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Questions tagged [demo]

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2 votes
1 answer
155 views

I recently published a demo for my new, turn-based word puzzle, set in a fantasy world (called "Dragon Riddler" -- it's on Steam). The game loop is this: find the dragon's lair in a land ...
Wabbitseason's user avatar
11 votes
1 answer
4k views

A couple months back, I released a new video game on the web. After getting several good reviews from my friends, I decided that I should demonstrate it at some event. After a bit of negotiating, I ...
Azariah Easey's user avatar
3 votes
1 answer
715 views

When you own a game, Steam doesn't show you the demo to install it. But when you're developing the demo, you want to install it for testing. Is it possible to get Steam to install my unreleased demo?
idbrii's user avatar
  • 1,088
-2 votes
1 answer
140 views

I want to make demo that shows my skills (for hiring) and chose a theme - Simulate Interactive District of Futurama world. So it will consist 3d models and maybe sounds from Futurama tv series. Also ...
justix's user avatar
  • 11
16 votes
1 answer
529 views

We have developed a mobile game, and are preparing ourselves for demo day. We will be presenting our game to potential sponsors, and we are having trouble deciding how to make a quality presentation. ...
Eilia's user avatar
  • 223
3 votes
1 answer
94 views

I am working on a fairly simple indie game. I wanted to get some live feedback before taking the game all the way to completion. I am able to release a beta version with stripped down graphics, and ...
MachineElf's user avatar
2 votes
2 answers
204 views

I'm a fairly unexperienced game developer, (despite having some coding abilities) as i never really had the opportunity to launch more than 1 "finished" game. So in terms of getting the word out, ...
Lewa's user avatar
  • 21
9 votes
2 answers
481 views

In a few months I plan to start showing off the (hopefully commercial) game I'm working on to the public (internet). The thing is, besides screenshots and a trailer (of say feature functionality), how ...
Zyaga's user avatar
  • 115
11 votes
3 answers
914 views

While researching some of the development companies I'd like to work for in the future, one thing kept catching my eye; they all wanted previous AAA experience I will have an enormous struggle ...
Anthony's user avatar
  • 111
1 vote
1 answer
351 views

Consider the following demo: http://www.ashereinhorn.com/post/11140243390/short-capture-from-the-last-xna-version-direct3d (It has now almost been converted to C++ and DirecX10, and so the code is ...
Dollarslice's user avatar
  • 3,490
9 votes
1 answer
509 views

In other threads on this very website, it has been repeatedly stressed that having a game demo to showcase at a job interview is of paramount importance, so I decided to have a go and write my own ...
mac's user avatar
  • 1,375
1 vote
7 answers
2k views

Update August 2012: thank you all for your answers. I started small as suggested, creating first a Facebook Game about it, the next step will be to port it later on PC for a 3D version, and much later ...
Raistx's user avatar
  • 85
3 votes
1 answer
507 views

I'd like to create a simple demo video of a game for iPhone and iPod Touch. What tools do people use for this? Ideally I can capture the device's screen... as opposed to the simulator. Also the ...
MrDatabase's user avatar
  • 1,951
18 votes
8 answers
2k views

Basically every Game company wants to see a portfolio that exhibits your skill set. If you're specializing in AI though, what and how should you show off your skills. Some thoughts Is nice graphics ...