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We're working on a turn-based multiplayer Risk-type strategy game in Pygame, and I was wondering if there were any pre-existing libraries like PodSixNet that worked for Python versions 3 and up that would help with establishing host/client server connections. Does anything like that exist, or do the latest versions of Python/Pygame already have functions or libraries that would help with this sort of thing?

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  • \$\begingroup\$ Host/server connections are not specific to game development. And which technology to use questions are off topic here. \$\endgroup\$ Commented Nov 5, 2015 at 18:52
  • \$\begingroup\$ Where would this question be better directed, then? \$\endgroup\$ Commented Nov 5, 2015 at 18:59
  • \$\begingroup\$ A site that's more open to discussion. If you want to stick with game development, try gamedev.net or reddit.com/r/gamedev. Or you can try some Python forums or something similar. \$\endgroup\$ Commented Nov 5, 2015 at 19:03

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