Newest Questions
57,718 questions
19
votes
5
answers
17k
views
How can I develop my Android game for different phone resolutions?
For instance, the Motorola Droid is as wide as the G1, but has more height.
Should I try to spread the UI out across the extra height found on the Motorola Droid? How do others handle this problem?
...
16
votes
1
answer
6k
views
What is a texture atlas?
I've heard about this concept, but what is it?
4
votes
2
answers
659
views
Linux Game Development Resources [closed]
Do you have any Linux-specific game development resources?
31
votes
7
answers
13k
views
Teamwork in Unity
I have a Unity project without any version control, and I need to share it with another developer so that both of us can work on the project.
What strategies should be use that play nice with Unity ...
33
votes
4
answers
11k
views
How do you approach resolution independence in raster based graphics content?
Those games that are not fortunate enough to run on a locked platform spec, like handhelds, need to run across various resolution formats and aspect ratios.
In a 3D game you might have a HUD or menu ...
54
votes
11
answers
26k
views
How can I implement dialog trees into my game?
What is the best way to implement a dialog tree system in my game? I want an NPC to give the player different sets of responses, some which may only appear when the Player has an item or a previous ...
8
votes
4
answers
2k
views
Which for basic RTS prototype: Unity or Torque? [closed]
I'm wanting to test my hand at writing an RTS (something I've never gotten very far with), and so I'm looking for an indie engine that would give me the most success with a quick setup that I can then ...
66
votes
6
answers
145k
views
What is ambient occlusion?
I've heard about ambient occlusion and it looks nice, but what exactly is it?
78
votes
9
answers
137k
views
Easy to use cross-platform 3D engines for C++ game development? [closed]
I want to try my hand at writing a 3D game. However I don't want to start at such a low level of drawing individual triangles and writing my own 3D object loader and so on. I've heard of things like ...
15
votes
4
answers
2k
views
How can I implement a global high score ladder? [closed]
Are there any existing frameworks I can build on? Should I build my own? How can I prevent fake scores from being posted to it?
57
votes
15
answers
35k
views
Cross Platform 2D Graphics Engines [closed]
I'm looking for a 2D graphics engine that would allow me to release to Windows, Mac and the iPhone, much the way Unity does for 3D.
Is there a good engine that does this and is specific to 2D?
69
votes
7
answers
22k
views
How does A* pathfinding work?
I would like to understand on a fundamental level the way in which A* pathfinding works. Any code or psuedo-code implementations as well as visualizations would be helpful.
25
votes
4
answers
1k
views
When creating quick prototypes, is it better to use the language you are going to use in the end?
I have been working with SFML(C++) and Flash(AS3) and usually creating prototypes for some ideas I have.
Is it better to use the language you are going to use in the end (C++ usually) or use ...
13
votes
3
answers
880
views
Gesture Recognition Strategies
Working with the Wii I often find it necessary to recognize simple gestures, so far I've been able to mainly look at magnitude of acceleration in order to recognize the gestures called out for in our ...
60
votes
1
answer
57k
views
What scripting language should I choose for my game? [closed]
In what cases are what scripting languages better than others?
All answers are appreciated, please provide a description, and describe in what cases the language excels in.
51
votes
5
answers
10k
views
What's the newest trend / method for terrain rendering? [closed]
The last time I checked in on terrain rendering, ROAM was the new hotness. Yes, that was a long time ago. I liked ROAM a lot, though, because it was extremely simple to program, and gave pretty ...
70
votes
7
answers
7k
views
What are typical pitfalls when writing games with a managed Language like C#? [closed]
What pitfalls did you encounter when writing games for the PC with a managed Language like C# and how did you solve them?
52
votes
11
answers
59k
views
What path finding algorithms are there? [closed]
I'd like to read up on path finding algorithms. Is there a primer available or any material or tutorials on the Internet that would be a good start for me?