 219
1 vote
2 answers
1k views

I'm working in Xna 4.0 and iwant to make a program that uses the same code in 2 different windows. What i want out of this is that one player plays in one window and the other player to play in the ...
Eric Nilsson's user avatar
0 votes
1 answer
1k views

I'm a C++ newbie working on adding gamepad support to Moai as a learning exercise and because I'd like to be able to use a gamepad with it. I'm starting by implementing the Xbox 360 gamepad via XInput ...
NoobsArePeople2's user avatar
5 votes
3 answers
7k views

I have a mouse-based game that I'm trying to get to work nicely with the Xbox gamepad. My major issue is trying to get the cursor to move smoothly like it does with the mouse. Using GamePadDeadZone....
Califer's user avatar
  • 433
4 votes
2 answers
3k views

I've got a tile based game that has notions of moving up, down, left, right and the diagonals (by alternating horizontal/vertical movement). I've found that if I use the default ...
George Duckett's user avatar
8 votes
1 answer
946 views

I'm making a simple 2D XNA game for Xbox 360. My game can be paused by pressing the Start button on the Xbox controller. While paused, a simple menu pops up with ...
Michael's user avatar
  • 415
13 votes
2 answers
1k views

I've got a XBox360 controller which I'd like to use as input for an application. What I can't work out is the best-practice way to expose this via an interface. Behind the scenes, the class which ...
Basic's user avatar
  • 1,287
4 votes
2 answers
1k views

I'm developing a browser plugin to provide joystick access to all browsers on all platforms. The issue that I'm running into is that OS X doesn't seem to provide Xbox 360 joystick input without ...
Daniel X Moore's user avatar
4 votes
2 answers
2k views

I'm creating a six player HTML 5 game designed to be played locally (Red Ice). I've previous set up handling 7 Wiimotes using something along the lines of Joy2Key to map each input for each player ...
Daniel X Moore's user avatar