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Questions tagged [rts]

Real-Time Strategy. A game played live (ie not in a turn-based structure), where the objective is to build a base and conquer other bases.

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-1 votes
2 answers
4k views

My friend and I are going to write a multiplayer, multiplatform RTS game and are currently analyzing the costs of going with a client-server architecture. The game will have a small map with mostly ...
Nathanael Weiss's user avatar
4 votes
2 answers
896 views

I'm reimplementing an old 4X space-rts game which has diplomacy options. The original was based on a relation scoring system (0..100) and a set of negotiation options (improve relations, alliance, ...
akarnokd's user avatar
  • 233
2 votes
2 answers
2k views

I'm looking for the size (in tiles) of the maps for the old 2D games Command and Conquer and Warcraft 1 and 2.
Valmond's user avatar
  • 2,454
6 votes
1 answer
2k views

I'm scouting around for different methods of implementing a typical RTS box selection. This is for 3D game - so I'm looking for methods for finding units within selection box in 3D world. Here is a ...
Aralox's user avatar
  • 982
14 votes
1 answer
5k views

I'm creating a top down 2D RTS game for educational purposes. Currently, I'm really just copying Starcraft's design/ideas. I've decided I should probably implement Fog Of War too. My expectations: ...
Freesnöw's user avatar
  • 787
5 votes
1 answer
2k views

I was wondering if you could help me: In XNA I have a hexagonal map, and the size of the map currently exceeds the size of the window. There is already code in place to move the 'camera' around the ...
Chris Marker's user avatar
0 votes
3 answers
4k views

I asked a partial question on stackoverflow, and then realized that this would be the place to get a better answer because this is the game dev website, and you all may know more than the programmers ...
Gabriel's user avatar
  • 399
7 votes
4 answers
3k views

I'm looking for an online game with a persistent world where you are allowed to code (and add) your own 'players' (it can be in any language / script). A sort of RTS but for bots. Does that even ...
Valmond's user avatar
  • 2,454
1 vote
4 answers
2k views

I have experience with XNA and Unity3D. I have also built my own engine with Tao and C#. I am in last year of college and I want to make a small RTS game demo, nothing fancy I won't bother much with ...
TheMiyamotoMusashi's user avatar
2 votes
3 answers
2k views

I'm aiming for making a(n) RTS game with networking so instead of doing tedious stuff like networking I wonder if there is a library/framework that will save me the effort. I intend to make that game ...
Daniel Fath's user avatar
5 votes
3 answers
8k views

I'm currently trying out the various free SDKs out there (Cryengine3, UDK, Source) however all of them are mainly designed for FPS games. I was wondering if there are other AAA 3D engine SDKs that are ...
Elie Haddad's user avatar
8 votes
2 answers
718 views

I am working on a large scale real-time strategy game - ideally with thousands of units active at once - but I am having trouble managing all of the units at once without it becoming astonishingly ...
Slubb's user avatar
  • 183
19 votes
2 answers
6k views

I've been thinking about a multi player RTS game. The part that I can't seem to get around is keeping unit movement synced. If I move unit A to spot XY, I have to communicate that back to server that ...
Darthg8r's user avatar
  • 341
2 votes
2 answers
825 views

I am planing to create a 2D RTS game on iPhone using cocos2d, besides the tile map, any other suggestion for storing the map details for the game? Would be nice if a GUI editor is also provided.
Howard's user avatar
  • 193
1 vote
2 answers
1k views

Anyone know any free or non-free RTS engine that can be used for iOS game development?
Howard's user avatar
  • 193
3 votes
2 answers
3k views

I am a newbie in 3D game development and I am trying to make a real-time strategy game. I am struggling with the camera currently as I am unable to make it look like they do in RTS games. Here is my ...
rFactor's user avatar
  • 671
0 votes
3 answers
560 views

So far i've been trying to make a RTS in pygame but, i feel like 2d is not enough and pygame has me do a lot of stuff that i would not like doing. What i would like doing is working on the AI gameplay ...
user avatar
1 vote
2 answers
1k views

I would like to make a game that amalgamates Homeworld and Freespace with inspirations from the novel Ender's game. This is probably not a new idea, but I haven't seen anything that did anything like ...
EnabrenTane's user avatar
3 votes
4 answers
6k views

Is there any good documented and simple Game engine for RTS games, especially for building DotA-like game? I know I can use Crystal Space, Irrlicht or another Game Engine. But I need most similar ...
Toktik's user avatar
  • 182
12 votes
3 answers
3k views

I'm using Unity3d to develop a RTS/TD hybrid prototype game. What is the best approach for "awareness" between units and their enemies? Is it sane to have every unit check the distance to every enemy ...
Phil's user avatar
  • 898
3 votes
1 answer
3k views

Disclaimer: I'm first a programmer and then an RTS gamer. This means I'm a complete and utter newb in terms of patterns, best practices and glossary of technical terms on the game dev world. Since I ...
Gustavo Carreno's user avatar
7 votes
1 answer
624 views

I have been thinking for a while about making an online 2D RTS-like game. (2-6 players in a match, up to 50-60 units, no AI). The key thing here is that I want the game to be playable in a browser, so ...
xmmm's user avatar
  • 657
9 votes
4 answers
7k views

I saw the general level design question but not much of it applies to building good solid levels for RTS games. Where can i find information on rules and mechanics of RTS level design?
8 votes
4 answers
2k views

I'm wanting to test my hand at writing an RTS (something I've never gotten very far with), and so I'm looking for an indie engine that would give me the most success with a quick setup that I can then ...
Lance May's user avatar
  • 183

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