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Questions tagged [text-mesh-pro]

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2 answers
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I made my pixel font and imported it into Unity using TextMeshPro. It works perfectly everywhere except InputFields. When I change Font Asset to my font, the input ...
medveed's user avatar
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1 answer
224 views

I'm trying to set the color property of a TMP_Text object but keep getting Object reference not set to instance of an object error. Setup is as follows; I have a ...
Skittles's user avatar
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1 vote
0 answers
294 views

Following an upgrade from Unity 2020.3.36f to 2023.2.3f1, I've encountered problems with custom fonts in Text Mesh Pro. The texts using custom fonts aren't displaying correctly, whereas the default ...
Muhammed Fasil 's user avatar
1 vote
1 answer
331 views

I wanted to make build of a project using custom shader for TextMeshPro text assets. It renders nicely on PC but It gives me block instead when build for the meta Quest 2. For me it looks like it ...
Felox's user avatar
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1 answer
146 views

I'm trying to implement readable books into my game. Much like Morrowind and Skyrim. I have a system that sort of works, but it appears as though there is a bug that is duplicating some page data, and ...
Krythic's user avatar
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1 answer
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I have some text where different letters can be different colors: I'd like to use the Animation feature to transition each letter frame-by-frame until they are white, like this: The challenge is ...
kanamekun's user avatar
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1 vote
0 answers
252 views

I have some UI text in a canvas that I'd like to be able to render with sprites behind some of the characters. This is effect I'd like to achieve: I've been able to use Text Mesh Pro UI text objects ...
Zach's user avatar
  • 111
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1 answer
324 views

I'm creating a scriptable object to store the color scheme for each level in my Brick Breaker game. There are a lot of options for how to input colors, but the way that TextMesh Pro does it for their ...
MXMLLN's user avatar
  • 117
1 vote
4 answers
2k views

I'm trying to display file names including their directory. When the file path gets too long for the text box, I want to align it right, because the filename is more important than the directory. I ...
Frederik Steinmetz's user avatar
1 vote
0 answers
240 views

I'm making a Unity app, and would like to apply a zebra-like stripe to various letters: My first thought was to create a Material Preset with zebra stripes, and apply it to my font using Text Mesh Pro....
kanamekun's user avatar
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0 answers
190 views

I am new to Unity And C#. Usually I can get answers online when I encountered problems, but this one I couldn't find any clue. I know there's a way to detect text by using ...
Hippo's user avatar
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1 vote
0 answers
184 views

I have a text animation in unity and at one point I want to blur part of the text. How would I do this without creating bunch of material preset and if I would make an effect with editing the material ...
Ivan's user avatar
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3 votes
1 answer
2k views

I'm modding an Unity game. I don't have access to its source, to any Unity editor or assets. All I have is BepInEx and some C# scripting, plus whatever Visual Studio can decompile from dlls. I create ...
akarnokd's user avatar
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-1 votes
1 answer
555 views

Im create TextMeshPro from "Create -> 3D Object ->Text - TextMeshPro" How to receive mouse button click event for TextMeshPro? I tried via Physics.Raycast/Collider but it doesn't work. ...
fredwriter's user avatar
0 votes
1 answer
3k views

I have a large project in Unity and I would like to change the font for every TextMeshPro Object in every scene. I've tried changing the "Default Font Asset" in Edit > TextMesh Pro > ...
Gary Olsson's user avatar
1 vote
0 answers
301 views

I am using this code to change the transparency of my TMPro TMPUGUI text when changing a page (from a book). ...
Raphael's user avatar
  • 163
3 votes
1 answer
882 views

I can activate the Glow setting for a Font in Text Mesh Pro by checking the Glow checkbox: Is there a way I can programmatically do the same thing? I looked in the corresponding shader, and found ...
kanamekun's user avatar
  • 379
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0 answers
873 views

This could be a simple solution that my mind cant grab right now. So, I am working on a game with a specific resolution which is 64x64. I using unity latest version. as for my text I am using TMP. My ...
Maiz's user avatar
  • 1
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1 answer
3k views

I've added a Text Mesh Pro component to my GameObject, as shown here: I'd like to programmatically vary the value of the Power setting under Glow, in order to create a pulsating effect for my text. ...
kanamekun's user avatar
  • 379
1 vote
0 answers
1k views

the default caret doesn't match the style of our font at all, ideally i would replace it with an upper case "i" that uses our main Font material, is there a way to do that ? searching the ...
alaslipknot's user avatar
3 votes
0 answers
2k views

I have several GameObject with textMeshPro component attached to them, each one of them draw themselves individually resulting in a lot of draw call is there any way to batch them? Each one of them ...
Barbapapoy's user avatar
1 vote
0 answers
232 views

TLDR: Calling coroutines from OnValidate in edit mode leads to following error: ...
arcadeperfect's user avatar
2 votes
0 answers
34 views

I have an android app built from unity, and it uses a Text Mesh Pro input field. The problem I have is that, when the user wants to type in the input field, this ...
BumbleBee's user avatar
2 votes
0 answers
276 views

Is there a way to modify a TMP shader so it has Venetian Blinds effect (text appearing in like blinds pattern) like in Adobe after effects.I found a shader that does that the problem is how do I get ...
Ivan's user avatar
  • 379
1 vote
0 answers
482 views

I use TextMeshPro for my UI text. My text is currently very crispy and looks like this I'd prefer if it looked more like text in 90s arcade games, with more "...
DyingIsFun's user avatar
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1 vote
0 answers
82 views

I am trying to make a tool for selecting icons from textmesh pro in the inspector using a custom property drawer, to select the desired sprite directly instead of having to remember the name. While ...
Whitecold's user avatar
  • 188
1 vote
1 answer
1k views

i am trying to create a tag system for a journal i'm making and that requires being able to select specific parts from either an input field or a text element with the finger (drag and select) and ...
stratos la's user avatar
0 votes
0 answers
1k views

In updating from Unity 2019 to 2020, it appears the TextMeshPro (TMP_Text) is behaving differently. The code for TMP stayed the same upon updating Unity, so I presume Unity itself must be doing ...
CodeMonkey's user avatar
1 vote
1 answer
260 views

In Unity UI I have a TextMeshPro Button and some TextMeshPro Text like in the following image: Is there any function in a Tween Library like DOTween that could make the text look like its coming out ...
Stefan's user avatar
  • 117
0 votes
1 answer
2k views

Hi, This is what I am trying to achieve: TextMeshPro with double outline. So far I have tried these combinations: TextMeshPro + Outline[int the mid] + Underlay [external]. It is close, but not the ...
amira's user avatar
  • 101
0 votes
1 answer
4k views

Goal Change the caret to a non-blinking asterisk. Description I'm using the TextMeshPro variant of the InputField, and my Unity ver. is 2019.3. Potential Solutions Remove Caret I could remove the ...
verified_tinker's user avatar
0 votes
1 answer
2k views

I have a minimap camera (orthographic camera) which is rendering text mesh pro but the problem is the text edges are not smooth. Here is the screenshot: [ The camera orthographic rendering on render ...
Muhammad Faizan Khan's user avatar