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19 votes
5 answers
17k views

For instance, the Motorola Droid is as wide as the G1, but has more height. Should I try to spread the UI out across the extra height found on the Motorola Droid? How do others handle this problem? ...
Bryan Denny's user avatar
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16 votes
1 answer
6k views

I've heard about this concept, but what is it?
Dr. Snoopy's user avatar
  • 5,115
4 votes
2 answers
659 views

Do you have any Linux-specific game development resources?
Dr. Snoopy's user avatar
  • 5,115
31 votes
7 answers
13k views

I have a Unity project without any version control, and I need to share it with another developer so that both of us can work on the project. What strategies should be use that play nice with Unity ...
Dr. Snoopy's user avatar
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33 votes
4 answers
11k views

Those games that are not fortunate enough to run on a locked platform spec, like handhelds, need to run across various resolution formats and aspect ratios. In a 3D game you might have a HUD or menu ...
Keyframe's user avatar
  • 2,331
54 votes
11 answers
26k views

What is the best way to implement a dialog tree system in my game? I want an NPC to give the player different sets of responses, some which may only appear when the Player has an item or a previous ...
Bryan Denny's user avatar
  • 5,113
8 votes
4 answers
2k views

I'm wanting to test my hand at writing an RTS (something I've never gotten very far with), and so I'm looking for an indie engine that would give me the most success with a quick setup that I can then ...
Lance May's user avatar
  • 183
66 votes
6 answers
145k views

I've heard about ambient occlusion and it looks nice, but what exactly is it?
Dr. Snoopy's user avatar
  • 5,115
78 votes
9 answers
137k views

I want to try my hand at writing a 3D game. However I don't want to start at such a low level of drawing individual triangles and writing my own 3D object loader and so on. I've heard of things like ...
15 votes
4 answers
2k views

Are there any existing frameworks I can build on? Should I build my own? How can I prevent fake scores from being posted to it?
Bryan Denny's user avatar
  • 5,113
57 votes
15 answers
35k views

I'm looking for a 2D graphics engine that would allow me to release to Windows, Mac and the iPhone, much the way Unity does for 3D. Is there a good engine that does this and is specific to 2D?
69 votes
7 answers
22k views

I would like to understand on a fundamental level the way in which A* pathfinding works. Any code or psuedo-code implementations as well as visualizations would be helpful.
Daniel X Moore's user avatar
25 votes
4 answers
1k views

I have been working with SFML(C++) and Flash(AS3) and usually creating prototypes for some ideas I have. Is it better to use the language you are going to use in the end (C++ usually) or use ...
Ólafur Waage's user avatar
13 votes
3 answers
880 views

Working with the Wii I often find it necessary to recognize simple gestures, so far I've been able to mainly look at magnitude of acceleration in order to recognize the gestures called out for in our ...
jessecurry's user avatar
60 votes
1 answer
57k views

In what cases are what scripting languages better than others? All answers are appreciated, please provide a description, and describe in what cases the language excels in.
51 votes
5 answers
10k views

The last time I checked in on terrain rendering, ROAM was the new hotness. Yes, that was a long time ago. I liked ROAM a lot, though, because it was extremely simple to program, and gave pretty ...
hokiecsgrad's user avatar
  • 2,508
70 votes
7 answers
7k views

What pitfalls did you encounter when writing games for the PC with a managed Language like C# and how did you solve them?
Michael Klement's user avatar
52 votes
11 answers
59k views

I'd like to read up on path finding algorithms. Is there a primer available or any material or tutorials on the Internet that would be a good start for me?

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