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 Tilemap

Here is the image, when I select the tile I want to paint, it paints in the correct box where I want it to be but the white cursor should also be in the same box but it is 2 units to the left? This really makes it difficult to paint the tiles. I'm a beginner in unity and can't seem to fix this problem :(

Thank you for your help!

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    \$\begingroup\$ This problem looks similar to the one this user was having. Does that Q&A help you solve your issue? \$\endgroup\$ Commented Apr 12, 2021 at 12:07
  • \$\begingroup\$ Hi there, thank you for pointing it out! unfortunately I tried following it but it still didn't work out. My sprites pivot is already at center and my tilemap pivot points are X= 0.5,Y=0.5,Z= 0.5 should I change the Z to 0? \$\endgroup\$ Commented Apr 13, 2021 at 15:59
  • \$\begingroup\$ nvm, I solved it i have no idea why but my X coordinates in the grid were automatically set to 2? thats werid but thank you for your help! @DMGregory \$\endgroup\$ Commented Apr 13, 2021 at 17:08
  • \$\begingroup\$ Want to share your solution as an Answer below? \$\endgroup\$ Commented Apr 13, 2021 at 17:08

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