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Questions tagged [selection]

Selection methods, eg. in RTS games

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I'm a fairly new game developer, and I've been working on a custom mesh editing system. I've been able to implement edge bevelling (almost, stuck on a division by zero problem), Catmull-Clark ...
KING MOOSE's user avatar
3 votes
1 answer
595 views

When we look at complex RTSs where a simple left button mouse click can mean twenty or more different things, depending on the game and UI state, the code handling this interaction and assigning the ...
Ahmed Tawfik's user avatar
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1 answer
794 views

I wish to allow the user to select multiple units by click and drag as most RTS do. The issue I have is that the tutorials are either in 2D or only use the ...
Matthieu Raynaud de Fitte's user avatar
0 votes
1 answer
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I am trying to build an RTS game and I have managed to form a way to select a unit using Raycast and the tag system. I made it so that if the object the ray falls onto is of tag "TankUnit" Make so and ...
Kiyo's user avatar
  • 27
2 votes
1 answer
856 views

For practice, I'm trying to remake the character select screen from Street Fighter II. I managed get it working with a Grid Layout Group, ScriptableObjects, and some scripts to have the 1P cursor ...
JSparks's user avatar
  • 199
-1 votes
1 answer
252 views

I am a student trying to figure out how to make multiple clickable objects in pygame. I was able to make 1 working clickable object (dx,dy) work, but when I tried to make another clickable object (qx,...
Kieran Storey - Mayfield SS 24's user avatar
1 vote
1 answer
327 views

I am making a turn-based tactical game (think something like X-Com) and I am currently trying to figure out how to handle mouse input in a clean way without a mess of if-statements. I have a lot of ...
sistergodiva's user avatar
-1 votes
1 answer
60 views

I am using gimp to make tilesets. When I use the clone tool and hold ctrl to select the source, the selection is in the center of four pixels instead of just one pixel. I don't know if I am doing ...
digitalsoldier0's user avatar
1 vote
1 answer
185 views

I have a sprite with Phaser.Physics.P2 enabled, using a custom shape loaded with loadPolygon() from a ...
Kendall's user avatar
  • 121
0 votes
1 answer
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I created a custom actor, placed it on my scene and selected it. When I press "F" to focus on it, the camera zoom back very far from the scene, probably because I didn't implement the method supposed ...
arthur.sw's user avatar
  • 311
4 votes
1 answer
175 views

I'm trying to improve my algorithm for selecting points in perspective view mode (OpenGL/Qt/C++). The current implementation works as follows. The user clicks on a certain ...
Ailurus's user avatar
  • 301
0 votes
2 answers
226 views

What is a good way of implementing a RTS selection box for tiles on a grid? I'm making a game with some similarities to Evil Genius, the building in particular. In that game you click one place, drag ...
larsekje's user avatar
12 votes
3 answers
1k views

I'm working on setting up an active outline in my 3d engine, a highlight effect for selected 3d characters or scenery in the screen. After working with the stencil buffer and getting some ...
nils's user avatar
  • 221
2 votes
1 answer
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I have a scene with some sprite on it (added), the gamer has to select one of them and take the next action. What is the simplest way to select one of the sprites accurately? I am looking for a ...
Iman Rosstin's user avatar
2 votes
2 answers
15k views

I'm trying to figure out how I can make a custom UI element identify when it has been selected or deselected. Classes such as Selectable inherit from the ...
Douglas Gaskell's user avatar
0 votes
0 answers
266 views

So I am creating breakable objects in unity and I have to select around 200 objects in the hierarchy tab so that I can apply some components to each the pieces. My problem is that once I select more ...
nova nanite's user avatar
1 vote
2 answers
1k views

This might seem obvious to many, but I'm stuck and I cannot find any tutorial which helped me, so it would be great to find the answer here. I tried to make a rectangle like you have in RTS games, so ...
xhallix's user avatar
  • 111
4 votes
2 answers
1k views

I have a multiplayer RTS game with every unit assigned an ID. How can I efficiently send across a network the units selected by a player? For example, Starcraft 2 has upwards of 200 units per player ...
JPtheK9's user avatar
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2 votes
1 answer
759 views

I am currently render my geometry using "Modern OpenGL" approach (with shaders and buffers). I have already implemented picking of single primitives using ...
frankie's user avatar
  • 131
16 votes
7 answers
4k views

I would like to know how to make this effect of merged circle selection. Here are images to illustrate: Basically I'm looking for this effect: How the merge effect of the circles can be achieved ? I ...
MaT's user avatar
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1 vote
1 answer
789 views

I am working on an OpenGL project which requires object selection feature. I use OpenTK framework to do this; however OpenTK doesn't support glu.PickMatrix() method to define the picking region. I ...
stoney78us's user avatar
0 votes
1 answer
966 views

I'm in the process of implementing a selection box for my simulation and am having difficulty with something which appears simple. At the moment, I can draw the selection box and accurately select the ...
aligray's user avatar
  • 103
0 votes
2 answers
201 views

I've got a player Class which can walk to a certain point on the screen when left mouse is pressed: ...
チーズパン's user avatar
3 votes
1 answer
254 views

Imagine a turn-based tile game, that generally looks like Heroes' combat view. Except for the fact a player can choose any of his units to command. Our team is implementing the game according to MVC ...
10nikov's user avatar
  • 33
1 vote
1 answer
1k views

I have a pathing system that I am creating in Unity. When you add nodes to denote the path, I create a empty GameObject and render it in OnGUI as a square. The problem that I have is clicking on the ...
Hector Llanos's user avatar
1 vote
4 answers
724 views

How can I identify the correct vertecis and move them in XNA using VertexBuffer? Let's say I have a simple cuboid in my project and want to move one face of it. How would I loop thru vertices, get ...
user1806687's user avatar
1 vote
2 answers
3k views

I don't know if there is another term for it, but I mean this: You hold down a mouse button. A rectangle forms when you move the mouse around. The units inside the box get selected when you let go of ...
Anonymous Entity's user avatar
25 votes
6 answers
20k views

I am developing a game with a Minecraft-like terrain made out of blocks. Since basic rendering and chunk loading is done now, I want to implement block selecting. Therefore I need to find out what ...
danijar's user avatar
  • 5,751
5 votes
3 answers
6k views

Last 2 weeks I started working on a box selection that selects shapes using GL_SELECT and I just got it working finally. When looking up resources online, there is a significant number of posts that ...
Jake's user avatar
  • 547
0 votes
1 answer
98 views

In my game when pressing the right mouse button you will place an object on the ground. all objects have the same super class (GameObject). I have a field called selected and will be equal to one ...
Amit Assaraf's user avatar
1 vote
1 answer
439 views

Considering example: I have a mesh(es) on the OpenGL screen and would like to select a part of it (say for delete purpose). There is a clear way to do the ...
Tigran's user avatar
  • 167
6 votes
1 answer
1k views

I do not know whether it's called a circle, or whether it's called a halo or whatever. But, I do know that I want to know what is the game development world term for this. So, how do we call it?
tomsseisums's user avatar
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2 votes
2 answers
10k views

Hello I'm pretty good programmer I've made my own 2D games in SDL and made a gui in 3D using Old OpenGL and Modern OpenGL but.. I'm having problems with trying to click 3D models with opengl I have no ...
NoobScratcher's user avatar
1 vote
1 answer
525 views

If I have a mesh of triangles and going to make a selection on it using a region (and not rectangle using Glu.gluPickMatrix(...);), how can I implement it?
Tigran's user avatar
  • 167
6 votes
1 answer
2k views

I'm scouting around for different methods of implementing a typical RTS box selection. This is for 3D game - so I'm looking for methods for finding units within selection box in 3D world. Here is a ...
Aralox's user avatar
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