Draw:
myPlayer = new Player(TextureLibrary.GetTexture("player"), myPlayerPos, 200, new Vector2(.3f, .3f), 0, Color.White, 1000, 1);
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user