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I have a GUI Texture that dims the screen, however I want certain game objects to not be dimmed. I tried putting them in front of the GUI Texture, but it doesn't work. How can I do this?

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  • \$\begingroup\$ If you want something in front of a GUITexture, you'll need to create a second Camera, disable its GUI Layer component, and change the camera's depth so that it renders on top. \$\endgroup\$ Commented Jan 23, 2016 at 23:57
  • \$\begingroup\$ I did that, then I tried bringing the game object behind the main camera, but in front of the depth-only camera, but the object wasn't appearing. And if I tried changing the depths, then the GUI texture would disappear. \$\endgroup\$ Commented Jan 24, 2016 at 0:11
  • \$\begingroup\$ Make second camera skybox to don't clear :) \$\endgroup\$ Commented Jan 24, 2016 at 7:02

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Apparently the GUI texture hides everything that is not GUI, so I removed it altogether and put a semi-transparent black plane. Problem solved.

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