Questions tagged [unity-shader-graph]
Unity Shader Graph is a Unity tool that allows users to create shaders using a drag-and-drop graphical interface without writing any code.
112 questions
1
vote
0
answers
411
views
Unity Shader-Graph randomly tiled sprite
Lets say I have a shader with a clean white tile. Then I use it on a wall and tile it a few times.
I also have a sprite with numbers.
Now, is it possible and if yes how. To put a random sprite number ...
0
votes
0
answers
158
views
Why is there such a difference in between my scene and game?
Here I have 2 screenshots of my problem:
By the way my water shader works with Screen position and Scene Depth.
I can include ...
1
vote
1
answer
4k
views
Dissolve object starting from the bottom
I'm currently getting into using the new "Unity Shader Graph"s and have made an OK dissolve shader that looks like this:
My next goal is to move this effect so the object dissolves bottom-up. This is ...
0
votes
0
answers
192
views
Shader map in unity
I'd created a shader graph in shader editor of unity. And I applied it to new material also. When I imported a .fbx object(box-like object and vertical slab like object) and applied that material in ...
1
vote
0
answers
3k
views
Draw a perfect circle in UI
This is the problem I have. I have created a shader that draws circle. But depending on the distance from the camera thickness changes.
Is it possible to keep thickness constant?
0
votes
1
answer
291
views
Unity: How can I control a Shadergraph effect on multiple enemies with the same prefab?
So I made a simple White Flash -> Dissolve effect with shader graph 2D, it's my 1st time using shaders.
I'm controlling the effect using a float inside the shader, with:
...
1
vote
0
answers
59
views
I have a problem with updating a RenderTexture being used in combination with a shader
I just can't seem to figure out why I can't save the image I've drawn onto an orthographic RenderTexture.
Here's how my scene works: https://i.sstatic.net/6XkRo.gif
Basically, it's a painting effect ...
0
votes
0
answers
83
views
Applying a shader operation to an existing shader
My procedural game has blocks that can be selected. When selected, I'd like them to to fade a bit; I can achieve such an effect in Shader Graph by applying a Blend → Lighten operation to the block ...
0
votes
1
answer
255
views
Interactive texture modification (such as swirling) in Unity
I am working on a game where I want to allow users to mix multiple colors (similar to shown in this video): https://youtu.be/11UFYyv8hjs?t=316.
I have the following questions:
I am expecting that ...
1
vote
0
answers
101
views
How to create fallout intensity on a generated mesh in Unity?
So I was able to generate a circle mesh in Unity to basically see the other characters when they are inside of it, and hide the characters when they are outside of it, and partially hide and show the ...
0
votes
1
answer
633
views
Does transparency work with SSS in Unity's HDRP Lit shader?
I am using Unity's HDRP Lit shader in Shader Graph (all are version 4.8.0-preview) on Unity 2018.3.0b12.
I am trying to use both transparency and subsurface scattering on the material. However, it ...
1
vote
0
answers
78
views
Aligning cube faces Unity
I am using a shader that uses a gradient noise node and time to add a wavy effect to a grid like texture. The issue with doing this is that it causes the lines to be misaligned on the different faces ...