I need to get the number of vertices a mesh collider's mesh has. As pointed out in the comments this may not even be a mesh anymore, but is there a way to count the vertices of whatever data structure a MeshCollider uses to store it's 'mesh'?
I'm currently using
MeshCollider.sharedMesh.vertexCount;
But seems to get the mesh that the collider initially uses and has a reference to, not the what actually used by the physics simulation. As cooking -> cook for faster simulation seems to drastically alter this mesh.