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Questions tagged [unity-shader-graph]

Unity Shader Graph is a Unity tool that allows users to create shaders using a drag-and-drop graphical interface without writing any code.

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Lets say I have a shader with a clean white tile. Then I use it on a wall and tile it a few times. I also have a sprite with numbers. Now, is it possible and if yes how. To put a random sprite number ...
theCodeHermit's user avatar
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Here I have 2 screenshots of my problem: By the way my water shader works with Screen position and Scene Depth. I can include ...
Dead Lord's user avatar
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I'm currently getting into using the new "Unity Shader Graph"s and have made an OK dissolve shader that looks like this: My next goal is to move this effect so the object dissolves bottom-up. This is ...
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I'd created a shader graph in shader editor of unity. And I applied it to new material also. When I imported a .fbx object(box-like object and vertical slab like object) and applied that material in ...
BEing MECHon's user avatar
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This is the problem I have. I have created a shader that draws circle. But depending on the distance from the camera thickness changes. Is it possible to keep thickness constant?
Candid Moon _Max_'s user avatar
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So I made a simple White Flash -> Dissolve effect with shader graph 2D, it's my 1st time using shaders. I'm controlling the effect using a float inside the shader, with: ...
Alon Talmi's user avatar
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I just can't seem to figure out why I can't save the image I've drawn onto an orthographic RenderTexture. Here's how my scene works: https://i.sstatic.net/6XkRo.gif Basically, it's a painting effect ...
xxhoisinxx's user avatar
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My procedural game has blocks that can be selected. When selected, I'd like them to to fade a bit; I can achieve such an effect in Shader Graph by applying a Blend → Lighten operation to the block ...
Matt's user avatar
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I am working on a game where I want to allow users to mix multiple colors (similar to shown in this video): https://youtu.be/11UFYyv8hjs?t=316. I have the following questions: I am expecting that ...
Naresh's user avatar
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So I was able to generate a circle mesh in Unity to basically see the other characters when they are inside of it, and hide the characters when they are outside of it, and partially hide and show the ...
Blogy Junky's user avatar
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I am using Unity's HDRP Lit shader in Shader Graph (all are version 4.8.0-preview) on Unity 2018.3.0b12. I am trying to use both transparency and subsurface scattering on the material. However, it ...
Dinosaurs for Friends's user avatar
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I am using a shader that uses a gradient noise node and time to add a wavy effect to a grid like texture. The issue with doing this is that it causes the lines to be misaligned on the different faces ...
Dan's user avatar
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