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2 votes
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Decelerating player's momentum without changing direction

The Source of the Problem Using move_toward separately on each axis will reduce both x and z toward 0 at the same rate until one of them reaches the destination, ...
LudoProf's user avatar
  • 846
1 vote

Can I reference resource UIDs in save files

As far as I can tell: resource_path appears to return blank in an exported project for all resources but those saved to disk. Consequently, ...
jakub's user avatar
  • 145
1 vote
Accepted

Godot Multiplayer Player Doesn't Spawn

Well It turns out that I didn't know that I had to turn on the INTERNET option while exporting on Android. Stated In Docs: https://docs.godotengine.org/en/stable/...
Nabir14's user avatar
  • 59

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