How can I modify the default Animation window in Unity?
Here is what I am trying to do for the beginning:
using UnityEditor;
using UnityEngine;
[CustomEditor(typeof(Animation))]
public class AnimationExtended : Editor
{
public override void OnInspectorGUI()
{
}
}
I would expect the code above to hide the content of the Animation window completely, but it does not. Why?
Question which made me want to add a custom feature to the Animation tab.