I built my entire game in unityUnity based on my androidAndroid phone resolution, both for UI and objects sizeobject sizes. Now, everything looks good for a 1080 x 2400 resolution, but I know thatsthat's not the aspect ratio of most phones.
I
I know scaling for multiple resolutions is a common issue, but I'm looking for simple solution to scale objects and UI elements from my current resolution. My canvases are set to "Screen Space - Camera".
Is there a simple way to do this for all portrait mode resolution or should I just define the objects positions and scales for all the most common resolutions ?