Skip to main content

New answers tagged

2 votes

How does one efficiently render depth in an oblique top-down "2.5D" game?

When you have a 2d renderer simulating the classic isometric perspective where you see the world from a diagonal angle, then you have to add x, y and z values for each sprite/tile to calculate the ...
Philipp's user avatar
  • 123k

Top 50 recent answers are included