I want to implement a 360-degree viewer for Augmented-Reality in Unity. Augmented-Reality means in this case, that I want to place an image like an interface mockup in my viewer which has transparency. The transparency is getting filled with the real world. So the real world part is working without problems, but that is also the reason, why a sky box is not possible since the sky box would block that.
So I already had 2 approaches:
- A sphere with a shader which rendered only the inside (turned the
normals), worked on my MAC, but didn't render anything on my vr/ar
device (Samsung GearVR)... Here a picture how it should look like and does look like in the Unity Editor. But nothing of this "crosshair" is showing up on the GearVR

- A sphere or cylinder where I turned the normals beforehand in Blender, didn't apply the texture correctly and didn't show anything in Unity and on Device except a blank color.