I am using Unity's URP Decal Projector to display an oval shaped blob shadow texture.
The image's dimensions are 227 x 70. However, when I use it as a base map for my Shader Graphs/Decal material, it just displays as a small circle. The only scaling options I see are Width and Height, which work similar to a Transform's X & Y scale. These can be adjusted to "estimate" the correct size, but it seems very far from precise.
Is there anyway that I can preserve the texture's aspect ratio/native size so that I can display it properly?