In Godot 3.x, pressing the F1 shortcut while the blinking text cursor is on an engine-related keyword (methods, properties, etc.) will open the in-editor documentation window at the page related to such keyword.
This desirable behaviour allows me to move the text cursor on a keyword in a script, e.g. _process, and the documentation will show up on the right page after pressing the Help shortcut.
However, Godot 4.x doesn't behave this way. Pressing F1 will open the Search Help window regardless of what text is currently selected in a script, prompting me to input the search terms for its documentation.
Is this the new state of things, or can I customise this behaviour and switch back to the previous functionality?