3
votes
Accepted
Capsule collision sticking in mirrored section of level
I'll leave it here for those who find themselves in a similar situation like me.
Reflecting the model in Blender, in order for collisions to work correctly in Godot, it is important to consider the ...
1
vote
Accepted
How can I improve vector collision algorithm?
OP here. I realized I should follow up on this question, since there were no formal answers.
The advice from @DMGregory seems solid, but for the project in question I actually did none of that. I took ...
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