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3 votes
Accepted

Capsule collision sticking in mirrored section of level

I'll leave it here for those who find themselves in a similar situation like me. Reflecting the model in Blender, in order for collisions to work correctly in Godot, it is important to consider the ...
Ainur Khusnullin's user avatar
1 vote
Accepted

How can I improve vector collision algorithm?

OP here. I realized I should follow up on this question, since there were no formal answers. The advice from @DMGregory seems solid, but for the project in question I actually did none of that. I took ...
Sad Robot's user avatar

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