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I have the below play area and I have 4 terrain materials defined in a material and attached to the terrain. What I want to achieve is a way to use a blueprint to expose the pathway layer through the entire maze while avoiding collisions.

Terrain Sample level terrain

Terrain Material enter image description here

This is what I wanted to achieve programattically via a blueprint with the bathpath. By collision I mean it cant go through trees, rocks, bushes or walls with colliders on them.

enter image description here

I have the below play area and I have 4 terrain materials defined in a material and attached to the terrain. What I want to achieve is a way to use a blueprint to expose the pathway layer through the entire maze while avoiding collisions.

Terrain Sample level terrain

Terrain Material enter image description here

This is what I wanted to achieve programattically via a blueprint with the bath. By collision I mean it cant go through trees, rocks, bushes or walls with colliders on them.

enter image description here

I have the below play area and I have 4 terrain materials defined in a material and attached to the terrain. What I want to achieve is a way to use a blueprint to expose the pathway layer through the entire maze while avoiding collisions.

Terrain Sample level terrain

Terrain Material enter image description here

This is what I wanted to achieve programattically via a blueprint with the path. By collision I mean it cant go through trees, rocks, bushes or walls with colliders on them.

enter image description here

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I have the below play area and I have 4 terrain materials defined in a material and attached to the terrain. What I want to achieve is a way to use a blueprint to expose the pathway layer through the entire maze while avoiding collisions.

Terrain Sample levelSample level terrain

Terrain Material enter image description here

This is what I wanted to achieve programattically via a blueprint with the bath. By collision I mean it cant go through trees, rocks, bushes or walls with colliders on them.

enter image description here

I have the below play area and I have 4 terrain materials defined in a material and attached to the terrain. What I want to achieve is a way to use a blueprint to expose the pathway layer through the entire maze while avoiding collisions.

Sample level

I have the below play area and I have 4 terrain materials defined in a material and attached to the terrain. What I want to achieve is a way to use a blueprint to expose the pathway layer through the entire maze while avoiding collisions.

Terrain Sample level terrain

Terrain Material enter image description here

This is what I wanted to achieve programattically via a blueprint with the bath. By collision I mean it cant go through trees, rocks, bushes or walls with colliders on them.

enter image description here

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Unreal Expose Terrain Layers via a blueprint

I have the below play area and I have 4 terrain materials defined in a material and attached to the terrain. What I want to achieve is a way to use a blueprint to expose the pathway layer through the entire maze while avoiding collisions.

Sample level